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1 // Copyright (C) 2013 Google Inc. All rights reserved. | 1 // Copyright (C) 2013 Google Inc. All rights reserved. |
2 // | 2 // |
3 // Redistribution and use in source and binary forms, with or without | 3 // Redistribution and use in source and binary forms, with or without |
4 // modification, are permitted provided that the following conditions are | 4 // modification, are permitted provided that the following conditions are |
5 // met: | 5 // met: |
6 // | 6 // |
7 // * Redistributions of source code must retain the above copyright | 7 // * Redistributions of source code must retain the above copyright |
8 // notice, this list of conditions and the following disclaimer. | 8 // notice, this list of conditions and the following disclaimer. |
9 // * Redistributions in binary form must reproduce the above | 9 // * Redistributions in binary form must reproduce the above |
10 // copyright notice, this list of conditions and the following disclaimer | 10 // copyright notice, this list of conditions and the following disclaimer |
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29 #ifndef GraphicsContextState_h | 29 #ifndef GraphicsContextState_h |
30 #define GraphicsContextState_h | 30 #define GraphicsContextState_h |
31 | 31 |
32 #include "platform/graphics/DrawLooperBuilder.h" | 32 #include "platform/graphics/DrawLooperBuilder.h" |
33 #include "platform/graphics/GraphicsTypes.h" | 33 #include "platform/graphics/GraphicsTypes.h" |
34 #include "platform/graphics/StrokeData.h" | 34 #include "platform/graphics/StrokeData.h" |
35 #include "third_party/skia/include/core/SkColorFilter.h" | 35 #include "third_party/skia/include/core/SkColorFilter.h" |
36 #include "third_party/skia/include/core/SkPaint.h" | 36 #include "third_party/skia/include/core/SkPaint.h" |
37 #include "wtf/Allocator.h" | 37 #include "wtf/Allocator.h" |
38 #include "wtf/Noncopyable.h" | 38 #include "wtf/Noncopyable.h" |
39 #include "wtf/PassOwnPtr.h" | 39 #include "wtf/PtrUtil.h" |
40 #include "wtf/RefPtr.h" | 40 #include "wtf/RefPtr.h" |
| 41 #include <memory> |
41 | 42 |
42 namespace blink { | 43 namespace blink { |
43 | 44 |
44 // Encapsulates the state information we store for each pushed graphics state. | 45 // Encapsulates the state information we store for each pushed graphics state. |
45 // Only GraphicsContext can use this class. | 46 // Only GraphicsContext can use this class. |
46 class PLATFORM_EXPORT GraphicsContextState final { | 47 class PLATFORM_EXPORT GraphicsContextState final { |
47 USING_FAST_MALLOC(GraphicsContextState); | 48 USING_FAST_MALLOC(GraphicsContextState); |
48 public: | 49 public: |
49 static PassOwnPtr<GraphicsContextState> create() | 50 static std::unique_ptr<GraphicsContextState> create() |
50 { | 51 { |
51 return adoptPtr(new GraphicsContextState()); | 52 return wrapUnique(new GraphicsContextState()); |
52 } | 53 } |
53 | 54 |
54 static PassOwnPtr<GraphicsContextState> createAndCopy(const GraphicsContextS
tate& other) | 55 static std::unique_ptr<GraphicsContextState> createAndCopy(const GraphicsCon
textState& other) |
55 { | 56 { |
56 return adoptPtr(new GraphicsContextState(other)); | 57 return wrapUnique(new GraphicsContextState(other)); |
57 } | 58 } |
58 | 59 |
59 void copy(const GraphicsContextState&); | 60 void copy(const GraphicsContextState&); |
60 | 61 |
61 // SkPaint objects that reflect the current state. If the length of the | 62 // SkPaint objects that reflect the current state. If the length of the |
62 // path to be stroked is known, pass it in for correct dash or dot placement
. | 63 // path to be stroked is known, pass it in for correct dash or dot placement
. |
63 const SkPaint& strokePaint(int strokedPathLength = 0) const; | 64 const SkPaint& strokePaint(int strokedPathLength = 0) const; |
64 const SkPaint& fillPaint() const { return m_fillPaint; } | 65 const SkPaint& fillPaint() const { return m_fillPaint; } |
65 | 66 |
66 uint16_t saveCount() const { return m_saveCount; } | 67 uint16_t saveCount() const { return m_saveCount; } |
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125 InterpolationQuality m_interpolationQuality; | 126 InterpolationQuality m_interpolationQuality; |
126 | 127 |
127 uint16_t m_saveCount; | 128 uint16_t m_saveCount; |
128 | 129 |
129 bool m_shouldAntialias : 1; | 130 bool m_shouldAntialias : 1; |
130 }; | 131 }; |
131 | 132 |
132 } // namespace blink | 133 } // namespace blink |
133 | 134 |
134 #endif // GraphicsContextState_h | 135 #endif // GraphicsContextState_h |
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