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Side by Side Diff: third_party/WebKit/Source/platform/geometry/TransformState.h

Issue 2050123002: Remove OwnPtr from Blink. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: First attempt to land. Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Apple Inc. All rights reserved. 2 * Copyright (C) 2011 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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26 #ifndef TransformState_h 26 #ifndef TransformState_h
27 #define TransformState_h 27 #define TransformState_h
28 28
29 #include "platform/geometry/FloatPoint.h" 29 #include "platform/geometry/FloatPoint.h"
30 #include "platform/geometry/FloatQuad.h" 30 #include "platform/geometry/FloatQuad.h"
31 #include "platform/geometry/IntSize.h" 31 #include "platform/geometry/IntSize.h"
32 #include "platform/geometry/LayoutSize.h" 32 #include "platform/geometry/LayoutSize.h"
33 #include "platform/transforms/AffineTransform.h" 33 #include "platform/transforms/AffineTransform.h"
34 #include "platform/transforms/TransformationMatrix.h" 34 #include "platform/transforms/TransformationMatrix.h"
35 #include "wtf/Allocator.h" 35 #include "wtf/Allocator.h"
36 #include "wtf/OwnPtr.h" 36 #include <memory>
37 37
38 namespace blink { 38 namespace blink {
39 39
40 class PLATFORM_EXPORT TransformState { 40 class PLATFORM_EXPORT TransformState {
41 STACK_ALLOCATED(); 41 STACK_ALLOCATED();
42 public: 42 public:
43 enum TransformDirection { ApplyTransformDirection, UnapplyInverseTransformDi rection }; 43 enum TransformDirection { ApplyTransformDirection, UnapplyInverseTransformDi rection };
44 enum TransformAccumulation { FlattenTransform, AccumulateTransform }; 44 enum TransformAccumulation { FlattenTransform, AccumulateTransform };
45 45
46 TransformState(TransformDirection mappingDirection, const FloatPoint& p, con st FloatQuad& quad) 46 TransformState(TransformDirection mappingDirection, const FloatPoint& p, con st FloatQuad& quad)
(...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after
126 private: 126 private:
127 void translateTransform(const LayoutSize&); 127 void translateTransform(const LayoutSize&);
128 void translateMappedCoordinates(const LayoutSize&); 128 void translateMappedCoordinates(const LayoutSize&);
129 void flattenWithTransform(const TransformationMatrix&, bool* wasClamped); 129 void flattenWithTransform(const TransformationMatrix&, bool* wasClamped);
130 void applyAccumulatedOffset(); 130 void applyAccumulatedOffset();
131 131
132 FloatPoint m_lastPlanarPoint; 132 FloatPoint m_lastPlanarPoint;
133 FloatQuad m_lastPlanarQuad; 133 FloatQuad m_lastPlanarQuad;
134 134
135 // We only allocate the transform if we need to 135 // We only allocate the transform if we need to
136 OwnPtr<TransformationMatrix> m_accumulatedTransform; 136 std::unique_ptr<TransformationMatrix> m_accumulatedTransform;
137 LayoutSize m_accumulatedOffset; 137 LayoutSize m_accumulatedOffset;
138 bool m_accumulatingTransform; 138 bool m_accumulatingTransform;
139 bool m_forceAccumulatingTransform; 139 bool m_forceAccumulatingTransform;
140 bool m_mapPoint, m_mapQuad; 140 bool m_mapPoint, m_mapQuad;
141 TransformDirection m_direction; 141 TransformDirection m_direction;
142 }; 142 };
143 143
144 } // namespace blink 144 } // namespace blink
145 145
146 #endif // TransformState_h 146 #endif // TransformState_h
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