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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 10 matching lines...) Expand all Loading... |
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
23 */ | 23 */ |
24 | 24 |
25 #ifndef AudioBasicProcessorHandler_h | 25 #ifndef AudioBasicProcessorHandler_h |
26 #define AudioBasicProcessorHandler_h | 26 #define AudioBasicProcessorHandler_h |
27 | 27 |
28 #include "modules/ModulesExport.h" | 28 #include "modules/ModulesExport.h" |
29 #include "modules/webaudio/AudioNode.h" | 29 #include "modules/webaudio/AudioNode.h" |
30 #include "wtf/Forward.h" | 30 #include "wtf/Forward.h" |
| 31 #include <memory> |
31 | 32 |
32 namespace blink { | 33 namespace blink { |
33 | 34 |
34 class AudioNodeInput; | 35 class AudioNodeInput; |
35 class AudioProcessor; | 36 class AudioProcessor; |
36 | 37 |
37 // AudioBasicProcessorHandler is an AudioHandler with one input and one output | 38 // AudioBasicProcessorHandler is an AudioHandler with one input and one output |
38 // where the input and output have the same number of channels. | 39 // where the input and output have the same number of channels. |
39 class MODULES_EXPORT AudioBasicProcessorHandler : public AudioHandler { | 40 class MODULES_EXPORT AudioBasicProcessorHandler : public AudioHandler { |
40 public: | 41 public: |
41 static PassRefPtr<AudioBasicProcessorHandler> create(NodeType, AudioNode&, f
loat sampleRate, PassOwnPtr<AudioProcessor>); | 42 static PassRefPtr<AudioBasicProcessorHandler> create(NodeType, AudioNode&, f
loat sampleRate, std::unique_ptr<AudioProcessor>); |
42 ~AudioBasicProcessorHandler() override; | 43 ~AudioBasicProcessorHandler() override; |
43 | 44 |
44 // AudioHandler | 45 // AudioHandler |
45 void process(size_t framesToProcess) final; | 46 void process(size_t framesToProcess) final; |
46 void pullInputs(size_t framesToProcess) final; | 47 void pullInputs(size_t framesToProcess) final; |
47 void initialize() final; | 48 void initialize() final; |
48 void uninitialize() final; | 49 void uninitialize() final; |
49 | 50 |
50 // Called in the main thread when the number of channels for the input may h
ave changed. | 51 // Called in the main thread when the number of channels for the input may h
ave changed. |
51 void checkNumberOfChannelsForInput(AudioNodeInput*) final; | 52 void checkNumberOfChannelsForInput(AudioNodeInput*) final; |
52 | 53 |
53 // Returns the number of channels for both the input and the output. | 54 // Returns the number of channels for both the input and the output. |
54 unsigned numberOfChannels(); | 55 unsigned numberOfChannels(); |
55 AudioProcessor* processor() { return m_processor.get(); } | 56 AudioProcessor* processor() { return m_processor.get(); } |
56 | 57 |
57 private: | 58 private: |
58 AudioBasicProcessorHandler(NodeType, AudioNode&, float sampleRate, PassOwnPt
r<AudioProcessor>); | 59 AudioBasicProcessorHandler(NodeType, AudioNode&, float sampleRate, std::uniq
ue_ptr<AudioProcessor>); |
59 double tailTime() const final; | 60 double tailTime() const final; |
60 double latencyTime() const final; | 61 double latencyTime() const final; |
61 | 62 |
62 OwnPtr<AudioProcessor> m_processor; | 63 std::unique_ptr<AudioProcessor> m_processor; |
63 }; | 64 }; |
64 | 65 |
65 } // namespace blink | 66 } // namespace blink |
66 | 67 |
67 #endif // AudioBasicProcessorHandler_h | 68 #endif // AudioBasicProcessorHandler_h |
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