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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "modules/csspaint/CSSPaintDefinition.h" | 5 #include "modules/csspaint/CSSPaintDefinition.h" |
6 | 6 |
7 #include "bindings/core/v8/ScriptState.h" | 7 #include "bindings/core/v8/ScriptState.h" |
8 #include "bindings/core/v8/V8Binding.h" | 8 #include "bindings/core/v8/V8Binding.h" |
9 #include "bindings/core/v8/V8BindingMacros.h" | 9 #include "bindings/core/v8/V8BindingMacros.h" |
10 #include "bindings/core/v8/V8ObjectConstructor.h" | 10 #include "bindings/core/v8/V8ObjectConstructor.h" |
11 #include "core/css/CSSComputedStyleDeclaration.h" | 11 #include "core/css/CSSComputedStyleDeclaration.h" |
12 #include "core/css/cssom/FilteredComputedStylePropertyMap.h" | 12 #include "core/css/cssom/FilteredComputedStylePropertyMap.h" |
13 #include "core/dom/ExecutionContext.h" | 13 #include "core/dom/ExecutionContext.h" |
14 #include "core/layout/LayoutObject.h" | 14 #include "core/layout/LayoutObject.h" |
15 #include "modules/csspaint/Geometry.h" | 15 #include "modules/csspaint/Geometry.h" |
16 #include "modules/csspaint/PaintRenderingContext2D.h" | 16 #include "modules/csspaint/PaintRenderingContext2D.h" |
17 #include "platform/graphics/ImageBuffer.h" | 17 #include "platform/graphics/ImageBuffer.h" |
18 #include "platform/graphics/PaintGeneratedImage.h" | 18 #include "platform/graphics/PaintGeneratedImage.h" |
19 #include "platform/graphics/RecordingImageBufferSurface.h" | 19 #include "platform/graphics/RecordingImageBufferSurface.h" |
| 20 #include "wtf/PtrUtil.h" |
20 | 21 |
21 namespace blink { | 22 namespace blink { |
22 | 23 |
23 CSSPaintDefinition* CSSPaintDefinition::create(ScriptState* scriptState, v8::Loc
al<v8::Function> constructor, v8::Local<v8::Function> paint, Vector<CSSPropertyI
D>& nativeInvalidationProperties, Vector<AtomicString>& customInvalidationProper
ties) | 24 CSSPaintDefinition* CSSPaintDefinition::create(ScriptState* scriptState, v8::Loc
al<v8::Function> constructor, v8::Local<v8::Function> paint, Vector<CSSPropertyI
D>& nativeInvalidationProperties, Vector<AtomicString>& customInvalidationProper
ties) |
24 { | 25 { |
25 return new CSSPaintDefinition(scriptState, constructor, paint, nativeInvalid
ationProperties, customInvalidationProperties); | 26 return new CSSPaintDefinition(scriptState, constructor, paint, nativeInvalid
ationProperties, customInvalidationProperties); |
26 } | 27 } |
27 | 28 |
28 CSSPaintDefinition::CSSPaintDefinition(ScriptState* scriptState, v8::Local<v8::F
unction> constructor, v8::Local<v8::Function> paint, Vector<CSSPropertyID>& nati
veInvalidationProperties, Vector<AtomicString>& customInvalidationProperties) | 29 CSSPaintDefinition::CSSPaintDefinition(ScriptState* scriptState, v8::Local<v8::F
unction> constructor, v8::Local<v8::Function> paint, Vector<CSSPropertyID>& nati
veInvalidationProperties, Vector<AtomicString>& customInvalidationProperties) |
29 : m_scriptState(scriptState) | 30 : m_scriptState(scriptState) |
(...skipping 18 matching lines...) Expand all Loading... |
48 v8::Local<v8::Object> instance = m_instance.newLocal(isolate); | 49 v8::Local<v8::Object> instance = m_instance.newLocal(isolate); |
49 | 50 |
50 // We may have failed to create an instance class, in which case produce an | 51 // We may have failed to create an instance class, in which case produce an |
51 // invalid image. | 52 // invalid image. |
52 if (isUndefinedOrNull(instance)) | 53 if (isUndefinedOrNull(instance)) |
53 return nullptr; | 54 return nullptr; |
54 | 55 |
55 DCHECK(layoutObject.node()); | 56 DCHECK(layoutObject.node()); |
56 | 57 |
57 PaintRenderingContext2D* renderingContext = PaintRenderingContext2D::create( | 58 PaintRenderingContext2D* renderingContext = PaintRenderingContext2D::create( |
58 ImageBuffer::create(adoptPtr(new RecordingImageBufferSurface(size)))); | 59 ImageBuffer::create(wrapUnique(new RecordingImageBufferSurface(size)))); |
59 Geometry* geometry = Geometry::create(size); | 60 Geometry* geometry = Geometry::create(size); |
60 StylePropertyMap* styleMap = FilteredComputedStylePropertyMap::create( | 61 StylePropertyMap* styleMap = FilteredComputedStylePropertyMap::create( |
61 CSSComputedStyleDeclaration::create(layoutObject.node()), | 62 CSSComputedStyleDeclaration::create(layoutObject.node()), |
62 m_nativeInvalidationProperties, m_customInvalidationProperties); | 63 m_nativeInvalidationProperties, m_customInvalidationProperties); |
63 | 64 |
64 v8::Local<v8::Value> argv[] = { | 65 v8::Local<v8::Value> argv[] = { |
65 toV8(renderingContext, m_scriptState->context()->Global(), isolate), | 66 toV8(renderingContext, m_scriptState->context()->Global(), isolate), |
66 toV8(geometry, m_scriptState->context()->Global(), isolate), | 67 toV8(geometry, m_scriptState->context()->Global(), isolate), |
67 toV8(styleMap, m_scriptState->context()->Global(), isolate) | 68 toV8(styleMap, m_scriptState->context()->Global(), isolate) |
68 }; | 69 }; |
(...skipping 27 matching lines...) Expand all Loading... |
96 | 97 |
97 v8::Local<v8::Object> paintInstance; | 98 v8::Local<v8::Object> paintInstance; |
98 if (V8ObjectConstructor::newInstance(isolate, constructor).ToLocal(&paintIns
tance)) { | 99 if (V8ObjectConstructor::newInstance(isolate, constructor).ToLocal(&paintIns
tance)) { |
99 m_instance.set(isolate, paintInstance); | 100 m_instance.set(isolate, paintInstance); |
100 } | 101 } |
101 | 102 |
102 m_didCallConstructor = true; | 103 m_didCallConstructor = true; |
103 } | 104 } |
104 | 105 |
105 } // namespace blink | 106 } // namespace blink |
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