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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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38 #include "core/layout/shapes/RasterShape.h" | 38 #include "core/layout/shapes/RasterShape.h" |
39 #include "core/layout/shapes/RectangleShape.h" | 39 #include "core/layout/shapes/RectangleShape.h" |
40 #include "core/style/ComputedStyle.h" | 40 #include "core/style/ComputedStyle.h" |
41 #include "core/svg/graphics/SVGImage.h" | 41 #include "core/svg/graphics/SVGImage.h" |
42 #include "platform/LengthFunctions.h" | 42 #include "platform/LengthFunctions.h" |
43 #include "platform/geometry/FloatRoundedRect.h" | 43 #include "platform/geometry/FloatRoundedRect.h" |
44 #include "platform/geometry/FloatSize.h" | 44 #include "platform/geometry/FloatSize.h" |
45 #include "platform/graphics/GraphicsTypes.h" | 45 #include "platform/graphics/GraphicsTypes.h" |
46 #include "platform/graphics/ImageBuffer.h" | 46 #include "platform/graphics/ImageBuffer.h" |
47 #include "wtf/MathExtras.h" | 47 #include "wtf/MathExtras.h" |
48 #include "wtf/OwnPtr.h" | 48 #include "wtf/PtrUtil.h" |
49 #include "wtf/typed_arrays/ArrayBufferContents.h" | 49 #include "wtf/typed_arrays/ArrayBufferContents.h" |
| 50 #include <memory> |
50 | 51 |
51 namespace blink { | 52 namespace blink { |
52 | 53 |
53 static PassOwnPtr<Shape> createInsetShape(const FloatRoundedRect& bounds) | 54 static std::unique_ptr<Shape> createInsetShape(const FloatRoundedRect& bounds) |
54 { | 55 { |
55 ASSERT(bounds.rect().width() >= 0 && bounds.rect().height() >= 0); | 56 ASSERT(bounds.rect().width() >= 0 && bounds.rect().height() >= 0); |
56 return adoptPtr(new BoxShape(bounds)); | 57 return wrapUnique(new BoxShape(bounds)); |
57 } | 58 } |
58 | 59 |
59 static PassOwnPtr<Shape> createCircleShape(const FloatPoint& center, float radiu
s) | 60 static std::unique_ptr<Shape> createCircleShape(const FloatPoint& center, float
radius) |
60 { | 61 { |
61 ASSERT(radius >= 0); | 62 ASSERT(radius >= 0); |
62 return adoptPtr(new RectangleShape(FloatRect(center.x() - radius, center.y()
- radius, radius*2, radius*2), FloatSize(radius, radius))); | 63 return wrapUnique(new RectangleShape(FloatRect(center.x() - radius, center.y
() - radius, radius*2, radius*2), FloatSize(radius, radius))); |
63 } | 64 } |
64 | 65 |
65 static PassOwnPtr<Shape> createEllipseShape(const FloatPoint& center, const Floa
tSize& radii) | 66 static std::unique_ptr<Shape> createEllipseShape(const FloatPoint& center, const
FloatSize& radii) |
66 { | 67 { |
67 ASSERT(radii.width() >= 0 && radii.height() >= 0); | 68 ASSERT(radii.width() >= 0 && radii.height() >= 0); |
68 return adoptPtr(new RectangleShape(FloatRect(center.x() - radii.width(), cen
ter.y() - radii.height(), radii.width()*2, radii.height()*2), radii)); | 69 return wrapUnique(new RectangleShape(FloatRect(center.x() - radii.width(), c
enter.y() - radii.height(), radii.width()*2, radii.height()*2), radii)); |
69 } | 70 } |
70 | 71 |
71 static PassOwnPtr<Shape> createPolygonShape(PassOwnPtr<Vector<FloatPoint>> verti
ces, WindRule fillRule) | 72 static std::unique_ptr<Shape> createPolygonShape(std::unique_ptr<Vector<FloatPoi
nt>> vertices, WindRule fillRule) |
72 { | 73 { |
73 return adoptPtr(new PolygonShape(std::move(vertices), fillRule)); | 74 return wrapUnique(new PolygonShape(std::move(vertices), fillRule)); |
74 } | 75 } |
75 | 76 |
76 static inline FloatRect physicalRectToLogical(const FloatRect& rect, float logic
alBoxHeight, WritingMode writingMode) | 77 static inline FloatRect physicalRectToLogical(const FloatRect& rect, float logic
alBoxHeight, WritingMode writingMode) |
77 { | 78 { |
78 if (isHorizontalWritingMode(writingMode)) | 79 if (isHorizontalWritingMode(writingMode)) |
79 return rect; | 80 return rect; |
80 if (isFlippedBlocksWritingMode(writingMode)) | 81 if (isFlippedBlocksWritingMode(writingMode)) |
81 return FloatRect(rect.y(), logicalBoxHeight - rect.maxX(), rect.height()
, rect.width()); | 82 return FloatRect(rect.y(), logicalBoxHeight - rect.maxX(), rect.height()
, rect.width()); |
82 return rect.transposedRect(); | 83 return rect.transposedRect(); |
83 } | 84 } |
84 | 85 |
85 static inline FloatPoint physicalPointToLogical(const FloatPoint& point, float l
ogicalBoxHeight, WritingMode writingMode) | 86 static inline FloatPoint physicalPointToLogical(const FloatPoint& point, float l
ogicalBoxHeight, WritingMode writingMode) |
86 { | 87 { |
87 if (isHorizontalWritingMode(writingMode)) | 88 if (isHorizontalWritingMode(writingMode)) |
88 return point; | 89 return point; |
89 if (isFlippedBlocksWritingMode(writingMode)) | 90 if (isFlippedBlocksWritingMode(writingMode)) |
90 return FloatPoint(point.y(), logicalBoxHeight - point.x()); | 91 return FloatPoint(point.y(), logicalBoxHeight - point.x()); |
91 return point.transposedPoint(); | 92 return point.transposedPoint(); |
92 } | 93 } |
93 | 94 |
94 static inline FloatSize physicalSizeToLogical(const FloatSize& size, WritingMode
writingMode) | 95 static inline FloatSize physicalSizeToLogical(const FloatSize& size, WritingMode
writingMode) |
95 { | 96 { |
96 if (isHorizontalWritingMode(writingMode)) | 97 if (isHorizontalWritingMode(writingMode)) |
97 return size; | 98 return size; |
98 return size.transposedSize(); | 99 return size.transposedSize(); |
99 } | 100 } |
100 | 101 |
101 PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutS
ize& logicalBoxSize, WritingMode writingMode, float margin) | 102 std::unique_ptr<Shape> Shape::createShape(const BasicShape* basicShape, const La
youtSize& logicalBoxSize, WritingMode writingMode, float margin) |
102 { | 103 { |
103 ASSERT(basicShape); | 104 ASSERT(basicShape); |
104 | 105 |
105 bool horizontalWritingMode = isHorizontalWritingMode(writingMode); | 106 bool horizontalWritingMode = isHorizontalWritingMode(writingMode); |
106 float boxWidth = horizontalWritingMode ? logicalBoxSize.width().toFloat() :
logicalBoxSize.height().toFloat(); | 107 float boxWidth = horizontalWritingMode ? logicalBoxSize.width().toFloat() :
logicalBoxSize.height().toFloat(); |
107 float boxHeight = horizontalWritingMode ? logicalBoxSize.height().toFloat()
: logicalBoxSize.width().toFloat(); | 108 float boxHeight = horizontalWritingMode ? logicalBoxSize.height().toFloat()
: logicalBoxSize.width().toFloat(); |
108 OwnPtr<Shape> shape; | 109 std::unique_ptr<Shape> shape; |
109 | 110 |
110 switch (basicShape->type()) { | 111 switch (basicShape->type()) { |
111 | 112 |
112 case BasicShape::BasicShapeCircleType: { | 113 case BasicShape::BasicShapeCircleType: { |
113 const BasicShapeCircle* circle = toBasicShapeCircle(basicShape); | 114 const BasicShapeCircle* circle = toBasicShapeCircle(basicShape); |
114 FloatPoint center = floatPointForCenterCoordinate(circle->centerX(), cir
cle->centerY(), FloatSize(boxWidth, boxHeight)); | 115 FloatPoint center = floatPointForCenterCoordinate(circle->centerX(), cir
cle->centerY(), FloatSize(boxWidth, boxHeight)); |
115 float radius = circle->floatValueForRadiusInBox(FloatSize(boxWidth, boxH
eight)); | 116 float radius = circle->floatValueForRadiusInBox(FloatSize(boxWidth, boxH
eight)); |
116 FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize
.height().toFloat(), writingMode); | 117 FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize
.height().toFloat(), writingMode); |
117 | 118 |
118 shape = createCircleShape(logicalCenter, radius); | 119 shape = createCircleShape(logicalCenter, radius); |
119 break; | 120 break; |
120 } | 121 } |
121 | 122 |
122 case BasicShape::BasicShapeEllipseType: { | 123 case BasicShape::BasicShapeEllipseType: { |
123 const BasicShapeEllipse* ellipse = toBasicShapeEllipse(basicShape); | 124 const BasicShapeEllipse* ellipse = toBasicShapeEllipse(basicShape); |
124 FloatPoint center = floatPointForCenterCoordinate(ellipse->centerX(), el
lipse->centerY(), FloatSize(boxWidth, boxHeight)); | 125 FloatPoint center = floatPointForCenterCoordinate(ellipse->centerX(), el
lipse->centerY(), FloatSize(boxWidth, boxHeight)); |
125 float radiusX = ellipse->floatValueForRadiusInBox(ellipse->radiusX(), ce
nter.x(), boxWidth); | 126 float radiusX = ellipse->floatValueForRadiusInBox(ellipse->radiusX(), ce
nter.x(), boxWidth); |
126 float radiusY = ellipse->floatValueForRadiusInBox(ellipse->radiusY(), ce
nter.y(), boxHeight); | 127 float radiusY = ellipse->floatValueForRadiusInBox(ellipse->radiusY(), ce
nter.y(), boxHeight); |
127 FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize
.height().toFloat(), writingMode); | 128 FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize
.height().toFloat(), writingMode); |
128 | 129 |
129 shape = createEllipseShape(logicalCenter, FloatSize(radiusX, radiusY)); | 130 shape = createEllipseShape(logicalCenter, FloatSize(radiusX, radiusY)); |
130 break; | 131 break; |
131 } | 132 } |
132 | 133 |
133 case BasicShape::BasicShapePolygonType: { | 134 case BasicShape::BasicShapePolygonType: { |
134 const BasicShapePolygon* polygon = toBasicShapePolygon(basicShape); | 135 const BasicShapePolygon* polygon = toBasicShapePolygon(basicShape); |
135 const Vector<Length>& values = polygon->values(); | 136 const Vector<Length>& values = polygon->values(); |
136 size_t valuesSize = values.size(); | 137 size_t valuesSize = values.size(); |
137 ASSERT(!(valuesSize % 2)); | 138 ASSERT(!(valuesSize % 2)); |
138 OwnPtr<Vector<FloatPoint>> vertices = adoptPtr(new Vector<FloatPoint>(va
luesSize / 2)); | 139 std::unique_ptr<Vector<FloatPoint>> vertices = wrapUnique(new Vector<Flo
atPoint>(valuesSize / 2)); |
139 for (unsigned i = 0; i < valuesSize; i += 2) { | 140 for (unsigned i = 0; i < valuesSize; i += 2) { |
140 FloatPoint vertex( | 141 FloatPoint vertex( |
141 floatValueForLength(values.at(i), boxWidth), | 142 floatValueForLength(values.at(i), boxWidth), |
142 floatValueForLength(values.at(i + 1), boxHeight)); | 143 floatValueForLength(values.at(i + 1), boxHeight)); |
143 (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.h
eight().toFloat(), writingMode); | 144 (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.h
eight().toFloat(), writingMode); |
144 } | 145 } |
145 shape = createPolygonShape(std::move(vertices), polygon->getWindRule()); | 146 shape = createPolygonShape(std::move(vertices), polygon->getWindRule()); |
146 break; | 147 break; |
147 } | 148 } |
148 | 149 |
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172 default: | 173 default: |
173 ASSERT_NOT_REACHED(); | 174 ASSERT_NOT_REACHED(); |
174 } | 175 } |
175 | 176 |
176 shape->m_writingMode = writingMode; | 177 shape->m_writingMode = writingMode; |
177 shape->m_margin = margin; | 178 shape->m_margin = margin; |
178 | 179 |
179 return shape; | 180 return shape; |
180 } | 181 } |
181 | 182 |
182 PassOwnPtr<Shape> Shape::createEmptyRasterShape(WritingMode writingMode, float m
argin) | 183 std::unique_ptr<Shape> Shape::createEmptyRasterShape(WritingMode writingMode, fl
oat margin) |
183 { | 184 { |
184 OwnPtr<RasterShapeIntervals> intervals = adoptPtr(new RasterShapeIntervals(0
, 0)); | 185 std::unique_ptr<RasterShapeIntervals> intervals = wrapUnique(new RasterShape
Intervals(0, 0)); |
185 OwnPtr<RasterShape> rasterShape = adoptPtr(new RasterShape(std::move(interva
ls), IntSize())); | 186 std::unique_ptr<RasterShape> rasterShape = wrapUnique(new RasterShape(std::m
ove(intervals), IntSize())); |
186 rasterShape->m_writingMode = writingMode; | 187 rasterShape->m_writingMode = writingMode; |
187 rasterShape->m_margin = margin; | 188 rasterShape->m_margin = margin; |
188 return std::move(rasterShape); | 189 return std::move(rasterShape); |
189 } | 190 } |
190 | 191 |
191 PassOwnPtr<Shape> Shape::createRasterShape(Image* image, float threshold, const
LayoutRect& imageR, const LayoutRect& marginR, WritingMode writingMode, float ma
rgin) | 192 std::unique_ptr<Shape> Shape::createRasterShape(Image* image, float threshold, c
onst LayoutRect& imageR, const LayoutRect& marginR, WritingMode writingMode, flo
at margin) |
192 { | 193 { |
193 IntRect imageRect = pixelSnappedIntRect(imageR); | 194 IntRect imageRect = pixelSnappedIntRect(imageR); |
194 IntRect marginRect = pixelSnappedIntRect(marginR); | 195 IntRect marginRect = pixelSnappedIntRect(marginR); |
195 | 196 |
196 OwnPtr<RasterShapeIntervals> intervals = adoptPtr(new RasterShapeIntervals(m
arginRect.height(), -marginRect.y())); | 197 std::unique_ptr<RasterShapeIntervals> intervals = wrapUnique(new RasterShape
Intervals(marginRect.height(), -marginRect.y())); |
197 OwnPtr<ImageBuffer> imageBuffer = ImageBuffer::create(imageRect.size()); | 198 std::unique_ptr<ImageBuffer> imageBuffer = ImageBuffer::create(imageRect.siz
e()); |
198 | 199 |
199 if (image && imageBuffer) { | 200 if (image && imageBuffer) { |
200 // FIXME: This is not totally correct but it is needed to prevent shapes | 201 // FIXME: This is not totally correct but it is needed to prevent shapes |
201 // that loads SVG Images during paint invalidations to mark layoutObject
s for | 202 // that loads SVG Images during paint invalidations to mark layoutObject
s for |
202 // layout, which is not allowed. See https://crbug.com/429346 | 203 // layout, which is not allowed. See https://crbug.com/429346 |
203 ImageObserverDisabler disabler(image); | 204 ImageObserverDisabler disabler(image); |
204 SkPaint paint; | 205 SkPaint paint; |
205 IntRect imageSourceRect(IntPoint(), image->size()); | 206 IntRect imageSourceRect(IntPoint(), image->size()); |
206 IntRect imageDestRect(IntPoint(), imageRect.size()); | 207 IntRect imageDestRect(IntPoint(), imageRect.size()); |
207 image->draw(imageBuffer->canvas(), paint, imageDestRect, imageSourceRect
, DoNotRespectImageOrientation, Image::DoNotClampImageToSourceRect); | 208 image->draw(imageBuffer->canvas(), paint, imageDestRect, imageSourceRect
, DoNotRespectImageOrientation, Image::DoNotClampImageToSourceRect); |
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227 startX = x; | 228 startX = x; |
228 } else if (startX != -1 && (!alphaAboveThreshold || x == imageRe
ct.width() - 1)) { | 229 } else if (startX != -1 && (!alphaAboveThreshold || x == imageRe
ct.width() - 1)) { |
229 int endX = alphaAboveThreshold ? x + 1 : x; | 230 int endX = alphaAboveThreshold ? x + 1 : x; |
230 intervals->intervalAt(y + imageRect.y()).unite(IntShapeInter
val(startX + imageRect.x(), endX + imageRect.x())); | 231 intervals->intervalAt(y + imageRect.y()).unite(IntShapeInter
val(startX + imageRect.x(), endX + imageRect.x())); |
231 startX = -1; | 232 startX = -1; |
232 } | 233 } |
233 } | 234 } |
234 } | 235 } |
235 } | 236 } |
236 | 237 |
237 OwnPtr<RasterShape> rasterShape = adoptPtr(new RasterShape(std::move(interva
ls), marginRect.size())); | 238 std::unique_ptr<RasterShape> rasterShape = wrapUnique(new RasterShape(std::m
ove(intervals), marginRect.size())); |
238 rasterShape->m_writingMode = writingMode; | 239 rasterShape->m_writingMode = writingMode; |
239 rasterShape->m_margin = margin; | 240 rasterShape->m_margin = margin; |
240 return std::move(rasterShape); | 241 return std::move(rasterShape); |
241 } | 242 } |
242 | 243 |
243 PassOwnPtr<Shape> Shape::createLayoutBoxShape(const FloatRoundedRect& roundedRec
t, WritingMode writingMode, float margin) | 244 std::unique_ptr<Shape> Shape::createLayoutBoxShape(const FloatRoundedRect& round
edRect, WritingMode writingMode, float margin) |
244 { | 245 { |
245 FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height()
); | 246 FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height()
); |
246 FloatRoundedRect bounds(rect, roundedRect.getRadii()); | 247 FloatRoundedRect bounds(rect, roundedRect.getRadii()); |
247 OwnPtr<Shape> shape = createInsetShape(bounds); | 248 std::unique_ptr<Shape> shape = createInsetShape(bounds); |
248 shape->m_writingMode = writingMode; | 249 shape->m_writingMode = writingMode; |
249 shape->m_margin = margin; | 250 shape->m_margin = margin; |
250 | 251 |
251 return shape; | 252 return shape; |
252 } | 253 } |
253 | 254 |
254 } // namespace blink | 255 } // namespace blink |
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