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| 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 246 // The following are used by class Reference. | 246 // The following are used by class Reference. |
| 247 void LoadReference(Reference* ref); | 247 void LoadReference(Reference* ref); |
| 248 void UnloadReference(Reference* ref); | 248 void UnloadReference(Reference* ref); |
| 249 | 249 |
| 250 MemOperand ContextOperand(Register context, int index) const { | 250 MemOperand ContextOperand(Register context, int index) const { |
| 251 return MemOperand(context, Context::SlotOffset(index)); | 251 return MemOperand(context, Context::SlotOffset(index)); |
| 252 } | 252 } |
| 253 | 253 |
| 254 MemOperand SlotOperand(Slot* slot, Register tmp); | 254 MemOperand SlotOperand(Slot* slot, Register tmp); |
| 255 | 255 |
| 256 MemOperand ContextSlotOperandCheckExtensions(Slot* slot, |
| 257 Register tmp, |
| 258 Register tmp2, |
| 259 JumpTarget* slow); |
| 260 |
| 256 // Expressions | 261 // Expressions |
| 257 MemOperand GlobalObject() const { | 262 MemOperand GlobalObject() const { |
| 258 return ContextOperand(cp, Context::GLOBAL_INDEX); | 263 return ContextOperand(cp, Context::GLOBAL_INDEX); |
| 259 } | 264 } |
| 260 | 265 |
| 261 void LoadCondition(Expression* x, | 266 void LoadCondition(Expression* x, |
| 262 TypeofState typeof_state, | 267 TypeofState typeof_state, |
| 263 JumpTarget* true_target, | 268 JumpTarget* true_target, |
| 264 JumpTarget* false_target, | 269 JumpTarget* false_target, |
| 265 bool force_cc); | 270 bool force_cc); |
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| 292 LoadCondition(expression, typeof_state, true_target, false_target, | 297 LoadCondition(expression, typeof_state, true_target, false_target, |
| 293 force_control); | 298 force_control); |
| 294 if (frame_ != NULL) { | 299 if (frame_ != NULL) { |
| 295 frame_->SpillAll(); | 300 frame_->SpillAll(); |
| 296 } | 301 } |
| 297 set_in_spilled_code(true); | 302 set_in_spilled_code(true); |
| 298 } | 303 } |
| 299 | 304 |
| 300 // Read a value from a slot and leave it on top of the expression stack. | 305 // Read a value from a slot and leave it on top of the expression stack. |
| 301 void LoadFromSlot(Slot* slot, TypeofState typeof_state); | 306 void LoadFromSlot(Slot* slot, TypeofState typeof_state); |
| 307 void LoadFromGlobalSlotCheckExtensions(Slot* slot, |
| 308 TypeofState typeof_state, |
| 309 Register tmp, |
| 310 Register tmp2, |
| 311 JumpTarget* slow); |
| 302 | 312 |
| 303 // Special code for typeof expressions: Unfortunately, we must | 313 // Special code for typeof expressions: Unfortunately, we must |
| 304 // be careful when loading the expression in 'typeof' | 314 // be careful when loading the expression in 'typeof' |
| 305 // expressions. We are not allowed to throw reference errors for | 315 // expressions. We are not allowed to throw reference errors for |
| 306 // non-existing properties of the global object, so we must make it | 316 // non-existing properties of the global object, so we must make it |
| 307 // look like an explicit property access, instead of an access | 317 // look like an explicit property access, instead of an access |
| 308 // through the context chain. | 318 // through the context chain. |
| 309 void LoadTypeofExpression(Expression* x); | 319 void LoadTypeofExpression(Expression* x); |
| 310 | 320 |
| 311 void ToBoolean(JumpTarget* true_target, JumpTarget* false_target); | 321 void ToBoolean(JumpTarget* true_target, JumpTarget* false_target); |
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| 470 cgen_->set_in_spilled_code(false); | 480 cgen_->set_in_spilled_code(false); |
| 471 GetValue(typeof_state); | 481 GetValue(typeof_state); |
| 472 cgen_->frame()->SpillAll(); | 482 cgen_->frame()->SpillAll(); |
| 473 cgen_->set_in_spilled_code(true); | 483 cgen_->set_in_spilled_code(true); |
| 474 } | 484 } |
| 475 | 485 |
| 476 | 486 |
| 477 } } // namespace v8::internal | 487 } } // namespace v8::internal |
| 478 | 488 |
| 479 #endif // V8_CODEGEN_ARM_H_ | 489 #endif // V8_CODEGEN_ARM_H_ |
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