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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrClipMaskManager.h" | 9 #include "GrClipMaskManager.h" |
10 #include "GrAAConvexPathRenderer.h" | 10 #include "GrAAConvexPathRenderer.h" |
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261 // diff RR | 261 // diff RR |
262 // isect convex_poly | 262 // isect convex_poly |
263 // isect convex_poly | 263 // isect convex_poly |
264 // when drawing rounded div borders. This could probably be tuned based on a | 264 // when drawing rounded div borders. This could probably be tuned based on a |
265 // configuration's relative costs of switching RTs to generate a mask vs | 265 // configuration's relative costs of switching RTs to generate a mask vs |
266 // longer shaders. | 266 // longer shaders. |
267 if (elements.count() <= 4) { | 267 if (elements.count() <= 4) { |
268 SkVector clipToRTOffset = { SkIntToScalar(-clipDataIn->fOrigin.fX), | 268 SkVector clipToRTOffset = { SkIntToScalar(-clipDataIn->fOrigin.fX), |
269 SkIntToScalar(-clipDataIn->fOrigin.fY) }; | 269 SkIntToScalar(-clipDataIn->fOrigin.fY) }; |
270 if (elements.isEmpty() || | 270 if (elements.isEmpty() || |
271 this->installClipEffects(elements, are, clipToRTOffset, devBounds))
{ | 271 (requiresAA && this->installClipEffects(elements, are, clipToRTOffse
t, devBounds))) { |
272 SkIRect scissorSpaceIBounds(clipSpaceIBounds); | 272 SkIRect scissorSpaceIBounds(clipSpaceIBounds); |
273 scissorSpaceIBounds.offset(-clipDataIn->fOrigin); | 273 scissorSpaceIBounds.offset(-clipDataIn->fOrigin); |
274 if (NULL == devBounds || | 274 if (NULL == devBounds || |
275 !SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) { | 275 !SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) { |
276 fGpu->enableScissor(scissorSpaceIBounds); | 276 fGpu->enableScissor(scissorSpaceIBounds); |
277 } else { | 277 } else { |
278 fGpu->disableScissor(); | 278 fGpu->disableScissor(); |
279 } | 279 } |
280 this->setGpuStencil(); | 280 this->setGpuStencil(); |
281 return true; | 281 return true; |
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1144 | 1144 |
1145 // TODO: dynamically attach a stencil buffer | 1145 // TODO: dynamically attach a stencil buffer |
1146 int stencilBits = 0; | 1146 int stencilBits = 0; |
1147 GrStencilBuffer* stencilBuffer = | 1147 GrStencilBuffer* stencilBuffer = |
1148 drawState.getRenderTarget()->getStencilBuffer(); | 1148 drawState.getRenderTarget()->getStencilBuffer(); |
1149 if (NULL != stencilBuffer) { | 1149 if (NULL != stencilBuffer) { |
1150 stencilBits = stencilBuffer->bits(); | 1150 stencilBits = stencilBuffer->bits(); |
1151 this->adjustStencilParams(settings, clipMode, stencilBits); | 1151 this->adjustStencilParams(settings, clipMode, stencilBits); |
1152 } | 1152 } |
1153 } | 1153 } |
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