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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ScriptState_h | 5 #ifndef ScriptState_h |
| 6 #define ScriptState_h | 6 #define ScriptState_h |
| 7 | 7 |
| 8 #include "bindings/core/v8/ScopedPersistent.h" | 8 #include "bindings/core/v8/ScopedPersistent.h" |
| 9 #include "bindings/core/v8/V8PerContextData.h" | 9 #include "bindings/core/v8/V8PerContextData.h" |
| 10 #include "core/CoreExport.h" | 10 #include "core/CoreExport.h" |
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| 50 }; | 50 }; |
| 51 | 51 |
| 52 static PassRefPtr<ScriptState> create(v8::Local<v8::Context>, PassRefPtr<DOM WrapperWorld>); | 52 static PassRefPtr<ScriptState> create(v8::Local<v8::Context>, PassRefPtr<DOM WrapperWorld>); |
| 53 virtual ~ScriptState(); | 53 virtual ~ScriptState(); |
| 54 | 54 |
| 55 static ScriptState* current(v8::Isolate* isolate) | 55 static ScriptState* current(v8::Isolate* isolate) |
| 56 { | 56 { |
| 57 return from(isolate->GetCurrentContext()); | 57 return from(isolate->GetCurrentContext()); |
| 58 } | 58 } |
| 59 | 59 |
| 60 static ScriptState* forThisObject(const v8::FunctionCallbackInfo<v8::Value>& info) | |
|
haraken
2016/07/22 09:51:01
Nit: 'This' object sounds a bit too vague. I'd pre
Yuki
2016/07/22 10:11:02
Good point. Agreed. Let's name this "forHolderOb
| |
| 61 { | |
| 62 return from(info.Holder()->CreationContext()); | |
| 63 } | |
| 64 | |
| 65 static ScriptState* forThisObject(const v8::PropertyCallbackInfo<v8::Value>& info) | |
| 66 { | |
| 67 return from(info.Holder()->CreationContext()); | |
| 68 } | |
| 69 | |
| 60 // Debugger context doesn't have associated ScriptState and when current | 70 // Debugger context doesn't have associated ScriptState and when current |
| 61 // context is debugger it should be treated as if context stack was empty. | 71 // context is debugger it should be treated as if context stack was empty. |
| 62 static bool hasCurrentScriptState(v8::Isolate* isolate) | 72 static bool hasCurrentScriptState(v8::Isolate* isolate) |
| 63 { | 73 { |
| 64 v8::HandleScope scope(isolate); | 74 v8::HandleScope scope(isolate); |
| 65 v8::Local<v8::Context> context = isolate->GetCurrentContext(); | 75 v8::Local<v8::Context> context = isolate->GetCurrentContext(); |
| 66 if (context.IsEmpty()) | 76 if (context.IsEmpty()) |
| 67 return false; | 77 return false; |
| 68 return context != v8::Debug::GetDebugContext(isolate); | 78 return context != v8::Debug::GetDebugContext(isolate); |
| 69 } | 79 } |
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| 148 } | 158 } |
| 149 | 159 |
| 150 private: | 160 private: |
| 151 RefPtr<ScriptState> m_scriptState; | 161 RefPtr<ScriptState> m_scriptState; |
| 152 ScopedPersistent<v8::Context> m_context; | 162 ScopedPersistent<v8::Context> m_context; |
| 153 }; | 163 }; |
| 154 | 164 |
| 155 } // namespace blink | 165 } // namespace blink |
| 156 | 166 |
| 157 #endif // ScriptState_h | 167 #endif // ScriptState_h |
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