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| 1 /* | 1 /* |
| 2 * Copyright (C) 2006, 2007, 2009, 2010, 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2006, 2007, 2009, 2010, 2011 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 143 // Performs a logical scroll that chains, crossing frames, starting from | 143 // Performs a logical scroll that chains, crossing frames, starting from |
| 144 // the given node or a reasonable default (focus/last clicked). | 144 // the given node or a reasonable default (focus/last clicked). |
| 145 bool bubblingScroll(ScrollDirection, ScrollGranularity, Node* startingNode =
nullptr); | 145 bool bubblingScroll(ScrollDirection, ScrollGranularity, Node* startingNode =
nullptr); |
| 146 | 146 |
| 147 WebInputEventResult handleMouseMoveEvent(const PlatformMouseEvent&); | 147 WebInputEventResult handleMouseMoveEvent(const PlatformMouseEvent&); |
| 148 void handleMouseLeaveEvent(const PlatformMouseEvent&); | 148 void handleMouseLeaveEvent(const PlatformMouseEvent&); |
| 149 | 149 |
| 150 WebInputEventResult handleMousePressEvent(const PlatformMouseEvent&); | 150 WebInputEventResult handleMousePressEvent(const PlatformMouseEvent&); |
| 151 WebInputEventResult handleMouseReleaseEvent(const PlatformMouseEvent&); | 151 WebInputEventResult handleMouseReleaseEvent(const PlatformMouseEvent&); |
| 152 WebInputEventResult handleWheelEvent(const PlatformWheelEvent&); | 152 WebInputEventResult handleWheelEvent(const PlatformWheelEvent&); |
| 153 void defaultWheelEventHandler(Node*, WheelEvent*); | |
| 154 | 153 |
| 155 // Called on the local root frame exactly once per gesture event. | 154 // Called on the local root frame exactly once per gesture event. |
| 156 WebInputEventResult handleGestureEvent(const PlatformGestureEvent&); | 155 WebInputEventResult handleGestureEvent(const PlatformGestureEvent&); |
| 157 WebInputEventResult handleGestureEvent(const GestureEventWithHitTestResults&
); | 156 WebInputEventResult handleGestureEvent(const GestureEventWithHitTestResults&
); |
| 158 | 157 |
| 159 // Clear the old hover/active state within frames before moving the hover st
ate to the another frame | 158 // Clear the old hover/active state within frames before moving the hover st
ate to the another frame |
| 160 void updateGestureHoverActiveState(const HitTestRequest&, Element*); | 159 void updateGestureHoverActiveState(const HitTestRequest&, Element*); |
| 161 | 160 |
| 162 // Hit-test the provided (non-scroll) gesture event, applying touch-adjustme
nt and updating | 161 // Hit-test the provided (non-scroll) gesture event, applying touch-adjustme
nt and updating |
| 163 // hover/active state across all frames if necessary. This should be called
at most once | 162 // hover/active state across all frames if necessary. This should be called
at most once |
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| 378 bool m_longTapShouldInvokeContextMenu; | 377 bool m_longTapShouldInvokeContextMenu; |
| 379 | 378 |
| 380 Timer<EventHandler> m_activeIntervalTimer; | 379 Timer<EventHandler> m_activeIntervalTimer; |
| 381 double m_lastShowPressTimestamp; | 380 double m_lastShowPressTimestamp; |
| 382 Member<Element> m_lastDeferredTapElement; | 381 Member<Element> m_lastDeferredTapElement; |
| 383 }; | 382 }; |
| 384 | 383 |
| 385 } // namespace blink | 384 } // namespace blink |
| 386 | 385 |
| 387 #endif // EventHandler_h | 386 #endif // EventHandler_h |
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