Index: cc/trees/layer_tree_impl.h |
diff --git a/cc/trees/layer_tree_impl.h b/cc/trees/layer_tree_impl.h |
index a92ad895522ecea617ba7b2574c0ffd67ab85b31..5f7ab9dd90931ce83c2157ca01220d6836a8d822 100644 |
--- a/cc/trees/layer_tree_impl.h |
+++ b/cc/trees/layer_tree_impl.h |
@@ -153,9 +153,20 @@ |
LayerListReverseIterator<LayerImpl> rbegin(); |
LayerListReverseIterator<LayerImpl> rend(); |
+ struct CC_EXPORT ElementLayers { |
+ // Transform and opacity mutations apply to this layer. |
+ LayerImpl* main = nullptr; |
+ // Scroll mutations apply to this layer. |
+ LayerImpl* scroll = nullptr; |
+ }; |
+ |
+ void AddToElementMap(LayerImpl* layer); |
+ void RemoveFromElementMap(LayerImpl* layer); |
+ |
void AddToOpacityAnimationsMap(int id, float opacity); |
void AddToTransformAnimationsMap(int id, gfx::Transform transform); |
+ ElementLayers GetMutableLayers(uint64_t element_id); |
int source_frame_number() const { return source_frame_number_; } |
void set_source_frame_number(int frame_number) { |
source_frame_number_ = frame_number; |
@@ -253,8 +264,6 @@ |
return top_controls_shown_ratio_.get(); |
} |
- void SetElementIdsForTesting(); |
- |
// Updates draw properties and render surface layer list, as well as tile |
// priorities. Returns false if it was unable to update. Updating lcd |
// text may cause invalidations, so should only be done after a commit. |
@@ -296,13 +305,6 @@ |
gfx::Rect RootScrollLayerDeviceViewportBounds() const; |
LayerImpl* LayerById(int id) const; |
- |
- // TODO(vollick): this is deprecated. It is used by |
- // animation/compositor-worker to look up layers to mutate, but in future, we |
- // will update property trees. |
- LayerImpl* LayerByElementId(ElementId element_id) const; |
- void AddToElementMap(LayerImpl* layer); |
- void RemoveFromElementMap(LayerImpl* layer); |
void AddLayerShouldPushProperties(LayerImpl* layer); |
void RemoveLayerShouldPushProperties(LayerImpl* layer); |
@@ -521,7 +523,7 @@ |
// Set of layers that need to push properties. |
std::unordered_set<LayerImpl*> layers_that_should_push_properties_; |
- std::unordered_map<ElementId, LayerImpl*, ElementIdHash> element_layers_map_; |
+ std::unordered_map<uint64_t, ElementLayers> element_layers_map_; |
std::unordered_map<int, float> opacity_animations_map_; |
std::unordered_map<int, gfx::Transform> transform_animations_map_; |