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Side by Side Diff: third_party/WebKit/Source/core/animation/CompositorAnimations.cpp

Issue 2049063002: Revert of Use element id's for animations (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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30 30
31 #include "core/animation/CompositorAnimations.h" 31 #include "core/animation/CompositorAnimations.h"
32 32
33 #include "core/animation/AnimationEffect.h" 33 #include "core/animation/AnimationEffect.h"
34 #include "core/animation/ElementAnimations.h" 34 #include "core/animation/ElementAnimations.h"
35 #include "core/animation/KeyframeEffectModel.h" 35 #include "core/animation/KeyframeEffectModel.h"
36 #include "core/animation/animatable/AnimatableDouble.h" 36 #include "core/animation/animatable/AnimatableDouble.h"
37 #include "core/animation/animatable/AnimatableFilterOperations.h" 37 #include "core/animation/animatable/AnimatableFilterOperations.h"
38 #include "core/animation/animatable/AnimatableTransform.h" 38 #include "core/animation/animatable/AnimatableTransform.h"
39 #include "core/animation/animatable/AnimatableValue.h" 39 #include "core/animation/animatable/AnimatableValue.h"
40 #include "core/dom/DOMNodeIds.h"
41 #include "core/layout/LayoutBoxModelObject.h" 40 #include "core/layout/LayoutBoxModelObject.h"
42 #include "core/layout/LayoutObject.h" 41 #include "core/layout/LayoutObject.h"
43 #include "core/layout/compositing/CompositedLayerMapping.h" 42 #include "core/layout/compositing/CompositedLayerMapping.h"
44 #include "core/paint/PaintLayer.h" 43 #include "core/paint/PaintLayer.h"
45 #include "platform/animation/AnimationTranslationUtil.h" 44 #include "platform/animation/AnimationTranslationUtil.h"
46 #include "platform/animation/CompositorAnimation.h" 45 #include "platform/animation/CompositorAnimation.h"
47 #include "platform/animation/CompositorAnimationPlayer.h" 46 #include "platform/animation/CompositorAnimationPlayer.h"
48 #include "platform/animation/CompositorFilterAnimationCurve.h" 47 #include "platform/animation/CompositorFilterAnimationCurve.h"
49 #include "platform/animation/CompositorFilterKeyframe.h" 48 #include "platform/animation/CompositorFilterKeyframe.h"
50 #include "platform/animation/CompositorFloatAnimationCurve.h" 49 #include "platform/animation/CompositorFloatAnimationCurve.h"
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370 369
371 if (!canStartAnimationOnCompositor(element)) { 370 if (!canStartAnimationOnCompositor(element)) {
372 ASSERT_NOT_REACHED(); 371 ASSERT_NOT_REACHED();
373 return; 372 return;
374 } 373 }
375 CompositorAnimationPlayer* compositorPlayer = animation.compositorPlayer(); 374 CompositorAnimationPlayer* compositorPlayer = animation.compositorPlayer();
376 ASSERT(compositorPlayer); 375 ASSERT(compositorPlayer);
377 compositorPlayer->pauseAnimation(id, pauseTime); 376 compositorPlayer->pauseAnimation(id, pauseTime);
378 } 377 }
379 378
380 void CompositorAnimations::attachCompositedLayers(Element& element, const Animat ion& animation) 379 bool CompositorAnimations::canAttachCompositedLayers(const Element& element, con st Animation& animation)
381 { 380 {
382 if (!animation.compositorPlayer()) 381 if (!animation.compositorPlayer())
383 return; 382 return false;
383
384 if (!element.layoutObject() || !element.layoutObject()->isBoxModelObject())
385 return false;
386
387 PaintLayer* layer = toLayoutBoxModelObject(element.layoutObject())->layer();
388
389 if (!layer || !layer->isAllowedToQueryCompositingState()
390 || !layer->compositedLayerMapping()
391 || !layer->compositedLayerMapping()->mainGraphicsLayer())
392 return false;
393
394 if (!layer->compositedLayerMapping()->mainGraphicsLayer()->platformLayer())
395 return false;
396
397 return true;
398 }
399
400 void CompositorAnimations::attachCompositedLayers(const Element& element, const Animation& animation)
401 {
402 ASSERT(element.layoutObject());
403
404 PaintLayer* layer = toLayoutBoxModelObject(element.layoutObject())->layer();
405 ASSERT(layer);
384 406
385 CompositorAnimationPlayer* compositorPlayer = animation.compositorPlayer(); 407 CompositorAnimationPlayer* compositorPlayer = animation.compositorPlayer();
386 compositorPlayer->attachElement(createCompositorElementId(DOMNodeIds::idForN ode(&element), CompositorSubElementId::Primary)); 408 ASSERT(compositorPlayer);
409
410 ASSERT(layer->compositedLayerMapping());
411 compositorPlayer->attachLayer(layer->compositedLayerMapping()->mainGraphicsL ayer()->platformLayer());
387 } 412 }
388 413
389 bool CompositorAnimations::convertTimingForCompositor(const Timing& timing, doub le timeOffset, CompositorTiming& out, double animationPlaybackRate) 414 bool CompositorAnimations::convertTimingForCompositor(const Timing& timing, doub le timeOffset, CompositorTiming& out, double animationPlaybackRate)
390 { 415 {
391 timing.assertValid(); 416 timing.assertValid();
392 417
393 // FIXME: Compositor does not know anything about endDelay. 418 // FIXME: Compositor does not know anything about endDelay.
394 if (timing.endDelay != 0) 419 if (timing.endDelay != 0)
395 return false; 420 return false;
396 421
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631 break; 656 break;
632 default: 657 default:
633 ASSERT_NOT_REACHED(); 658 ASSERT_NOT_REACHED();
634 } 659 }
635 animations.append(std::move(animation)); 660 animations.append(std::move(animation));
636 } 661 }
637 ASSERT(!animations.isEmpty()); 662 ASSERT(!animations.isEmpty());
638 } 663 }
639 664
640 } // namespace blink 665 } // namespace blink
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