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| 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_ANIMATION_SCROLL_OFFSET_ANIMATIONS_H_ | 5 #ifndef CC_ANIMATION_SCROLL_OFFSET_ANIMATIONS_H_ |
| 6 #define CC_ANIMATION_SCROLL_OFFSET_ANIMATIONS_H_ | 6 #define CC_ANIMATION_SCROLL_OFFSET_ANIMATIONS_H_ |
| 7 | 7 |
| 8 #include <unordered_map> | 8 #include <unordered_map> |
| 9 | 9 |
| 10 #include "cc/animation/scroll_offset_animations_impl.h" | 10 #include "cc/animation/scroll_offset_animations_impl.h" |
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| 44 bool HasUpdatesForTesting() const; | 44 bool HasUpdatesForTesting() const; |
| 45 | 45 |
| 46 // Goes through the updates in the order in which they're added and calls the | 46 // Goes through the updates in the order in which they're added and calls the |
| 47 // appropriate handler for each update. | 47 // appropriate handler for each update. |
| 48 void PushPropertiesTo(ScrollOffsetAnimationsImpl*); | 48 void PushPropertiesTo(ScrollOffsetAnimationsImpl*); |
| 49 | 49 |
| 50 private: | 50 private: |
| 51 ScrollOffsetAnimationUpdate GetUpdateForElementId(ElementId) const; | 51 ScrollOffsetAnimationUpdate GetUpdateForElementId(ElementId) const; |
| 52 | 52 |
| 53 using ElementToUpdateMap = | 53 using ElementToUpdateMap = |
| 54 std::unordered_map<ElementId, ScrollOffsetAnimationUpdate, ElementIdHash>; | 54 std::unordered_map<ElementId, ScrollOffsetAnimationUpdate>; |
| 55 ElementToUpdateMap element_to_update_map_; | 55 ElementToUpdateMap element_to_update_map_; |
| 56 | 56 |
| 57 AnimationHost* animation_host_; | 57 AnimationHost* animation_host_; |
| 58 }; | 58 }; |
| 59 | 59 |
| 60 } // namespace cc | 60 } // namespace cc |
| 61 | 61 |
| 62 #endif // CC_ANIMATION_SCROLL_OFFSET_ANIMATIONS_H_ | 62 #endif // CC_ANIMATION_SCROLL_OFFSET_ANIMATIONS_H_ |
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