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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/animation/animation_player.h" | 5 #include "cc/animation/animation_player.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "cc/animation/animation_delegate.h" | 9 #include "cc/animation/animation_delegate.h" |
| 10 #include "cc/animation/animation_host.h" | 10 #include "cc/animation/animation_host.h" |
| 11 #include "cc/animation/animation_timeline.h" | 11 #include "cc/animation/animation_timeline.h" |
| 12 #include "cc/animation/element_animations.h" | 12 #include "cc/animation/element_animations.h" |
| 13 | 13 |
| 14 namespace cc { | 14 namespace cc { |
| 15 | 15 |
| 16 scoped_refptr<AnimationPlayer> AnimationPlayer::Create(int id) { | 16 scoped_refptr<AnimationPlayer> AnimationPlayer::Create(int id) { |
| 17 return make_scoped_refptr(new AnimationPlayer(id)); | 17 return make_scoped_refptr(new AnimationPlayer(id)); |
| 18 } | 18 } |
| 19 | 19 |
| 20 AnimationPlayer::AnimationPlayer(int id) | 20 AnimationPlayer::AnimationPlayer(int id) |
| 21 : animation_host_(), | 21 : animation_host_(), |
| 22 animation_timeline_(), | 22 animation_timeline_(), |
| 23 element_animations_(), | 23 element_animations_(), |
| 24 animation_delegate_(), | 24 animation_delegate_(), |
| 25 id_(id) { | 25 id_(id), |
| 26 element_id_(0) { |
| 26 DCHECK(id_); | 27 DCHECK(id_); |
| 27 } | 28 } |
| 28 | 29 |
| 29 AnimationPlayer::~AnimationPlayer() { | 30 AnimationPlayer::~AnimationPlayer() { |
| 30 DCHECK(!animation_timeline_); | 31 DCHECK(!animation_timeline_); |
| 31 DCHECK(!element_animations_); | 32 DCHECK(!element_animations_); |
| 32 } | 33 } |
| 33 | 34 |
| 34 scoped_refptr<AnimationPlayer> AnimationPlayer::CreateImplInstance() const { | 35 scoped_refptr<AnimationPlayer> AnimationPlayer::CreateImplInstance() const { |
| 35 scoped_refptr<AnimationPlayer> player = AnimationPlayer::Create(id()); | 36 scoped_refptr<AnimationPlayer> player = AnimationPlayer::Create(id()); |
| (...skipping 14 matching lines...) Expand all Loading... |
| 50 UnregisterPlayer(); | 51 UnregisterPlayer(); |
| 51 | 52 |
| 52 animation_timeline_ = timeline; | 53 animation_timeline_ = timeline; |
| 53 | 54 |
| 54 // Register player only if layer AND host attached. | 55 // Register player only if layer AND host attached. |
| 55 if (element_id_ && animation_host_) | 56 if (element_id_ && animation_host_) |
| 56 RegisterPlayer(); | 57 RegisterPlayer(); |
| 57 } | 58 } |
| 58 | 59 |
| 59 void AnimationPlayer::AttachElement(ElementId element_id) { | 60 void AnimationPlayer::AttachElement(ElementId element_id) { |
| 60 DCHECK(!element_id_); | 61 DCHECK_EQ(element_id_, 0); |
| 61 DCHECK(element_id); | 62 DCHECK(element_id); |
| 62 | 63 |
| 63 element_id_ = element_id; | 64 element_id_ = element_id; |
| 64 | 65 |
| 65 // Register player only if layer AND host attached. | 66 // Register player only if layer AND host attached. |
| 66 if (animation_host_) | 67 if (animation_host_) |
| 67 RegisterPlayer(); | 68 RegisterPlayer(); |
| 68 } | 69 } |
| 69 | 70 |
| 70 void AnimationPlayer::DetachElement() { | 71 void AnimationPlayer::DetachElement() { |
| 71 DCHECK(element_id_); | 72 DCHECK(element_id_); |
| 72 | 73 |
| 73 if (animation_host_) | 74 if (animation_host_) |
| 74 UnregisterPlayer(); | 75 UnregisterPlayer(); |
| 75 | 76 |
| 76 element_id_ = ElementId(); | 77 element_id_ = 0; |
| 77 } | 78 } |
| 78 | 79 |
| 79 void AnimationPlayer::RegisterPlayer() { | 80 void AnimationPlayer::RegisterPlayer() { |
| 80 DCHECK(element_id_); | 81 DCHECK(element_id_); |
| 81 DCHECK(animation_host_); | 82 DCHECK(animation_host_); |
| 82 DCHECK(!element_animations_); | 83 DCHECK(!element_animations_); |
| 83 | 84 |
| 84 // Create ElementAnimations or re-use existing. | 85 // Create ElementAnimations or re-use existing. |
| 85 animation_host_->RegisterPlayerForElement(element_id_, this); | 86 animation_host_->RegisterPlayerForElement(element_id_, this); |
| 86 // Get local reference to shared ElementAnimations. | 87 // Get local reference to shared ElementAnimations. |
| (...skipping 133 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 220 } | 221 } |
| 221 } | 222 } |
| 222 | 223 |
| 223 void AnimationPlayer::SetNeedsCommit() { | 224 void AnimationPlayer::SetNeedsCommit() { |
| 224 DCHECK(animation_host_); | 225 DCHECK(animation_host_); |
| 225 animation_host_->SetNeedsCommit(); | 226 animation_host_->SetNeedsCommit(); |
| 226 animation_host_->SetNeedsRebuildPropertyTrees(); | 227 animation_host_->SetNeedsRebuildPropertyTrees(); |
| 227 } | 228 } |
| 228 | 229 |
| 229 } // namespace cc | 230 } // namespace cc |
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