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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/gpu/avda_shared_state.h" | 5 #include "media/gpu/avda_shared_state.h" |
| 6 | 6 |
| 7 #include "base/metrics/histogram_macros.h" | 7 #include "base/metrics/histogram_macros.h" |
| 8 #include "base/time/time.h" | 8 #include "base/time/time.h" |
| 9 #include "media/gpu/avda_codec_image.h" | 9 #include "media/gpu/avda_codec_image.h" |
| 10 #include "ui/gl/android/surface_texture.h" |
| 10 #include "ui/gl/gl_bindings.h" | 11 #include "ui/gl/gl_bindings.h" |
| 11 #include "ui/gl/scoped_make_current.h" | 12 #include "ui/gl/scoped_make_current.h" |
| 12 | 13 |
| 13 namespace media { | 14 namespace media { |
| 14 | 15 |
| 15 AVDASharedState::AVDASharedState() | 16 AVDASharedState::AVDASharedState() |
| 16 : surface_texture_service_id_(0), | 17 : surface_texture_service_id_(0), frame_available_event_(false, false) {} |
| 17 frame_available_event_(false, false), | |
| 18 surface_texture_is_attached_(false) {} | |
| 19 | 18 |
| 20 AVDASharedState::~AVDASharedState() {} | 19 AVDASharedState::~AVDASharedState() { |
| 20 if (!surface_texture_service_id_) |
| 21 return; |
| 22 |
| 23 ui::ScopedMakeCurrent scoped_make_current(context_.get(), surface_.get()); |
| 24 if (scoped_make_current.Succeeded()) { |
| 25 glDeleteTextures(1, &surface_texture_service_id_); |
| 26 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| 27 } |
| 28 } |
| 21 | 29 |
| 22 void AVDASharedState::SignalFrameAvailable() { | 30 void AVDASharedState::SignalFrameAvailable() { |
| 23 frame_available_event_.Signal(); | 31 frame_available_event_.Signal(); |
| 24 } | 32 } |
| 25 | 33 |
| 26 void AVDASharedState::WaitForFrameAvailable() { | 34 void AVDASharedState::WaitForFrameAvailable() { |
| 27 DCHECK(!release_time_.is_null()); | 35 DCHECK(!release_time_.is_null()); |
| 28 | 36 |
| 29 // 5msec covers >99.9% of cases, so just wait for up to that much before | 37 // 5msec covers >99.9% of cases, so just wait for up to that much before |
| 30 // giving up. If an error occurs, we might not ever get a notification. | 38 // giving up. If an error occurs, we might not ever get a notification. |
| (...skipping 15 matching lines...) Expand all Loading... |
| 46 SCOPED_UMA_HISTOGRAM_TIMER("Media.AvdaCodecImage.WaitTimeForFrame"); | 54 SCOPED_UMA_HISTOGRAM_TIMER("Media.AvdaCodecImage.WaitTimeForFrame"); |
| 47 if (!frame_available_event_.TimedWait(remaining)) { | 55 if (!frame_available_event_.TimedWait(remaining)) { |
| 48 DVLOG(1) << "WaitForFrameAvailable() timed out, elapsed: " | 56 DVLOG(1) << "WaitForFrameAvailable() timed out, elapsed: " |
| 49 << elapsed.InMillisecondsF() | 57 << elapsed.InMillisecondsF() |
| 50 << "ms, additionally waited: " << remaining.InMillisecondsF() | 58 << "ms, additionally waited: " << remaining.InMillisecondsF() |
| 51 << "ms, total: " << (elapsed + remaining).InMillisecondsF() | 59 << "ms, total: " << (elapsed + remaining).InMillisecondsF() |
| 52 << "ms"; | 60 << "ms"; |
| 53 } | 61 } |
| 54 } | 62 } |
| 55 | 63 |
| 56 void AVDASharedState::DidAttachSurfaceTexture() { | 64 void AVDASharedState::SetSurfaceTexture( |
| 65 scoped_refptr<gfx::SurfaceTexture> surface_texture, |
| 66 GLuint attached_service_id) { |
| 67 surface_texture_ = surface_texture; |
| 68 surface_texture_service_id_ = attached_service_id; |
| 57 context_ = gfx::GLContext::GetCurrent(); | 69 context_ = gfx::GLContext::GetCurrent(); |
| 58 surface_ = gfx::GLSurface::GetCurrent(); | 70 surface_ = gfx::GLSurface::GetCurrent(); |
| 59 DCHECK(context_); | 71 DCHECK(context_); |
| 60 DCHECK(surface_); | 72 DCHECK(surface_); |
| 61 | |
| 62 surface_texture_is_attached_ = true; | |
| 63 } | 73 } |
| 64 | 74 |
| 65 void AVDASharedState::CodecChanged(media::MediaCodecBridge* codec) { | 75 void AVDASharedState::CodecChanged(media::MediaCodecBridge* codec) { |
| 66 for (auto& image_kv : codec_images_) | 76 for (auto& image_kv : codec_images_) |
| 67 image_kv.second->CodecChanged(codec); | 77 image_kv.second->CodecChanged(codec); |
| 68 release_time_ = base::TimeTicks(); | 78 release_time_ = base::TimeTicks(); |
| 69 } | 79 } |
| 70 | 80 |
| 71 void AVDASharedState::SetImageForPicture(int picture_buffer_id, | 81 void AVDASharedState::SetImageForPicture(int picture_buffer_id, |
| 72 AVDACodecImage* image) { | 82 AVDACodecImage* image) { |
| (...skipping 16 matching lines...) Expand all Loading... |
| 89 void AVDASharedState::RenderCodecBufferToSurfaceTexture( | 99 void AVDASharedState::RenderCodecBufferToSurfaceTexture( |
| 90 media::MediaCodecBridge* codec, | 100 media::MediaCodecBridge* codec, |
| 91 int codec_buffer_index) { | 101 int codec_buffer_index) { |
| 92 if (!release_time_.is_null()) | 102 if (!release_time_.is_null()) |
| 93 WaitForFrameAvailable(); | 103 WaitForFrameAvailable(); |
| 94 codec->ReleaseOutputBuffer(codec_buffer_index, true); | 104 codec->ReleaseOutputBuffer(codec_buffer_index, true); |
| 95 release_time_ = base::TimeTicks::Now(); | 105 release_time_ = base::TimeTicks::Now(); |
| 96 } | 106 } |
| 97 | 107 |
| 98 } // namespace media | 108 } // namespace media |
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