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| 1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_BASE_PLATFORM_SEMAPHORE_H_ | 5 #ifndef V8_BASE_PLATFORM_SEMAPHORE_H_ |
| 6 #define V8_BASE_PLATFORM_SEMAPHORE_H_ | 6 #define V8_BASE_PLATFORM_SEMAPHORE_H_ |
| 7 | 7 |
| 8 #include "src/base/lazy-instance.h" | 8 #include "src/base/lazy-instance.h" |
| 9 #if V8_OS_WIN | 9 #if V8_OS_WIN |
| 10 #include "src/base/win32-headers.h" | 10 #include "src/base/win32-headers.h" |
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| 30 // object and incremented each time a thread signals the semaphore. When the | 30 // object and incremented each time a thread signals the semaphore. When the |
| 31 // count reaches zero, threads waiting for the semaphore blocks until the | 31 // count reaches zero, threads waiting for the semaphore blocks until the |
| 32 // count becomes non-zero. | 32 // count becomes non-zero. |
| 33 | 33 |
| 34 class Semaphore final { | 34 class Semaphore final { |
| 35 public: | 35 public: |
| 36 explicit Semaphore(int count); | 36 explicit Semaphore(int count); |
| 37 ~Semaphore(); | 37 ~Semaphore(); |
| 38 | 38 |
| 39 // Increments the semaphore counter. | 39 // Increments the semaphore counter. |
| 40 // TODO(ulan): remove caller parameter once crbug.com/609249 is fixed. | 40 void Signal(); |
| 41 void Signal(const char* caller = nullptr); | |
| 42 | 41 |
| 43 // Suspends the calling thread until the semaphore counter is non zero | 42 // Suspends the calling thread until the semaphore counter is non zero |
| 44 // and then decrements the semaphore counter. | 43 // and then decrements the semaphore counter. |
| 45 void Wait(); | 44 void Wait(); |
| 46 | 45 |
| 47 // Suspends the calling thread until the counter is non zero or the timeout | 46 // Suspends the calling thread until the counter is non zero or the timeout |
| 48 // time has passed. If timeout happens the return value is false and the | 47 // time has passed. If timeout happens the return value is false and the |
| 49 // counter is unchanged. Otherwise the semaphore counter is decremented and | 48 // counter is unchanged. Otherwise the semaphore counter is decremented and |
| 50 // true is returned. | 49 // true is returned. |
| 51 bool WaitFor(const TimeDelta& rel_time) WARN_UNUSED_RESULT; | 50 bool WaitFor(const TimeDelta& rel_time) WARN_UNUSED_RESULT; |
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| 94 typedef typename LazyDynamicInstance<Semaphore, CreateSemaphoreTrait<N>, | 93 typedef typename LazyDynamicInstance<Semaphore, CreateSemaphoreTrait<N>, |
| 95 ThreadSafeInitOnceTrait>::type type; | 94 ThreadSafeInitOnceTrait>::type type; |
| 96 }; | 95 }; |
| 97 | 96 |
| 98 #define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER | 97 #define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER |
| 99 | 98 |
| 100 } // namespace base | 99 } // namespace base |
| 101 } // namespace v8 | 100 } // namespace v8 |
| 102 | 101 |
| 103 #endif // V8_BASE_PLATFORM_SEMAPHORE_H_ | 102 #endif // V8_BASE_PLATFORM_SEMAPHORE_H_ |
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