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Unified Diff: ui/events/blink/input_scroll_elasticity_controller_unittest.cc

Issue 2048023005: Remove ObserveWheelEventAndResult callbacks since they are now gesture based. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@can_scroll_2
Patch Set: Rebase Created 4 years, 6 months ago
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Index: ui/events/blink/input_scroll_elasticity_controller_unittest.cc
diff --git a/ui/events/blink/input_scroll_elasticity_controller_unittest.cc b/ui/events/blink/input_scroll_elasticity_controller_unittest.cc
index bf5b8606c39b920552872e9c27e199a35aec8497..6241da239b1d22bf75744abbc7a02b2ff33ffa25 100644
--- a/ui/events/blink/input_scroll_elasticity_controller_unittest.cc
+++ b/ui/events/blink/input_scroll_elasticity_controller_unittest.cc
@@ -85,27 +85,6 @@ class ScrollElasticityControllerTest : public testing::Test {
current_time_(base::TimeTicks::FromInternalValue(100000000ull)) {}
~ScrollElasticityControllerTest() override {}
- void SendMouseWheelEvent(
- Phase phase,
- Phase momentum_phase,
- const gfx::Vector2dF& event_delta = gfx::Vector2dF(),
- const gfx::Vector2dF& overscroll_delta = gfx::Vector2dF()) {
- blink::WebMouseWheelEvent event;
- event.phase = static_cast<blink::WebMouseWheelEvent::Phase>(phase);
- event.momentumPhase =
- static_cast<blink::WebMouseWheelEvent::Phase>(momentum_phase);
- event.deltaX = -event_delta.x();
- event.deltaY = -event_delta.y();
- TickCurrentTime();
- event.timeStampSeconds = (current_time_ - base::TimeTicks()).InSecondsF();
-
- cc::InputHandlerScrollResult scroll_result;
- scroll_result.did_overscroll_root = !overscroll_delta.IsZero();
- scroll_result.unused_scroll_delta = overscroll_delta;
-
- controller_.ObserveWheelEventAndResult(event, scroll_result);
- input_event_count_ += 1;
- }
void SendGestureScrollBegin(InertialPhaseState inertialPhase) {
blink::WebGestureEvent event;
@@ -179,40 +158,6 @@ TEST_F(ScrollElasticityControllerTest, Axis) {
// If we push equally in the X and Y directions, we should see a stretch
// in the Y direction.
- SendMouseWheelEvent(PhaseBegan, PhaseNone);
- SendMouseWheelEvent(PhaseChanged, PhaseNone, gfx::Vector2dF(10, 10),
- gfx::Vector2dF(10, 10));
- EXPECT_EQ(1, helper_.set_stretch_amount_count());
- EXPECT_EQ(0.f, helper_.StretchAmount().x());
- EXPECT_LT(0.f, helper_.StretchAmount().y());
- helper_.SetStretchAmount(gfx::Vector2dF());
- EXPECT_EQ(2, helper_.set_stretch_amount_count());
- SendMouseWheelEvent(PhaseEnded, PhaseNone);
- EXPECT_EQ(0, helper_.request_begin_frame_count());
-
- // If we push more in the X direction than the Y direction, we should see a
- // stretch in the X direction. This decision should be based on the
- // input delta, not the actual overscroll delta.
- SendMouseWheelEvent(PhaseBegan, PhaseNone);
- SendMouseWheelEvent(PhaseChanged, PhaseNone, gfx::Vector2dF(-25, 10),
- gfx::Vector2dF(-25, 40));
- EXPECT_EQ(3, helper_.set_stretch_amount_count());
- EXPECT_GT(0.f, helper_.StretchAmount().x());
- EXPECT_EQ(0.f, helper_.StretchAmount().y());
- helper_.SetStretchAmount(gfx::Vector2dF());
- EXPECT_EQ(4, helper_.set_stretch_amount_count());
- SendMouseWheelEvent(PhaseEnded, PhaseNone);
- EXPECT_EQ(0, helper_.request_begin_frame_count());
-}
-
-// Verify that stretching occurs in one axis at a time, and that it
-// is biased to the Y axis.
-TEST_F(ScrollElasticityControllerTest, GestureBased_Axis) {
- helper_.SetScrollOffsetAndMaxScrollOffset(gfx::ScrollOffset(0, 0),
- gfx::ScrollOffset(0, 0));
-
- // If we push equally in the X and Y directions, we should see a stretch
- // in the Y direction.
SendGestureScrollBegin(NonMomentumPhase);
SendGestureScrollUpdate(NonMomentumPhase, gfx::Vector2dF(10, 10),
gfx::Vector2dF(10, 10));
@@ -247,59 +192,6 @@ TEST_F(ScrollElasticityControllerTest, MinimumDeltaBeforeStretch) {
// the regular scroll to eat all of the events.
helper_.SetScrollOffsetAndMaxScrollOffset(gfx::ScrollOffset(5, 5),
gfx::ScrollOffset(10, 10));
- SendMouseWheelEvent(PhaseMayBegin, PhaseNone);
- SendMouseWheelEvent(PhaseBegan, PhaseNone);
- SendMouseWheelEvent(PhaseChanged, PhaseNone, gfx::Vector2dF(0, 10),
- gfx::Vector2dF(0, 10));
- SendMouseWheelEvent(PhaseChanged, PhaseNone, gfx::Vector2dF(0, 10),
- gfx::Vector2dF(0, 10));
- EXPECT_EQ(0, helper_.set_stretch_amount_count());
-
- // Now pin the -X and +Y direction. The first event will not generate a
- // stretch
- // because it is below the delta threshold of 10.
- helper_.SetScrollOffsetAndMaxScrollOffset(gfx::ScrollOffset(0, 10),
- gfx::ScrollOffset(10, 10));
- SendMouseWheelEvent(PhaseChanged, PhaseNone, gfx::Vector2dF(0, 10),
- gfx::Vector2dF(0, 8));
- EXPECT_EQ(0, helper_.set_stretch_amount_count());
-
- // Make the next scroll be in the -X direction more than the +Y direction,
- // which will erase the memory of the previous unused delta of 8.
- SendMouseWheelEvent(PhaseChanged, PhaseNone, gfx::Vector2dF(-10, 5),
- gfx::Vector2dF(-8, 10));
- EXPECT_EQ(0, helper_.set_stretch_amount_count());
-
- // Now push against the pinned +Y direction again by 8. We reset the
- // previous delta, so this will not generate a stretch.
- SendMouseWheelEvent(PhaseChanged, PhaseNone, gfx::Vector2dF(0, 10),
- gfx::Vector2dF(0, 8));
- EXPECT_EQ(0, helper_.set_stretch_amount_count());
-
- // Push against +Y by another 8. This gets us above the delta threshold of
- // 10, so we should now have had the stretch set, and it should be in the
- // +Y direction. The scroll in the -X direction should have been forgotten.
- SendMouseWheelEvent(PhaseChanged, PhaseNone, gfx::Vector2dF(0, 10),
- gfx::Vector2dF(0, 8));
- EXPECT_EQ(1, helper_.set_stretch_amount_count());
- EXPECT_EQ(0.f, helper_.StretchAmount().x());
- EXPECT_LT(0.f, helper_.StretchAmount().y());
-
- // End the gesture. Because there is a non-zero stretch, we should be in the
- // animated state, and should have had a frame requested.
- EXPECT_EQ(0, helper_.request_begin_frame_count());
- SendMouseWheelEvent(PhaseEnded, PhaseNone);
- EXPECT_EQ(1, helper_.request_begin_frame_count());
-}
-
-// Verify that we need a total overscroll delta of at least 10 in a pinned
-// direction before we start stretching.
-TEST_F(ScrollElasticityControllerTest, GestureBased_MinimumDeltaBeforeStretch) {
- // We should not start stretching while we are not pinned in the direction
- // of the scroll (even if there is an overscroll delta). We have to wait for
- // the regular scroll to eat all of the events.
- helper_.SetScrollOffsetAndMaxScrollOffset(gfx::ScrollOffset(5, 5),
- gfx::ScrollOffset(10, 10));
SendGestureScrollBegin(NonMomentumPhase);
SendGestureScrollUpdate(NonMomentumPhase, gfx::Vector2dF(0, 10),
gfx::Vector2dF(0, 10));
@@ -352,102 +244,6 @@ TEST_F(ScrollElasticityControllerTest, MomentumAnimate) {
// bit.
helper_.SetScrollOffsetAndMaxScrollOffset(gfx::ScrollOffset(5, 5),
gfx::ScrollOffset(10, 10));
- SendMouseWheelEvent(PhaseBegan, PhaseNone);
- SendMouseWheelEvent(PhaseChanged, PhaseNone, gfx::Vector2dF(0, -80),
- gfx::Vector2dF(0, 0));
- SendMouseWheelEvent(PhaseChanged, PhaseNone, gfx::Vector2dF(0, -80),
- gfx::Vector2dF(0, 0));
- SendMouseWheelEvent(PhaseChanged, PhaseNone, gfx::Vector2dF(0, -80),
- gfx::Vector2dF(0, 0));
- SendMouseWheelEvent(PhaseEnded, PhaseNone);
- SendMouseWheelEvent(PhaseNone, PhaseBegan);
- SendMouseWheelEvent(PhaseNone, PhaseChanged, gfx::Vector2dF(0, -80),
- gfx::Vector2dF(0, 0));
- SendMouseWheelEvent(PhaseNone, PhaseChanged, gfx::Vector2dF(0, -80),
- gfx::Vector2dF(0, 0));
- SendMouseWheelEvent(PhaseNone, PhaseChanged, gfx::Vector2dF(0, -80),
- gfx::Vector2dF(0, 0));
- EXPECT_EQ(0, helper_.set_stretch_amount_count());
-
- // Hit the -Y edge and overscroll slightly, but not enough to go over the
- // threshold to cause a stretch.
- helper_.SetScrollOffsetAndMaxScrollOffset(gfx::ScrollOffset(5, 0),
- gfx::ScrollOffset(10, 10));
- SendMouseWheelEvent(PhaseNone, PhaseChanged, gfx::Vector2dF(0, -80),
- gfx::Vector2dF(0, -8));
- EXPECT_EQ(0, helper_.set_stretch_amount_count());
- EXPECT_EQ(0, helper_.request_begin_frame_count());
-
- // Take another step, this time going over the threshold. This should update
- // the stretch amount, and then switch to the animating mode.
- SendMouseWheelEvent(PhaseNone, PhaseChanged, gfx::Vector2dF(0, -80),
- gfx::Vector2dF(0, -80));
- EXPECT_EQ(1, helper_.set_stretch_amount_count());
- EXPECT_EQ(1, helper_.request_begin_frame_count());
- EXPECT_GT(-1.f, helper_.StretchAmount().y());
-
- // Subsequent momentum events should do nothing.
- SendMouseWheelEvent(PhaseNone, PhaseChanged, gfx::Vector2dF(0, -80),
- gfx::Vector2dF(0, -80));
- SendMouseWheelEvent(PhaseNone, PhaseChanged, gfx::Vector2dF(0, -80),
- gfx::Vector2dF(0, -80));
- SendMouseWheelEvent(PhaseNone, PhaseEnded, gfx::Vector2dF(0, -80),
- gfx::Vector2dF(0, -80));
- EXPECT_EQ(1, helper_.set_stretch_amount_count());
- EXPECT_EQ(1, helper_.request_begin_frame_count());
-
- // Subsequent animate events should update the stretch amount and request
- // another frame.
- TickCurrentTimeAndAnimate();
- EXPECT_EQ(2, helper_.set_stretch_amount_count());
- EXPECT_EQ(2, helper_.request_begin_frame_count());
- EXPECT_GT(-1.f, helper_.StretchAmount().y());
-
- // Touching the trackpad (a PhaseMayBegin event) should disable animation.
- SendMouseWheelEvent(PhaseMayBegin, PhaseNone);
- TickCurrentTimeAndAnimate();
- EXPECT_EQ(2, helper_.set_stretch_amount_count());
- EXPECT_EQ(2, helper_.request_begin_frame_count());
-
- // Releasing the trackpad should re-enable animation.
- SendMouseWheelEvent(PhaseCancelled, PhaseNone);
- EXPECT_EQ(2, helper_.set_stretch_amount_count());
- EXPECT_EQ(3, helper_.request_begin_frame_count());
- TickCurrentTimeAndAnimate();
- EXPECT_EQ(3, helper_.set_stretch_amount_count());
- EXPECT_EQ(4, helper_.request_begin_frame_count());
-
- // Keep animating frames until the stretch returns to rest.
- int stretch_count = 3;
- int begin_frame_count = 4;
- while (1) {
- TickCurrentTimeAndAnimate();
- if (helper_.StretchAmount().IsZero()) {
- stretch_count += 1;
- EXPECT_EQ(stretch_count, helper_.set_stretch_amount_count());
- EXPECT_EQ(begin_frame_count, helper_.request_begin_frame_count());
- break;
- }
- stretch_count += 1;
- begin_frame_count += 1;
- EXPECT_EQ(stretch_count, helper_.set_stretch_amount_count());
- EXPECT_EQ(begin_frame_count, helper_.request_begin_frame_count());
- }
-
- // After coming to rest, no subsequent animate calls change anything.
- TickCurrentTimeAndAnimate();
- EXPECT_EQ(stretch_count, helper_.set_stretch_amount_count());
- EXPECT_EQ(begin_frame_count, helper_.request_begin_frame_count());
-}
-
-// Verify that a stretch caused by a momentum scroll will switch to the
-// animating mode, where input events are ignored, and the stretch is updated
-// while animating.
-TEST_F(ScrollElasticityControllerTest, GestureBased_MomentumAnimate) {
- // Do an active scroll, then switch to the momentum phase and scroll for a
- // bit.
- helper_.SetScrollOffsetAndMaxScrollOffset(gfx::ScrollOffset(5, 5),
- gfx::ScrollOffset(10, 10));
SendGestureScrollBegin(NonMomentumPhase);
SendGestureScrollUpdate(NonMomentumPhase, gfx::Vector2dF(0, -80),
gfx::Vector2dF(0, 0));
@@ -539,43 +335,6 @@ TEST_F(ScrollElasticityControllerTest, GestureBased_MomentumAnimate) {
// Verify that a stretch opposing a scroll is correctly resolved.
TEST_F(ScrollElasticityControllerTest, ReconcileStretchAndScroll) {
- SendMouseWheelEvent(PhaseBegan, PhaseNone);
-
- // Verify completely knocking out the scroll in the -Y direction.
- helper_.SetScrollOffsetAndMaxScrollOffset(gfx::ScrollOffset(5, 5),
- gfx::ScrollOffset(10, 10));
- helper_.SetStretchAmount(gfx::Vector2dF(0, -10));
- controller_.ReconcileStretchAndScroll();
- EXPECT_EQ(helper_.StretchAmount(), gfx::Vector2dF(0, -5));
- EXPECT_EQ(helper_.ScrollOffset(), gfx::ScrollOffset(5, 0));
-
- // Verify partially knocking out the scroll in the -Y direction.
- helper_.SetScrollOffsetAndMaxScrollOffset(gfx::ScrollOffset(5, 8),
- gfx::ScrollOffset(10, 10));
- helper_.SetStretchAmount(gfx::Vector2dF(0, -5));
- controller_.ReconcileStretchAndScroll();
- EXPECT_EQ(helper_.StretchAmount(), gfx::Vector2dF(0, 0));
- EXPECT_EQ(helper_.ScrollOffset(), gfx::ScrollOffset(5, 3));
-
- // Verify completely knocking out the scroll in the +X direction.
- helper_.SetScrollOffsetAndMaxScrollOffset(gfx::ScrollOffset(5, 5),
- gfx::ScrollOffset(10, 10));
- helper_.SetStretchAmount(gfx::Vector2dF(10, 0));
- controller_.ReconcileStretchAndScroll();
- EXPECT_EQ(helper_.StretchAmount(), gfx::Vector2dF(5, 0));
- EXPECT_EQ(helper_.ScrollOffset(), gfx::ScrollOffset(10, 5));
-
- // Verify partially knocking out the scroll in the +X and +Y directions.
- helper_.SetScrollOffsetAndMaxScrollOffset(gfx::ScrollOffset(2, 3),
- gfx::ScrollOffset(10, 10));
- helper_.SetStretchAmount(gfx::Vector2dF(5, 5));
- controller_.ReconcileStretchAndScroll();
- EXPECT_EQ(helper_.StretchAmount(), gfx::Vector2dF(0, 0));
- EXPECT_EQ(helper_.ScrollOffset(), gfx::ScrollOffset(7, 8));
-}
-
-// Verify that a stretch opposing a scroll is correctly resolved.
-TEST_F(ScrollElasticityControllerTest, GestureBased_ReconcileStretchAndScroll) {
SendGestureScrollBegin(NonMomentumPhase);
// Verify completely knocking out the scroll in the -Y direction.
@@ -612,57 +371,8 @@ TEST_F(ScrollElasticityControllerTest, GestureBased_ReconcileStretchAndScroll) {
}
// Verify that stretching happens when the area is user scrollable.
-TEST_F(ScrollElasticityControllerTest, UserScrollableRequiredForStretch) {
- helper_.SetScrollOffsetAndMaxScrollOffset(gfx::ScrollOffset(0, 0),
- gfx::ScrollOffset(10, 10));
- gfx::Vector2dF delta(0, -15);
-
- // Do an active scroll, and ensure that the stretch amount doesn't change.
- helper_.SetUserScrollable(false);
- SendMouseWheelEvent(PhaseBegan, PhaseNone);
- SendMouseWheelEvent(PhaseChanged, PhaseNone, delta, delta);
- SendMouseWheelEvent(PhaseChanged, PhaseNone, delta, delta);
- SendMouseWheelEvent(PhaseEnded, PhaseNone);
- EXPECT_EQ(helper_.StretchAmount(), gfx::Vector2dF(0, 0));
- EXPECT_EQ(0, helper_.set_stretch_amount_count());
- SendMouseWheelEvent(PhaseNone, PhaseBegan);
- SendMouseWheelEvent(PhaseNone, PhaseChanged, delta, delta);
- SendMouseWheelEvent(PhaseNone, PhaseChanged, delta, delta);
- SendMouseWheelEvent(PhaseNone, PhaseEnded);
- EXPECT_EQ(helper_.StretchAmount(), gfx::Vector2dF(0, 0));
- EXPECT_EQ(0, helper_.set_stretch_amount_count());
-
- // Re-enable user scrolling and ensure that stretching is re-enabled.
- helper_.SetUserScrollable(true);
- SendMouseWheelEvent(PhaseBegan, PhaseNone);
- SendMouseWheelEvent(PhaseChanged, PhaseNone, delta, delta);
- SendMouseWheelEvent(PhaseChanged, PhaseNone, delta, delta);
- SendMouseWheelEvent(PhaseEnded, PhaseNone);
- EXPECT_NE(helper_.StretchAmount(), gfx::Vector2dF(0, 0));
- EXPECT_GT(helper_.set_stretch_amount_count(), 0);
- SendMouseWheelEvent(PhaseNone, PhaseBegan);
- SendMouseWheelEvent(PhaseNone, PhaseChanged, delta, delta);
- SendMouseWheelEvent(PhaseNone, PhaseChanged, delta, delta);
- SendMouseWheelEvent(PhaseNone, PhaseEnded);
- EXPECT_NE(helper_.StretchAmount(), gfx::Vector2dF(0, 0));
- EXPECT_GT(helper_.set_stretch_amount_count(), 0);
-
- // Disable user scrolling and tick the timer until the stretch goes back
- // to zero. Ensure that the return to zero doesn't happen immediately.
- helper_.SetUserScrollable(false);
- int ticks_to_zero = 0;
- while (1) {
- TickCurrentTimeAndAnimate();
- if (helper_.StretchAmount().IsZero())
- break;
- ticks_to_zero += 1;
- }
- EXPECT_GT(ticks_to_zero, 3);
-}
-
-// Verify that stretching happens when the area is user scrollable.
TEST_F(ScrollElasticityControllerTest,
- GestureBased_UserScrollableRequiredForStretch) {
+ UserScrollableRequiredForStretch) {
helper_.SetScrollOffsetAndMaxScrollOffset(gfx::ScrollOffset(0, 0),
gfx::ScrollOffset(10, 10));
gfx::Vector2dF delta(0, -15);
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