| Index: tools/perf/page_sets/tough_canvas_cases/rendering_throughput/bouncing_png_images.js
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| diff --git a/tools/perf/page_sets/tough_canvas_cases/rendering_throughput/bouncing_png_images.js b/tools/perf/page_sets/tough_canvas_cases/rendering_throughput/bouncing_png_images.js
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..0be5d2b8d58f402bfd3aa3ba77ec39e5d7be924b
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| --- /dev/null
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| +++ b/tools/perf/page_sets/tough_canvas_cases/rendering_throughput/bouncing_png_images.js
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| @@ -0,0 +1,121 @@
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| +// Copyright 2016 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +// This code in inspired by the bouncing svg images test on the animometer
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| +// benchmark (https://trac.webkit.org/export/HEAD/trunk/PerformanceTests/Animometer/developer.html).
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| +// Javascript code:
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| +// - https://trac.webkit.org/export/HEAD/trunk/PerformanceTests/Animometer/tests/bouncing-particles/resources/bouncing-particles.js
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| +// - https://trac.webkit.org/export/HEAD/trunk/PerformanceTests/Animometer/tests/bouncing-particles/resources/bouncing-canvas-particles.js
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| +// - https://trac.webkit.org/export/HEAD/trunk/PerformanceTests/Animometer/tests/bouncing-particles/resources/bouncing-canvas-shapes.js
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| +
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| +function BouncingSVGImages(canvas_width, canvas_height, x_init,
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| + y_init, velocity, size, image, angular_velocity) {
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| + this.canvas_width = canvas_width;
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| + this.canvas_height = canvas_height;
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| + this.x_position = x_init;
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| + this.y_position = y_init;
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| + this.velocity = velocity; // [speed in x, speed in y] in pixels/second
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| + this.color1 = get_random_color_string();
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| + this.color2 = get_random_color_string();
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| + this.size = size;
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| + this.last_time = Date.now();
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| + this.image = image;
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| + this.angular_position = 0;
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| + this.angular_velocity = angular_velocity; // in radians/second
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| +
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| + this.move = function() {
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| + var now = Date.now();
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| + var time_interval = (now - this.last_time) / 1000;
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| + this.last_time = now;
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| +
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| + // translate & bounce
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| + if (this.x_position < 0) {
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| + this.x_position = 0;
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| + this.velocity[0] = - this.velocity[0];
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| + }
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| +
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| + if (this.y_position < 0) {
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| + this.y_position = 0;
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| + this.velocity[1] = - this.velocity[1];
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| + }
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| +
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| + if (this.x_position + this.size > this.canvas_width) {
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| + this.x_position = this.canvas_width - this.size;
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| + this.velocity[0] = - this.velocity[0];
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| + }
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| +
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| + if (this.y_position + this.size > this.canvas_height) {
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| + this.y_position = this.canvas_height - this.size;
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| + this.velocity[1] = - this.velocity[1];
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| + }
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| +
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| + this.x_position += this.velocity[0] * time_interval;
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| + this.y_position += this.velocity[1] * time_interval;
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| +
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| + // rotate
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| + this.angular_position =
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| + (this.angular_position + this.angular_velocity * time_interval) % 10000;
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| +
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| + var rotation_center_x = this.x_position + this.size/2;
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| + var rotation_center_y = this.y_position + this.size/2;
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| + context.translate(rotation_center_x, rotation_center_y);
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| + context.rotate(this.angular_position);
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| + context.translate(-rotation_center_x, -rotation_center_y);
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| + }
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| +
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| + this.draw = function(context) {
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| + context.save();
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| + this.move();
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| +
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| + context.drawImage(this.image, this.x_position, this.y_position,
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| + this.size, this.size);
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| + context.restore();
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| + }
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| +}
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| +
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| +var stage_bouncing_png_images = (function() {
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| + var initialized_shapes;
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| + var width;
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| + var height;
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| +
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| + var stage = {};
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| +
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| + stage.init = function(number_shapes, canvas_width, canvas_height) {
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| + width = canvas_width;
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| + height = canvas_height;
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| + initialized_shapes = [];
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| +
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| + var image = document.getElementById("bouncing_image");
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| +
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| + for(var i = 0; i < number_shapes; i++) {
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| + var size = 100;
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| +
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| + var speed = 80;
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| + var speed_x = rand_sgn(Math.random() * speed);
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| + var speed_y = rand_sgn(Math.sqrt(speed*speed - speed_x*speed_x));
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| + var velocity = [speed_x, speed_y];
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| +
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| + var x_init = Math.floor(Math.random() * (canvas_width - size));
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| + var y_init = Math.floor(Math.random() * (canvas_height - size));
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| +
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| + var angular_speed = Math.PI/3;
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| + var angular_velocity = rand_sgn(angular_speed);
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| +
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| + var new_shape = new BouncingSVGImages(canvas_width, canvas_height,
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| + x_init, y_init, velocity,
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| + size, image, angular_velocity);
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| + initialized_shapes.push(new_shape);
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| + }
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| +
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| + };
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| +
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| + stage.draw = function(context) {
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| + for(var i = 0; i < initialized_shapes.length; i++) {
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| + initialized_shapes[i].draw(context);
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| + }
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| + };
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| +
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| + return stage;
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| +})();
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| +
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| +
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