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Unified Diff: tools/perf/page_sets/tough_canvas_cases/rendering_throughput/bouncing_gradient_circles.js

Issue 2047773002: Added telemetry pages for the canvas element. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Some formatting Created 4 years, 6 months ago
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Index: tools/perf/page_sets/tough_canvas_cases/rendering_throughput/bouncing_gradient_circles.js
diff --git a/tools/perf/page_sets/tough_canvas_cases/rendering_throughput/bouncing_gradient_circles.js b/tools/perf/page_sets/tough_canvas_cases/rendering_throughput/bouncing_gradient_circles.js
new file mode 100644
index 0000000000000000000000000000000000000000..1f5d33d1477a65da5cd11bb28f5ee3a5c8d96fca
--- /dev/null
+++ b/tools/perf/page_sets/tough_canvas_cases/rendering_throughput/bouncing_gradient_circles.js
@@ -0,0 +1,113 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+// This code in inspired by the bouncing gradient circles test on the animometer
+// benchmark (https://trac.webkit.org/export/HEAD/trunk/PerformanceTests/Animometer/developer.html).
+// Javascript code:
+// - https://trac.webkit.org/export/HEAD/trunk/PerformanceTests/Animometer/tests/bouncing-particles/resources/bouncing-particles.js
+// - https://trac.webkit.org/export/HEAD/trunk/PerformanceTests/Animometer/tests/bouncing-particles/resources/bouncing-canvas-particles.js
+// - https://trac.webkit.org/export/HEAD/trunk/PerformanceTests/Animometer/tests/bouncing-particles/resources/bouncing-canvas-shapes.js
+
+function BouncingGradientCircle(canvas_width, canvas_height, x_init,
+ y_init, velocity, size) {
+ this.canvas_width = canvas_width;
+ this.canvas_height = canvas_height;
+ this.x_position = x_init;
+ this.y_position = y_init;
+ this.velocity = velocity; // [speed in x, speed in y] in pixels/second
+ this.color1 = get_random_color_string();
+ this.color2 = get_random_color_string();
+ this.size = size;
+ this.last_time = Date.now();
+
+ this.move = function() {
+ var now = Date.now();
+ var time_interval = (now - this.last_time) / 1000;
+ this.last_time = now;
+
+ // translate & bounce
+ if (this.x_position < 0) {
+ this.x_position = 0;
+ this.velocity[0] = - this.velocity[0];
+ }
+
+ if (this.y_position < 0) {
+ this.y_position = 0;
+ this.velocity[1] = - this.velocity[1];
+ }
+
+ if (this.x_position + this.size > this.canvas_width) {
+ this.x_position = this.canvas_width - this.size;
+ this.velocity[0] = - this.velocity[0];
+ }
+
+ if (this.y_position + this.size > this.canvas_height) {
+ this.y_position = this.canvas_height - this.size;
+ this.velocity[1] = - this.velocity[1];
+ }
+
+ this.x_position += this.velocity[0] * time_interval;
+ this.y_position += this.velocity[1] * time_interval;
+ }
+
+ this.draw = function(context) {
+ this.move();
+
+ // create gradient
+ var gradient = context.createLinearGradient(this.x_position,
+ this.y_position,
+ this.x_position + this.size,
+ this.y_position + this.size);
+ gradient.addColorStop(0, this.color1);
+ gradient.addColorStop(1, this.color2);
+
+ // draw rectangle
+ context.fillStyle = gradient;
+ context.beginPath();
+ context.arc(this.x_position + this.size/2, this.y_position + this.size/2,
+ this.size/2, 0, Math.PI*2, true);
+ context.fill();
+ }
+}
+
+var stage_gradient_circles = (function() {
+ var initialized_shapes;
+ var width;
+ var height;
+
+ var stage = {};
+
+ stage.init = function(number_shapes, canvas_width, canvas_height) {
+ width = canvas_width;
+ height = canvas_height;
+ initialized_shapes = [];
+
+ for(var i = 0; i < number_shapes; i++) {
+ var size = 80;
+
+ var speed = 50;
+ var speed_x = rand_sgn(Math.random() * speed);
+ var speed_y = rand_sgn(Math.sqrt(speed*speed - speed_x*speed_x));
+ var velocity = [speed_x, speed_y];
+
+ var x_init = Math.floor(Math.random() * (canvas_width - size));
+ var y_init = Math.floor(Math.random() * (canvas_height - size));
+
+ var new_shape = new BouncingGradientCircle(canvas_width, canvas_height,
+ x_init, y_init, velocity,
+ size);
+ initialized_shapes.push(new_shape);
+ }
+
+ };
+
+ stage.draw = function(context) {
+ for(var i = 0; i < initialized_shapes.length; i++) {
+ initialized_shapes[i].draw(context);
+ }
+ };
+
+ return stage;
+})();
+
+

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