| Index: tools/perf/page_sets/tough_canvas_cases/rendering_throughput/bouncing_clipped_rectangles.js
|
| diff --git a/tools/perf/page_sets/tough_canvas_cases/rendering_throughput/bouncing_clipped_rectangles.js b/tools/perf/page_sets/tough_canvas_cases/rendering_throughput/bouncing_clipped_rectangles.js
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..ff599a5bd41d7411fee352a7d215649e056b5642
|
| --- /dev/null
|
| +++ b/tools/perf/page_sets/tough_canvas_cases/rendering_throughput/bouncing_clipped_rectangles.js
|
| @@ -0,0 +1,148 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +// This code in inspired by the canvas clipped rectangles test on the animometer
|
| +// benchmark (https://trac.webkit.org/export/HEAD/trunk/PerformanceTests/Animometer/developer.html).
|
| +// Javascript code:
|
| +// - https://trac.webkit.org/export/HEAD/trunk/PerformanceTests/Animometer/tests/bouncing-particles/resources/bouncing-particles.js
|
| +// - https://trac.webkit.org/export/HEAD/trunk/PerformanceTests/Animometer/tests/bouncing-particles/resources/bouncing-canvas-particles.js
|
| +// - https://trac.webkit.org/export/HEAD/trunk/PerformanceTests/Animometer/tests/bouncing-particles/resources/bouncing-canvas-shapes.js
|
| +
|
| +function BouncingClippedRect(canvas_width, canvas_height, x_init,
|
| + y_init, velocity, angular_velocity, size) {
|
| + this.canvas_width = canvas_width;
|
| + this.canvas_height = canvas_height;
|
| + this.x_position = x_init;
|
| + this.y_position = y_init;
|
| + this.velocity = velocity; // [speed in x, speed in y] in pixels/second
|
| + this.angular_position = 0;
|
| + this.angular_velocity = angular_velocity; // in radians/second
|
| + this.color = get_random_color_string();
|
| + this.clipping_path = [
|
| + new Point(0.50, 0.00),
|
| + new Point(0.38, 0.38),
|
| + new Point(0.00, 0.38),
|
| + new Point(0.30, 0.60),
|
| + new Point(0.18, 1.00),
|
| + new Point(0.50, 0.75),
|
| + new Point(0.82, 1.00),
|
| + new Point(0.70, 0.60),
|
| + new Point(1.00, 0.38),
|
| + new Point(0.62, 0.38)];
|
| + this.size = size;
|
| + this.last_time = Date.now();
|
| +
|
| + this.move = function() {
|
| + var now = Date.now();
|
| + var time_interval = (now - this.last_time) / 1000;
|
| + this.last_time = now;
|
| +
|
| + // translate & bounce
|
| + if (this.x_position < 0) {
|
| + this.x_position = 0;
|
| + this.velocity[0] = - this.velocity[0];
|
| + }
|
| +
|
| + if (this.y_position < 0) {
|
| + this.y_position = 0;
|
| + this.velocity[1] = - this.velocity[1];
|
| + }
|
| +
|
| + if (this.x_position + this.size > this.canvas_width) {
|
| + this.x_position = this.canvas_width - this.size;
|
| + this.velocity[0] = - this.velocity[0];
|
| + }
|
| +
|
| + if (this.y_position + this.size > this.canvas_height) {
|
| + this.y_position = this.canvas_height - this.size;
|
| + this.velocity[1] = - this.velocity[1];
|
| + }
|
| +
|
| + this.x_position += this.velocity[0] * time_interval;
|
| + this.y_position += this.velocity[1] * time_interval;
|
| +
|
| + // rotate
|
| + this.angular_position =
|
| + (this.angular_position + this.angular_velocity*time_interval) % 10000;
|
| +
|
| + var rotation_center_x = this.x_position + this.size/2;
|
| + var rotation_center_y = this.y_position + this.size/2;
|
| + context.translate(rotation_center_x, rotation_center_y);
|
| + context.rotate(this.angular_position);
|
| + context.translate(-rotation_center_x, -rotation_center_y);
|
| + }
|
| +
|
| + this.draw = function(context) {
|
| + context.save();
|
| +
|
| + this.move();
|
| +
|
| + // apply clipping
|
| + context.beginPath();
|
| + for (var i = 0; i < this.clipping_path.length; i++) {
|
| + var point = this.clipping_path[i];
|
| + var x = this.x_position + point.x * this.size;
|
| + var y = this.y_position + point.y * this.size;
|
| + if (i == 0) {
|
| + context.moveTo(x, y);
|
| + } else {
|
| + context.lineTo(x, y);
|
| + }
|
| + }
|
| + context.closePath()
|
| + context.clip();
|
| +
|
| + // draw rectangle
|
| + context.fillStyle = this.color;
|
| + context.beginPath();
|
| + context.rect(0, 0, this.canvas_width, this.canvas_height);
|
| + context.fill();
|
| +
|
| + context.restore();
|
| + }
|
| +}
|
| +
|
| +var stage_bouncing_clipped_rectangles = (function() {
|
| + var initialized_shapes;
|
| + var width;
|
| + var height;
|
| +
|
| + var stage = {};
|
| +
|
| + stage.init = function(number_shapes, canvas_width, canvas_height) {
|
| + width = canvas_width;
|
| + height = canvas_height;
|
| + initialized_shapes = [];
|
| +
|
| + for(var i = 0; i < number_shapes; i++) {
|
| + var star_size = 80;
|
| +
|
| + var speed = 50;
|
| + var speed_x = rand_sgn(Math.random() * speed);
|
| + var speed_y = rand_sgn(Math.sqrt(speed*speed - speed_x*speed_x));
|
| + var velocity = [speed_x, speed_y];
|
| +
|
| + var angular_speed = Math.PI/3;
|
| + var angular_velocity = rand_sgn(angular_speed);
|
| +
|
| + var x_init = Math.floor(Math.random() * (canvas_width - star_size));
|
| + var y_init = Math.floor(Math.random() * (canvas_height - star_size));
|
| +
|
| + var new_shape = new BouncingClippedRect(canvas_width, canvas_height,
|
| + x_init, y_init, velocity,
|
| + angular_velocity, star_size);
|
| + initialized_shapes.push(new_shape);
|
| + }
|
| +
|
| + };
|
| +
|
| + stage.draw = function(context) {
|
| + for(var i = 0; i < initialized_shapes.length; i++) {
|
| + initialized_shapes[i].draw(context);
|
| + }
|
| + };
|
| +
|
| + return stage;
|
| +})();
|
| +
|
| +
|
|
|