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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "Window.h" | 8 #include "Window.h" |
| 9 | 9 |
| 10 #include "SkSurface.h" | 10 #include "SkSurface.h" |
| 11 #include "SkCanvas.h" | 11 #include "SkCanvas.h" |
| 12 #include "VulkanWindowContext.h" | 12 #include "VulkanWindowContext.h" |
| 13 | 13 |
| 14 namespace sk_app { | 14 namespace sk_app { |
| 15 | 15 |
| 16 static bool default_char_func(SkUnichar c, uint32_t modifiers, void* userData) { | 16 static bool default_char_func(SkUnichar c, uint32_t modifiers, void* userData) { |
| 17 return false; | 17 return false; |
| 18 } | 18 } |
| 19 | 19 |
| 20 static bool default_key_func(Window::Key key, Window::InputState state, uint32_t
modifiers, | 20 static bool default_key_func(Window::Key key, Window::InputState state, uint32_t
modifiers, |
| 21 void* userData) { | 21 void* userData) { |
| 22 return false; | 22 return false; |
| 23 } | 23 } |
| 24 | 24 |
| 25 static bool default_mouse_func(int x, int y, Window::InputState state, uint32_t
modifiers, | 25 static bool default_mouse_func(int x, int y, Window::InputState state, uint32_t
modifiers, |
| 26 void* userData) { | 26 void* userData) { |
| 27 return false; | 27 return false; |
| 28 } | 28 } |
| 29 | 29 |
| 30 static bool default_touch_func(int owner, Window::InputState state, float x, flo
at y, | 30 static bool default_touch_func(intptr_t owner, Window::InputState state, float x
, float y, |
| 31 void* userData) { | 31 void* userData) { |
| 32 return false; | 32 return false; |
| 33 } | 33 } |
| 34 | 34 |
| 35 static void default_ui_state_changed_func( | 35 static void default_ui_state_changed_func( |
| 36 const SkString& stateName, const SkString& stateValue, void* userData) {
} | 36 const SkString& stateName, const SkString& stateValue, void* userData) {
} |
| 37 | 37 |
| 38 static void default_paint_func(SkCanvas*, void* userData) {} | 38 static void default_paint_func(SkCanvas*, void* userData) {} |
| 39 | 39 |
| 40 Window::Window() : fCharFunc(default_char_func) | 40 Window::Window() : fCharFunc(default_char_func) |
| (...skipping 14 matching lines...) Expand all Loading... |
| 55 } | 55 } |
| 56 | 56 |
| 57 bool Window::onKey(Key key, InputState state, uint32_t modifiers) { | 57 bool Window::onKey(Key key, InputState state, uint32_t modifiers) { |
| 58 return fKeyFunc(key, state, modifiers, fKeyUserData); | 58 return fKeyFunc(key, state, modifiers, fKeyUserData); |
| 59 } | 59 } |
| 60 | 60 |
| 61 bool Window::onMouse(int x, int y, InputState state, uint32_t modifiers) { | 61 bool Window::onMouse(int x, int y, InputState state, uint32_t modifiers) { |
| 62 return fMouseFunc(x, y, state, modifiers, fMouseUserData); | 62 return fMouseFunc(x, y, state, modifiers, fMouseUserData); |
| 63 } | 63 } |
| 64 | 64 |
| 65 bool Window::onTouch(int owner, InputState state, float x, float y) { | 65 bool Window::onTouch(intptr_t owner, InputState state, float x, float y) { |
| 66 return fTouchFunc(owner, state, x, y, fTouchUserData); | 66 return fTouchFunc(owner, state, x, y, fTouchUserData); |
| 67 } | 67 } |
| 68 | 68 |
| 69 void Window::onUIStateChanged(const SkString& stateName, const SkString& stateVa
lue) { | 69 void Window::onUIStateChanged(const SkString& stateName, const SkString& stateVa
lue) { |
| 70 return fUIStateChangedFunc(stateName, stateValue, fUIStateChangedUserData); | 70 return fUIStateChangedFunc(stateName, stateValue, fUIStateChangedUserData); |
| 71 } | 71 } |
| 72 | 72 |
| 73 void Window::onPaint() { | 73 void Window::onPaint() { |
| 74 markInvalProcessed(); | 74 markInvalProcessed(); |
| 75 sk_sp<SkSurface> backbuffer = fWindowContext->getBackbufferSurface(); | 75 sk_sp<SkSurface> backbuffer = fWindowContext->getBackbufferSurface(); |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 107 fIsContentInvalidated = true; | 107 fIsContentInvalidated = true; |
| 108 onInval(); | 108 onInval(); |
| 109 } | 109 } |
| 110 } | 110 } |
| 111 | 111 |
| 112 void Window::markInvalProcessed() { | 112 void Window::markInvalProcessed() { |
| 113 fIsContentInvalidated = false; | 113 fIsContentInvalidated = false; |
| 114 } | 114 } |
| 115 | 115 |
| 116 } // namespace sk_app | 116 } // namespace sk_app |
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