| Index: src/opts/SkColorXform_opts.h
|
| diff --git a/src/opts/SkColorXform_opts.h b/src/opts/SkColorXform_opts.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..3fc620f014536896cc2527e0d7480e445ad979f8
|
| --- /dev/null
|
| +++ b/src/opts/SkColorXform_opts.h
|
| @@ -0,0 +1,181 @@
|
| +/*
|
| + * Copyright 2016 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef SkColorXform_opts_DEFINED
|
| +#define SkColorXform_opts_DEFINED
|
| +
|
| +#include "SkColorPriv.h"
|
| +
|
| +namespace SK_OPTS_NS {
|
| +
|
| +static uint8_t clamp_float_to_byte(float v) {
|
| + if (v >= 254.5f) {
|
| + return 255;
|
| + } else if (v < 0.5f) {
|
| + return 0;
|
| + } else {
|
| + return (uint8_t) (v + 0.5f);
|
| + }
|
| +}
|
| +
|
| +static void color_xform_2Dot2_RGBA_to_8888_portable(uint32_t* dst, const uint32_t* src, int len,
|
| + const float matrix[16]) {
|
| + while (len-- > 0) {
|
| + float srcFloats[3];
|
| + srcFloats[0] = (float) ((*src >> 0) & 0xFF);
|
| + srcFloats[1] = (float) ((*src >> 8) & 0xFF);
|
| + srcFloats[2] = (float) ((*src >> 16) & 0xFF);
|
| +
|
| + // Convert to linear.
|
| + // TODO (msarett):
|
| + // We should use X^2.2 here instead of X^2. What is the impact on correctness?
|
| + // We should be able to get closer to 2.2 at a small performance cost.
|
| + srcFloats[0] = srcFloats[0] * srcFloats[0];
|
| + srcFloats[1] = srcFloats[1] * srcFloats[1];
|
| + srcFloats[2] = srcFloats[2] * srcFloats[2];
|
| +
|
| + // Convert to dst gamut.
|
| + float dstFloats[3];
|
| + // TODO (msarett): matrix[12], matrix[13], and matrix[14] are almost always zero.
|
| + // Should we have another optimized path that avoids the extra addition when they
|
| + // are zero?
|
| + dstFloats[0] = srcFloats[0] * matrix[0] + srcFloats[1] * matrix[4] +
|
| + srcFloats[2] * matrix[8] + matrix[12];
|
| + dstFloats[1] = srcFloats[0] * matrix[1] + srcFloats[1] * matrix[5] +
|
| + srcFloats[2] * matrix[9] + matrix[13];
|
| + dstFloats[2] = srcFloats[0] * matrix[2] + srcFloats[1] * matrix[6] +
|
| + srcFloats[2] * matrix[10] + matrix[14];
|
| +
|
| + // Convert to dst gamma.
|
| + // TODO (msarett):
|
| + // We should use X^(1/2.2) here instead of X^(1/2). What is the impact on correctness?
|
| + // We should be able to get closer to (1/2.2) at a small performance cost.
|
| + dstFloats[0] = sqrtf(dstFloats[0]);
|
| + dstFloats[1] = sqrtf(dstFloats[1]);
|
| + dstFloats[2] = sqrtf(dstFloats[2]);
|
| +
|
| + *dst = SkPackARGB32NoCheck(((*src >> 24) & 0xFF),
|
| + clamp_float_to_byte(dstFloats[0]),
|
| + clamp_float_to_byte(dstFloats[1]),
|
| + clamp_float_to_byte(dstFloats[2]));
|
| +
|
| + dst++;
|
| + src++;
|
| + }
|
| +}
|
| +
|
| +#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
|
| +
|
| +static void color_xform_2Dot2_RGBA_to_8888(uint32_t* dst, const uint32_t* src, int len,
|
| + const float matrix[16]) {
|
| + // Load transformation matrix.
|
| + __m128 rXgXbX = _mm_loadu_ps(&matrix[0]);
|
| + __m128 rYgYbY = _mm_loadu_ps(&matrix[4]);
|
| + __m128 rZgZbZ = _mm_loadu_ps(&matrix[8]);
|
| + __m128 rQgQbQ = _mm_loadu_ps(&matrix[12]);
|
| +
|
| + while (len >= 4) {
|
| + // Load 4 pixels and convert them to floats.
|
| + __m128i rgba = _mm_loadu_si128((const __m128i*) src);
|
| + __m128i byteMask = _mm_set1_epi32(0xFF);
|
| + __m128 reds = _mm_cvtepi32_ps(_mm_and_si128( rgba, byteMask));
|
| + __m128 greens = _mm_cvtepi32_ps(_mm_and_si128(_mm_srli_epi32(rgba, 8), byteMask));
|
| + __m128 blues = _mm_cvtepi32_ps(_mm_and_si128(_mm_srli_epi32(rgba, 16), byteMask));
|
| +
|
| + // Convert to linear.
|
| + // FIXME (msarett):
|
| + // Should we be more accurate?
|
| + reds = _mm_mul_ps(reds, reds);
|
| + greens = _mm_mul_ps(greens, greens);
|
| + blues = _mm_mul_ps(blues, blues);
|
| +
|
| + // Apply the transformation matrix to dst gamut.
|
| + // FIXME (msarett):
|
| + // rQ, gQ, and bQ are almost always zero. Can we save a couple instructions?
|
| +
|
| + // Splat rX, rY, rZ, and rQ each across a register.
|
| + __m128 rX = _mm_shuffle_ps(rXgXbX, rXgXbX, 0x00);
|
| + __m128 rY = _mm_shuffle_ps(rYgYbY, rYgYbY, 0x00);
|
| + __m128 rZ = _mm_shuffle_ps(rZgZbZ, rZgZbZ, 0x00);
|
| + __m128 rQ = _mm_shuffle_ps(rQgQbQ, rQgQbQ, 0x00);
|
| +
|
| + // dstReds = rX * reds + rY * greens + rZ * blues + rQ
|
| + __m128 dstReds = _mm_mul_ps(reds, rX);
|
| + dstReds = _mm_add_ps(dstReds, _mm_mul_ps(greens, rY));
|
| + dstReds = _mm_add_ps(dstReds, _mm_mul_ps(blues, rZ));
|
| + dstReds = _mm_add_ps(dstReds, rQ);
|
| +
|
| + // Splat gX, gY, gZ, and gQ each across a register.
|
| + __m128 gX = _mm_shuffle_ps(rXgXbX, rXgXbX, 0x55);
|
| + __m128 gY = _mm_shuffle_ps(rYgYbY, rYgYbY, 0x55);
|
| + __m128 gZ = _mm_shuffle_ps(rZgZbZ, rZgZbZ, 0x55);
|
| + __m128 gQ = _mm_shuffle_ps(rQgQbQ, rQgQbQ, 0x55);
|
| +
|
| + // dstGreens = gX * reds + gY * greens + gZ * blues + gQ
|
| + __m128 dstGreens = _mm_mul_ps(reds, gX);
|
| + dstGreens = _mm_add_ps(dstGreens, _mm_mul_ps(greens, gY));
|
| + dstGreens = _mm_add_ps(dstGreens, _mm_mul_ps(blues, gZ));
|
| + dstGreens = _mm_add_ps(dstGreens, gQ);
|
| +
|
| + // Splat bX, bY, bZ, and bQ each across a register.
|
| + __m128 bX = _mm_shuffle_ps(rXgXbX, rXgXbX, 0xAA);
|
| + __m128 bY = _mm_shuffle_ps(rYgYbY, rYgYbY, 0xAA);
|
| + __m128 bZ = _mm_shuffle_ps(rZgZbZ, rZgZbZ, 0xAA);
|
| + __m128 bQ = _mm_shuffle_ps(rQgQbQ, rQgQbQ, 0xAA);
|
| +
|
| + // dstBlues = bX * reds + bY * greens + bZ * blues + bQ
|
| + __m128 dstBlues = _mm_mul_ps(reds, bX);
|
| + dstBlues = _mm_add_ps(dstBlues, _mm_mul_ps(greens, bY));
|
| + dstBlues = _mm_add_ps(dstBlues, _mm_mul_ps(blues, bZ));
|
| + dstBlues = _mm_add_ps(dstBlues, bQ);
|
| +
|
| + // Convert to dst gamma.
|
| + // Note that the reciprocal of the reciprocal sqrt, is just a fast sqrt.
|
| + // FIXME (msarett):
|
| + // Should we be more accurate?
|
| + dstReds = _mm_rcp_ps(_mm_rsqrt_ps(dstReds));
|
| + dstGreens = _mm_rcp_ps(_mm_rsqrt_ps(dstGreens));
|
| + dstBlues = _mm_rcp_ps(_mm_rsqrt_ps(dstBlues));
|
| +
|
| + // Clamp floats to 0-255 range.
|
| + dstReds = _mm_max_ps(_mm_setzero_ps(), _mm_min_ps(dstReds, _mm_set1_ps(255.0f)));
|
| + dstGreens = _mm_max_ps(_mm_setzero_ps(), _mm_min_ps(dstGreens, _mm_set1_ps(255.0f)));
|
| + dstBlues = _mm_max_ps(_mm_setzero_ps(), _mm_min_ps(dstBlues, _mm_set1_ps(255.0f)));
|
| +
|
| + // Convert to bytes and store to memory.
|
| + rgba = _mm_and_si128(_mm_set1_epi32(0xFF000000), rgba);
|
| +#ifdef SK_PMCOLOR_IS_RGBA
|
| + rgba = _mm_or_si128(rgba, _mm_cvtps_epi32(dstReds) );
|
| + rgba = _mm_or_si128(rgba, _mm_slli_epi32(_mm_cvtps_epi32(dstGreens), 8));
|
| + rgba = _mm_or_si128(rgba, _mm_slli_epi32(_mm_cvtps_epi32(dstBlues), 16));
|
| +#else
|
| + rgba = _mm_or_si128(rgba, _mm_cvtps_epi32(dstBlues) );
|
| + rgba = _mm_or_si128(rgba, _mm_slli_epi32(_mm_cvtps_epi32(dstGreens), 8));
|
| + rgba = _mm_or_si128(rgba, _mm_slli_epi32(_mm_cvtps_epi32(dstReds), 16));
|
| +#endif
|
| + _mm_storeu_si128((__m128i*) dst, rgba);
|
| +
|
| + dst += 4;
|
| + src += 4;
|
| + len -= 4;
|
| + }
|
| +
|
| + color_xform_2Dot2_RGBA_to_8888_portable(dst, src, len, matrix);
|
| +}
|
| +
|
| +#else
|
| +
|
| +static void color_xform_2Dot2_RGBA_to_8888(uint32_t* dst, const uint32_t* src, int len,
|
| + const float matrix[16]) {
|
| + color_xform_2Dot2_RGBA_to_8888_portable(dst, src, len, matrix);
|
| +}
|
| +
|
| +#endif
|
| +
|
| +}
|
| +
|
| +#endif // SkColorXform_opts_DEFINED
|
|
|