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Unified Diff: remoting/client/gl_helpers.cc

Issue 2045963004: [Remoting] OpenGL Rendering Layer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: sort of fix build error Created 4 years, 5 months ago
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Index: remoting/client/gl_helpers.cc
diff --git a/remoting/client/gl_helpers.cc b/remoting/client/gl_helpers.cc
new file mode 100644
index 0000000000000000000000000000000000000000..5cd1863ea1994a0f2a35b9dbc2c75f33f8fce144
--- /dev/null
+++ b/remoting/client/gl_helpers.cc
@@ -0,0 +1,85 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "remoting/client/gl_helpers.h"
+
+#include "base/logging.h"
+
+namespace remoting {
+
+GLuint CompileShader(GLenum shader_type, const char* shader_source) {
+ GLuint shader = glCreateShader(shader_type);
+
+ if (shader != 0) {
+ int shader_source_length = strlen(shader_source);
+ // Pass in the shader source.
+ glShaderSource(shader, 1, &shader_source, &shader_source_length);
+
+ // Compile the shader.
+ glCompileShader(shader);
+
+ // Get the compilation status.
+ GLint compile_status;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
+
+ // If the compilation failed, delete the shader.
+ if (compile_status == GL_FALSE) {
+ LOG(ERROR) << "Error compiling shader: \n" << shader_source;
+ glDeleteShader(shader);
+ shader = 0;
+ }
+ }
+
+ if (shader == 0) {
+ LOG(FATAL) << "Error creating shader.";
+ }
+
+ return shader;
+}
+
+GLuint CreateProgram(GLuint vertex_shader, GLuint fragment_shader) {
+ GLuint program = glCreateProgram();
+
+ if (program != 0) {
+ glAttachShader(program, vertex_shader);
+ glAttachShader(program, fragment_shader);
+ glLinkProgram(program);
+
+ // Get the link status.
+ GLint link_status;
+ glGetProgramiv(program, GL_LINK_STATUS, &link_status);
+ // If the link failed, delete the program.
+ if (link_status == GL_FALSE) {
+ LOG(ERROR) << "Error compiling program.";
+ glDeleteProgram(program);
+ program = 0;
+ }
+ }
+
+ if (program == 0) {
+ LOG(FATAL) << "Error creating program.";
+ }
+
+ return program;
+}
+
+GLuint CreateTexture() {
+ GLuint texture;
+ glGenTextures(1, &texture);
+ if (texture == 0) {
+ LOG(FATAL) << "Error creating texture.";
+ }
+ return texture;
+}
+
+GLuint CreateBuffer(const void* data, int size) {
+ GLuint buffer;
+ glGenBuffers(1, &buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, buffer);
+ glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ return buffer;
+}
+
+} // namespace remoting

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