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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "remoting/client/gl_render_layer.h" | |
6 | |
7 #include "base/logging.h" | |
8 #include "remoting/client/gl_canvas.h" | |
9 #include "remoting/client/gl_helpers.h" | |
10 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" | |
11 | |
12 namespace { | |
13 | |
14 // Assign texture coordinates to buffers for use in shader program. | |
15 const float kVertices[] = { | |
16 // Points order: upper-left, bottom-left, upper-right, bottom-right. | |
17 | |
18 // Positions to draw the texture on the normalized canvas coordinate. | |
19 0, 0, 0, 1, 1, 0, 1, 1, | |
20 | |
21 // Region of the texture to be used (normally the whole texture). | |
22 0, 0, 0, 1, 1, 0, 1, 1}; | |
23 | |
24 const int kDefaultUpdateBufferCapacity = | |
25 2048 * 2048 * webrtc::DesktopFrame::kBytesPerPixel; | |
26 | |
27 } | |
28 | |
29 namespace remoting { | |
30 | |
31 GlRenderLayer::GlRenderLayer(int texture_id, GlCanvas* canvas) | |
32 : texture_id_(texture_id), canvas_(canvas) { | |
33 texture_handle_ = CreateTexture(); | |
34 buffer_handle_ = CreateBuffer(kVertices, sizeof(kVertices)); | |
35 } | |
36 | |
37 GlRenderLayer::~GlRenderLayer() { | |
38 DCHECK(thread_checker_.CalledOnValidThread()); | |
39 glDeleteBuffers(1, &buffer_handle_); | |
40 glDeleteTextures(1, &texture_handle_); | |
41 } | |
42 | |
43 void GlRenderLayer::SetTexture(const uint8_t* texture, int width, int height) { | |
44 DCHECK(thread_checker_.CalledOnValidThread()); | |
45 CHECK(width > 0 && height > 0); | |
46 texture_set_ = true; | |
47 glActiveTexture(GL_TEXTURE0 + texture_id_); | |
48 glBindTexture(GL_TEXTURE_2D, texture_handle_); | |
49 | |
50 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, | |
51 GL_UNSIGNED_BYTE, texture); | |
52 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
53 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
54 | |
55 glBindTexture(GL_TEXTURE_2D, 0); | |
56 } | |
57 | |
58 inline void PackDirtyRegion(uint8_t* dest, | |
Sergey Ulanov
2016/07/13 04:42:11
nit: Don't need to mark anything inline explicitly
Yuwei
2016/07/13 18:14:16
Done.
| |
59 const uint8_t* source, | |
60 int width, | |
61 int height, | |
62 int stride) { | |
63 for (int i = 0; i < height; i++) { | |
64 memcpy(dest, source, width * webrtc::DesktopFrame::kBytesPerPixel); | |
65 source += stride; | |
66 dest += webrtc::DesktopFrame::kBytesPerPixel * width; | |
67 } | |
68 } | |
69 | |
70 void GlRenderLayer::UpdateTexture(const uint8_t* subtexture, | |
71 int offset_x, | |
72 int offset_y, | |
73 int width, | |
74 int height, | |
75 int stride) { | |
76 DCHECK(thread_checker_.CalledOnValidThread()); | |
77 DCHECK(texture_set_); | |
78 DCHECK(width > 0 && height > 0); | |
79 glActiveTexture(GL_TEXTURE0 + texture_id_); | |
80 glBindTexture(GL_TEXTURE_2D, texture_handle_); | |
81 | |
82 bool stride_multiple_of_bytes_per_pixel = | |
83 stride % webrtc::DesktopFrame::kBytesPerPixel == 0; | |
84 bool loosely_packed = | |
85 !stride_multiple_of_bytes_per_pixel || | |
86 (stride > 0 && stride != webrtc::DesktopFrame::kBytesPerPixel * width); | |
87 | |
88 const void* buffer_to_update = subtexture; | |
89 | |
90 if (loosely_packed) { | |
91 if (stride_multiple_of_bytes_per_pixel && canvas_->GetGlVersion() >= 3) { | |
92 glPixelStorei(GL_UNPACK_ROW_LENGTH, | |
93 stride / webrtc::DesktopFrame::kBytesPerPixel); | |
94 } else { | |
95 // Doesn't support GL_UNPACK_ROW_LENGTH or stride not multiple of | |
96 // kBytesPerPixel. Manually pack the data. | |
97 int required_size = width * height * webrtc::DesktopFrame::kBytesPerPixel; | |
98 if (update_buffer_size_ < required_size) { | |
99 if (required_size < kDefaultUpdateBufferCapacity) { | |
100 update_buffer_size_ = kDefaultUpdateBufferCapacity; | |
101 } else { | |
102 update_buffer_size_ = required_size; | |
103 } | |
104 update_buffer_.reset(new uint8_t[update_buffer_size_]); | |
105 } | |
106 PackDirtyRegion(update_buffer_.get(), subtexture, width, height, stride); | |
107 buffer_to_update = update_buffer_.get(); | |
108 } | |
109 } | |
110 | |
111 glTexSubImage2D(GL_TEXTURE_2D, 0, offset_x, offset_y, width, height, GL_RGBA, | |
112 GL_UNSIGNED_BYTE, buffer_to_update); | |
113 | |
114 if (loosely_packed && stride_multiple_of_bytes_per_pixel && | |
115 canvas_->GetGlVersion() >= 3) { | |
116 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); | |
117 } | |
118 glBindTexture(GL_TEXTURE_2D, 0); | |
119 } | |
120 | |
121 void GlRenderLayer::SetVertexPositions(const std::array<float, 8>& positions) { | |
122 DCHECK(thread_checker_.CalledOnValidThread()); | |
123 glBindBuffer(GL_ARRAY_BUFFER, buffer_handle_); | |
124 glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(kVertices) / 2, positions.data()); | |
125 glBindBuffer(GL_ARRAY_BUFFER, 0); | |
126 } | |
127 | |
128 void GlRenderLayer::SetTextureVisibleArea( | |
129 const std::array<float, 8>& positions) { | |
130 DCHECK(thread_checker_.CalledOnValidThread()); | |
131 glBindBuffer(GL_ARRAY_BUFFER, buffer_handle_); | |
132 glBufferSubData(GL_ARRAY_BUFFER, sizeof(kVertices) / 2, sizeof(kVertices) / 2, | |
133 positions.data()); | |
134 glBindBuffer(GL_ARRAY_BUFFER, 0); | |
135 } | |
136 | |
137 void GlRenderLayer::Draw() { | |
138 DCHECK(thread_checker_.CalledOnValidThread()); | |
139 DCHECK(texture_set_); | |
140 canvas_->DrawTexture(texture_id_, texture_handle_, buffer_handle_); | |
141 } | |
142 | |
143 } // namespace remoting | |
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