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Side by Side Diff: remoting/client/gl_canvas.h

Issue 2045963004: [Remoting] OpenGL Rendering Layer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Inlines Shaders & Fixes build files Created 4 years, 5 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef REMOTING_CLIENT_OPENGL_GL_CANVAS_H_
6 #define REMOTING_CLIENT_OPENGL_GL_CANVAS_H_
7
8 #include "base/macros.h"
9 #include "base/threading/thread_checker.h"
10 #include "remoting/client/sys_opengl.h"
11
12 namespace remoting {
13
14 // This class holds zoom and pan configurations of the canvas and is used to
15 // draw textures on the canvas.
16 // Must be constructed after the OpenGL surface is created and destroyed before
17 // the surface is destroyed.
18 //
19 // Coordinates to be used for GlCanvas should be normalized texture coordinates.
20 // In the view of a point on the canvas, the canvas has width 1 and height 1,
21 // with the origin at the upper-left corner of the canvas.
22 class GlCanvas {
23 public:
24 // gl_version: version number of the OpenGL ES context. Either 2 or 3.
25 GlCanvas(int gl_version);
26
27 ~GlCanvas();
28
29 // Sets the normalized transformation matrix. This matrix defines how the
30 // canvas should be shown on the view.
31 // 3 by 3 transformation matrix, [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ].
32 // The matrix will be multiplied with the positions (with projective space,
33 // (x, y, 1)) to draw the textures with the right zoom and pan configuration.
34 //
35 // | m0, m1, m2, | | x |
36 // | m3, m4, m5, | * | y |
37 // | m6, m7, m8 | | 1 |
38 //
39 // For a typical transformation matrix such that m1=m3=m6=m7=0 and m8=1, m0
40 // and m4 defines the ratio of canvas width or height over view width or
41 // height. m2 and m5 defines the offset of the upper-left corner in percentage
42 // of the view's width or height. An identity matrix will stretch the canvas
43 // to fit the whole view.
44 void SetNormalizedTransformation(const float* matrix);
Sergey Ulanov 2016/07/09 01:01:20 nit: would be more typesafe to use std::array<floa
Yuwei 2016/07/09 01:21:24 Just curious will there be performance drawback co
Yuwei 2016/07/11 22:38:23 Done. Also use std::array everywhere else.
Sergey Ulanov 2016/07/13 04:42:11 no, as long as it's passed by reference or pointer
Yuwei 2016/07/13 18:14:16 Acknowledged.
45
46 // Draws the texture on the canvas. Nothing will happen if
47 // SetNormalizedTransformation() has not been called.
48 // vertex_buffer: reference to the 2x4x2 float vertex buffer.
49 // [ four (x, y) normalized vertex positions on the canvas,
50 // four (x, y) vertex positions to define the visible area ]
51 void DrawTexture(int texture_id, GLuint texture_handle, GLuint vertex_buffer);
52
53 // Returns the version number of current OpenGL ES context. Either 2 or 3.
54 int GetGlVersion() const;
55
56 private:
57 int gl_version_;
58
59 // True IFF the transformation has been set.
60 bool transformation_set_ = false;
61
62 // Handles.
63 GLuint vertex_shader_;
64 GLuint fragment_shader_;
65 GLuint program_;
66
67 // Locations of the corresponding shader attributes.
68 GLuint transform_location_;
69 GLuint texture_location_;
70 GLuint position_location_;
71 GLuint tex_cord_location_;
72
73 base::ThreadChecker thread_checker_;
74
75 DISALLOW_COPY_AND_ASSIGN(GlCanvas);
76 };
77
78 } // namespace remoting
79
80 #endif // REMOTING_CLIENT_OPENGL_GL_CANVAS_H_
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