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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "remoting/client/opengl/gl_desktop.h" | |
| 6 | |
| 7 #include "base/logging.h" | |
| 8 #include "remoting/client/opengl/gl_canvas.h" | |
| 9 #include "remoting/client/opengl/gl_render_layer.h" | |
| 10 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" | |
| 11 | |
| 12 namespace { | |
| 13 | |
| 14 const int kTextureId = 0; | |
| 15 } | |
| 16 | |
| 17 namespace remoting { | |
| 18 | |
| 19 GlDesktop::GlDesktop() {} | |
| 20 | |
| 21 GlDesktop::~GlDesktop() {} | |
| 22 | |
| 23 void GlDesktop::SetCanvas(GlCanvas* canvas) { | |
| 24 if (!canvas) { | |
| 25 layer_.reset(); | |
| 26 return; | |
| 27 } | |
| 28 layer_.reset(new GlRenderLayer(kTextureId, canvas)); | |
| 29 if (last_frame_) { | |
| 30 layer_->SetTexture(last_frame_->data(), last_frame_->size().width(), | |
| 31 last_frame_->size().height()); | |
| 32 } | |
| 33 } | |
| 34 | |
| 35 void GlDesktop::SetVideoFrame(std::unique_ptr<webrtc::DesktopFrame> frame) { | |
| 36 if (layer_) { | |
| 37 layer_->SetTexture(frame->data(), frame->size().width(), | |
|
Sergey Ulanov
2016/06/27 23:15:29
It's best to avoid updating the whole texture ever
Sergey Ulanov
2016/06/27 23:15:29
Here you assume that the the frame lines are packe
Yuwei
2016/06/28 01:31:20
By using SoftwareVideoRenderer and SharedDesktopFr
Yuwei
2016/06/29 17:36:22
Turns out OpenGL ES 3 is backward compatible with
Yuwei
2016/06/30 00:04:55
Just measured some render latencies when playing Y
Sergey Ulanov
2016/06/30 00:34:52
Is this when updating the whole frame? I think the
Yuwei
2016/07/07 22:07:45
Done.
| |
| 38 frame->size().height()); | |
| 39 } | |
| 40 last_frame_ = std::move(frame); | |
| 41 } | |
| 42 | |
| 43 void GlDesktop::Draw() { | |
| 44 if (layer_) { | |
| 45 layer_->Draw(); | |
| 46 } | |
| 47 } | |
| 48 | |
| 49 } // namespace remoting | |
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