| Index: src/codec/SkCodecAnimation.h
|
| diff --git a/src/codec/SkCodecAnimation.h b/src/codec/SkCodecAnimation.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..d3fc5535147f999b06f2a167b0f433fc8e727256
|
| --- /dev/null
|
| +++ b/src/codec/SkCodecAnimation.h
|
| @@ -0,0 +1,94 @@
|
| +/*
|
| + * Copyright 2016 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +/*
|
| + * Copyright (C) 2015 Google Inc. All rights reserved.
|
| + *
|
| + * Redistribution and use in source and binary forms, with or without
|
| + * modification, are permitted provided that the following conditions
|
| + * are met:
|
| + * 1. Redistributions of source code must retain the above copyright
|
| + * notice, this list of conditions and the following disclaimer.
|
| + * 2. Redistributions in binary form must reproduce the above copyright
|
| + * notice, this list of conditions and the following disclaimer in the
|
| + * documentation and/or other materials provided with the distribution.
|
| + *
|
| + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
| + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| + */
|
| +
|
| +#ifndef SkCodecAnimation_DEFINED
|
| +#define SkCodecAnimation_DEFINED
|
| +
|
| +#include "SkCodec.h"
|
| +#include "SkRect.h"
|
| +
|
| +class SkCodecAnimation {
|
| +public:
|
| +
|
| + // GIF and WebP support animation. The explanation below is in terms of GIF,
|
| + // but the same constants are used for WebP, too.
|
| + // GIFs have an optional 16-bit unsigned loop count that describes how an
|
| + // animated GIF should be cycled. If the loop count is absent, the animation
|
| + // cycles once; if it is 0, the animation cycles infinitely; otherwise the
|
| + // animation plays n + 1 cycles (where n is the specified loop count). If the
|
| + // GIF decoder defaults to kAnimationLoopOnce in the absence of any loop count
|
| + // and translates an explicit "0" loop count to kAnimationLoopInfinite, then we
|
| + // get a couple of nice side effects:
|
| + // * By making kAnimationLoopOnce be 0, we allow the animation cycling code to
|
| + // avoid special-casing it, and simply treat all non-negative loop counts
|
| + // identically.
|
| + // * By making the other two constants negative, we avoid conflicts with any
|
| + // real loop count values.
|
| + static const int kAnimationLoopOnce = 0;
|
| + static const int kAnimationLoopInfinite = -1;
|
| + static const int kAnimationNone = -2;
|
| +
|
| + /**
|
| + * This specifies how the next frame is based on this frame.
|
| + *
|
| + * Names are based on the GIF 89a spec.
|
| + *
|
| + * The numbers correspond to values in a GIF.
|
| + */
|
| + enum DisposalMethod {
|
| + /**
|
| + * The next frame should be drawn on top of this one.
|
| + *
|
| + * In a GIF, a value of 0 (not specified) is also treated as Keep.
|
| + */
|
| + Keep_DisposalMethod = 1,
|
| +
|
| + /**
|
| + * Similar to Keep, except the area inside this frame's rectangle
|
| + * should be cleared to the BackGround color (transparent) before
|
| + * drawing the next frame.
|
| + */
|
| + RestoreBGColor_DisposalMethod = 2,
|
| +
|
| + /**
|
| + * The next frame should be drawn on top of the previous frame - i.e.
|
| + * disregarding this one.
|
| + *
|
| + * In a GIF, a value of 4 is also treated as RestorePrevious.
|
| + */
|
| + RestorePrevious_DisposalMethod = 3,
|
| + };
|
| +
|
| +private:
|
| + SkCodecAnimation();
|
| +};
|
| +#endif // SkCodecAnimation_DEFINED
|
|
|