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Side by Side Diff: gm/animatedGif.cpp

Issue 2045293002: Add support for multiple frames in SkCodec (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Return metadata in a vector Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkAnimTimer.h" 9 #include "SkAnimTimer.h"
10 #include "SkCanvas.h" 10 #include "SkCanvas.h"
(...skipping 15 matching lines...) Expand all
26 SkPaint paint; 26 SkPaint paint;
27 SkRect bounds; 27 SkRect bounds;
28 paint.measureText(errorText.c_str(), errorText.size(), &bounds); 28 paint.measureText(errorText.c_str(), errorText.size(), &bounds);
29 canvas->drawText(errorText.c_str(), errorText.size(), kOffset, bounds.he ight() + kOffset, 29 canvas->drawText(errorText.c_str(), errorText.size(), kOffset, bounds.he ight() + kOffset,
30 paint); 30 paint);
31 } 31 }
32 } 32 }
33 33
34 class AnimatedGifGM : public skiagm::GM { 34 class AnimatedGifGM : public skiagm::GM {
35 private: 35 private:
36 std::unique_ptr<SkCodec> fCodec; 36 std::unique_ptr<SkCodec> fCodec;
37 size_t fFrame; 37 size_t fFrame;
38 double fNextUpdate; 38 double fNextUpdate;
39 size_t fTotalFrames; 39 size_t fTotalFrames;
40 std::vector<SkBitmap> fFrames; 40 std::vector<SkCodec::FrameInfo> fFrameInfos;
41 std::vector<SkBitmap> fFrames;
41 42
42 void drawBounds(SkCanvas* canvas) { 43 void drawBounds(SkCanvas* canvas) {
43 if (!fCodec) { 44 if (!fCodec) {
44 return; 45 return;
45 } 46 }
46 const SkIRect bounds = fCodec->getInfo().bounds().makeOutset(1, 1); 47 const SkIRect bounds = fCodec->getInfo().bounds().makeOutset(1, 1);
47 SkPaint boundsPaint; 48 SkPaint boundsPaint;
48 boundsPaint.setStyle(SkPaint::kStroke_Style); 49 boundsPaint.setStyle(SkPaint::kStroke_Style);
49 canvas->drawIRect(bounds, boundsPaint); 50 canvas->drawIRect(bounds, boundsPaint);
50 } 51 }
51 52
52 void drawFrame(SkCanvas* canvas, int frameIndex) { 53 void drawFrame(SkCanvas* canvas, int frameIndex) {
53 // FIXME: Create from an Image/ImageGenerator? 54 // FIXME: Create from an Image/ImageGenerator?
54 if (frameIndex >= (int) fFrames.size()) { 55 if (frameIndex >= (int) fFrames.size()) {
55 fFrames.resize(frameIndex + 1); 56 fFrames.resize(frameIndex + 1);
56 } 57 }
57 SkBitmap& bm = fFrames[frameIndex]; 58 SkBitmap& bm = fFrames[frameIndex];
58 if (!bm.getPixels()) { 59 if (!bm.getPixels()) {
59 const SkImageInfo info = fCodec->getInfo().makeColorType(kN32_SkColo rType); 60 const SkImageInfo info = fCodec->getInfo().makeColorType(kN32_SkColo rType);
60 bm.allocPixels(info); 61 bm.allocPixels(info);
61 62
62 SkCodec::MultiFrameOptions multiOpts; 63 SkCodec::MultiFrameOptions multiOpts;
63 multiOpts.fIndex = frameIndex; 64 multiOpts.fIndex = frameIndex;
64 multiOpts.fHasPriorFrame = false; 65 multiOpts.fHasPriorFrame = false;
65 const size_t requiredFrame = fCodec->getRequiredFrame(frameIndex); 66 const size_t requiredFrame = fFrameInfos[frameIndex].fRequiredFrame;
66 if (requiredFrame != SkCodec::kIndependentFrame) { 67 if (requiredFrame != SkCodec::kIndependentFrame) {
67 SkASSERT(requiredFrame < fFrames.size()); 68 SkASSERT(requiredFrame < fFrames.size());
68 SkBitmap& requiredBitmap = fFrames[requiredFrame]; 69 SkBitmap& requiredBitmap = fFrames[requiredFrame];
69 // For simplicity, do not try to cache old frames 70 // For simplicity, do not try to cache old frames
70 if (requiredBitmap.getPixels() && requiredBitmap.copyTo(&bm)) { 71 if (requiredBitmap.getPixels() && requiredBitmap.copyTo(&bm)) {
71 multiOpts.fHasPriorFrame = true; 72 multiOpts.fHasPriorFrame = true;
72 } 73 }
73 } 74 }
74 75
75 SkCodec::Options opts; 76 SkCodec::Options opts;
(...skipping 17 matching lines...) Expand all
93 94
94 private: 95 private:
95 SkString onShortName() override { 96 SkString onShortName() override {
96 return SkString("animatedGif"); 97 return SkString("animatedGif");
97 } 98 }
98 99
99 SkISize onISize() override { 100 SkISize onISize() override {
100 if (this->initCodec()) { 101 if (this->initCodec()) {
101 SkISize dim = fCodec->getInfo().dimensions(); 102 SkISize dim = fCodec->getInfo().dimensions();
102 // Wide enough to display all the frames. 103 // Wide enough to display all the frames.
103 dim.fWidth *= fCodec->getFrameCount(); 104 dim.fWidth *= fTotalFrames;
104 // Tall enough to show the row of frames plus an animating version. 105 // Tall enough to show the row of frames plus an animating version.
105 dim.fHeight *= 2; 106 dim.fHeight *= 2;
106 return dim; 107 return dim;
107 } 108 }
108 return SkISize::Make(640, 480); 109 return SkISize::Make(640, 480);
109 } 110 }
110 111
111 void onDrawBackground(SkCanvas* canvas) override { 112 void onDrawBackground(SkCanvas* canvas) override {
112 if (this->initCodec()) { 113 if (this->initCodec()) {
113 SkAutoCanvasRestore acr(canvas, true); 114 SkAutoCanvasRestore acr(canvas, true);
(...skipping 21 matching lines...) Expand all
135 return false; 136 return false;
136 } 137 }
137 138
138 fCodec.reset(SkCodec::NewFromStream(stream.release())); 139 fCodec.reset(SkCodec::NewFromStream(stream.release()));
139 if (!fCodec) { 140 if (!fCodec) {
140 SkDebugf("Could create codec from %s", FLAGS_animatedGif[0]); 141 SkDebugf("Could create codec from %s", FLAGS_animatedGif[0]);
141 return false; 142 return false;
142 } 143 }
143 144
144 fFrame = 0; 145 fFrame = 0;
145 fTotalFrames = fCodec->getFrameCount(); 146 fFrameInfos = fCodec->getFrameInfo();
147 fTotalFrames = fFrameInfos.size();
146 return true; 148 return true;
147 } 149 }
148 150
149 void onDraw(SkCanvas* canvas) { 151 void onDraw(SkCanvas* canvas) {
150 if (!fCodec) { 152 if (!fCodec) {
151 SkString errorText = SkStringPrintf("Nothing to draw; %s", FLAGS_ani matedGif[0]); 153 SkString errorText = SkStringPrintf("Nothing to draw; %s", FLAGS_ani matedGif[0]);
152 error(canvas, errorText); 154 error(canvas, errorText);
153 return; 155 return;
154 } 156 }
155 157
156 // Now draw it animated. 158 // Now draw it animated.
157 SkAutoCanvasRestore acr(canvas, true); 159 SkAutoCanvasRestore acr(canvas, true);
158 canvas->translate(0, fCodec->getInfo().height()); 160 canvas->translate(0, fCodec->getInfo().height());
159 this->drawBounds(canvas); 161 this->drawBounds(canvas);
160 this->drawFrame(canvas, fFrame); 162 this->drawFrame(canvas, fFrame);
161 } 163 }
162 164
163 bool onAnimate(const SkAnimTimer& timer) override { 165 bool onAnimate(const SkAnimTimer& timer) override {
164 if (!fCodec || fTotalFrames == 1) { 166 if (!fCodec || fTotalFrames == 1) {
165 return false; 167 return false;
166 } 168 }
167 169
168 double secs = timer.msec() * .1; 170 double secs = timer.msec() * .1;
169 if (fNextUpdate < double(0)) { 171 if (fNextUpdate < double(0)) {
170 // This is a sentinel that we have not done any updates yet. 172 // This is a sentinel that we have not done any updates yet.
171 // I'm assuming this gets called *after* onOnceBeforeDraw, so our fi rst frame should 173 // I'm assuming this gets called *after* onOnceBeforeDraw, so our fi rst frame should
172 // already have been retrieved. 174 // already have been retrieved.
173 SkASSERT(fFrame == 0); 175 SkASSERT(fFrame == 0);
174 fNextUpdate = secs + fCodec->getFrameDuration(fFrame); 176 fNextUpdate = secs + fFrameInfos[fFrame].fDuration;
175 177
176 return true; 178 return true;
177 } 179 }
178 180
179 if (secs < fNextUpdate) { 181 if (secs < fNextUpdate) {
180 return true; 182 return true;
181 } 183 }
182 184
183 while (secs >= fNextUpdate) { 185 while (secs >= fNextUpdate) {
184 // Retrieve the next frame. 186 // Retrieve the next frame.
185 fFrame++; 187 fFrame++;
186 if (fFrame == fTotalFrames) { 188 if (fFrame == fTotalFrames) {
187 fFrame = 0; 189 fFrame = 0;
188 } 190 }
189 191
190 // Note that we loop here. This is not safe if we need to draw the i ntermediate frame 192 // Note that we loop here. This is not safe if we need to draw the i ntermediate frame
191 // in order to draw correctly. 193 // in order to draw correctly.
192 fNextUpdate += fCodec->getFrameDuration(fFrame); 194 fNextUpdate += fFrameInfos[fFrame].fDuration;
193 } 195 }
194 196
195 return true; 197 return true;
196 } 198 }
197 }; 199 };
198 200
199 DEF_GM(return new AnimatedGifGM); 201 DEF_GM(return new AnimatedGifGM);
200 202
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