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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "core/paint/PaintPropertyTreePrinter.h" | 5 #include "core/paint/PaintPropertyTreePrinter.h" |
| 6 | 6 |
| 7 #include "core/frame/FrameView.h" | 7 #include "core/frame/FrameView.h" |
| 8 #include "core/frame/LocalFrame.h" | 8 #include "core/frame/LocalFrame.h" |
| 9 #include "core/layout/LayoutView.h" | 9 #include "core/layout/LayoutView.h" |
| 10 #include "core/paint/ObjectPaintProperties.h" | 10 #include "core/paint/ObjectPaintProperties.h" |
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| 93 } | 93 } |
| 94 | 94 |
| 95 static void addObjectPaintProperties(const ObjectPaintProperties& paintPrope
rties, PropertyTreePrinter<TransformPaintPropertyNode>& printer) | 95 static void addObjectPaintProperties(const ObjectPaintProperties& paintPrope
rties, PropertyTreePrinter<TransformPaintPropertyNode>& printer) |
| 96 { | 96 { |
| 97 if (const TransformPaintPropertyNode* paintOffsetTranslation = paintProp
erties.paintOffsetTranslation()) | 97 if (const TransformPaintPropertyNode* paintOffsetTranslation = paintProp
erties.paintOffsetTranslation()) |
| 98 printer.addPropertyNode(paintOffsetTranslation, "PaintOffsetTranslat
ion"); | 98 printer.addPropertyNode(paintOffsetTranslation, "PaintOffsetTranslat
ion"); |
| 99 if (const TransformPaintPropertyNode* transform = paintProperties.transf
orm()) | 99 if (const TransformPaintPropertyNode* transform = paintProperties.transf
orm()) |
| 100 printer.addPropertyNode(transform, "Transform"); | 100 printer.addPropertyNode(transform, "Transform"); |
| 101 if (const TransformPaintPropertyNode* perspective = paintProperties.pers
pective()) | 101 if (const TransformPaintPropertyNode* perspective = paintProperties.pers
pective()) |
| 102 printer.addPropertyNode(perspective, "Perspective"); | 102 printer.addPropertyNode(perspective, "Perspective"); |
| 103 if (const TransformPaintPropertyNode* svgLocalTransform = paintPropertie
s.svgLocalTransform()) | 103 if (const TransformPaintPropertyNode* svgLocalToBorderBoxTransform = pai
ntProperties.svgLocalToBorderBoxTransform()) |
| 104 printer.addPropertyNode(svgLocalTransform, "SvgLocalTransform"); | 104 printer.addPropertyNode(svgLocalToBorderBoxTransform, "SvgLocalToBor
derBoxTransform"); |
| 105 if (const TransformPaintPropertyNode* scrollTranslation = paintPropertie
s.scrollTranslation()) | 105 if (const TransformPaintPropertyNode* scrollTranslation = paintPropertie
s.scrollTranslation()) |
| 106 printer.addPropertyNode(scrollTranslation, "ScrollTranslation"); | 106 printer.addPropertyNode(scrollTranslation, "ScrollTranslation"); |
| 107 if (const TransformPaintPropertyNode* scrollbarPaintOffset = paintProper
ties.scrollbarPaintOffset()) | 107 if (const TransformPaintPropertyNode* scrollbarPaintOffset = paintProper
ties.scrollbarPaintOffset()) |
| 108 printer.addPropertyNode(scrollbarPaintOffset, "ScrollbarPaintOffset"
); | 108 printer.addPropertyNode(scrollbarPaintOffset, "ScrollbarPaintOffset"
); |
| 109 } | 109 } |
| 110 | 110 |
| 111 static void printNodeAsString(const TransformPaintPropertyNode* node, String
Builder& stringBuilder) | 111 static void printNodeAsString(const TransformPaintPropertyNode* node, String
Builder& stringBuilder) |
| 112 { | 112 { |
| 113 stringBuilder.append(" transform="); | 113 stringBuilder.append(" transform="); |
| 114 | 114 |
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| 193 | 193 |
| 194 void showEffectPropertyTree(const FrameView& rootFrame) | 194 void showEffectPropertyTree(const FrameView& rootFrame) |
| 195 { | 195 { |
| 196 ASSERT(RuntimeEnabledFeatures::slimmingPaintV2Enabled()); | 196 ASSERT(RuntimeEnabledFeatures::slimmingPaintV2Enabled()); |
| 197 PropertyTreePrinter<EffectPaintPropertyNode>(rootFrame).show(); | 197 PropertyTreePrinter<EffectPaintPropertyNode>(rootFrame).show(); |
| 198 } | 198 } |
| 199 | 199 |
| 200 } // namespace blink | 200 } // namespace blink |
| 201 | 201 |
| 202 #endif | 202 #endif |
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