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Side by Side Diff: base/task_scheduler/scheduler_worker_thread.cc

Issue 2044023003: Virtualize The Existence of a Scheduler Worker Thread (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@detach
Patch Set: CR Feedback Created 4 years, 6 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/task_scheduler/scheduler_worker_thread.h" 5 #include "base/task_scheduler/scheduler_worker_thread.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <utility> 9 #include <utility>
10 10
11 #include "base/logging.h" 11 #include "base/logging.h"
12 #include "base/task_scheduler/task_tracker.h" 12 #include "base/task_scheduler/task_tracker.h"
13 13
14 namespace base { 14 namespace base {
15 namespace internal { 15 namespace internal {
16 16
17 class SchedulerWorkerThread::Worker : public PlatformThread::Delegate {
18 public:
19 ~Worker() override = default;
20
21 static std::unique_ptr<Worker> Create(SchedulerWorkerThread* outer) {
22 std::unique_ptr<Worker> worker(new Worker(outer));
23 worker->Initialize();
24 if (worker->thread_handle_.is_null())
25 return nullptr;
26 return worker;
27 }
28
29 // PlatformThread::Delegate.
30 void ThreadMain() override {
31 // Set if this thread was detached.
32 std::unique_ptr<Worker> detached_worker;
33
34 outer_->delegate_->OnMainEntry(outer_);
35
36 // A SchedulerWorkerThread starts out waiting for work.
37 WaitForWork();
38
39 while (!outer_->task_tracker_->shutdown_completed() &&
40 !outer_->ShouldExitForTesting()) {
41 DCHECK(outer_);
42 // Get the sequence containing the next task to execute.
43 scoped_refptr<Sequence> sequence = outer_->delegate_->GetWork(outer_);
44 if (!sequence) {
45 if (outer_->delegate_->CanDetach(outer_)) {
46 detached_worker = outer_->Detach();
47 if (detached_worker) {
48 DCHECK_EQ(detached_worker.get(), this);
49 PlatformThread::Detach(thread_handle_);
50 outer_ = nullptr;
51 break;
52 }
53 }
54 WaitForWork();
55 continue;
56 }
57
58 outer_->task_tracker_->RunTask(sequence->PeekTask());
59
60 const bool sequence_became_empty = sequence->PopTask();
61
62 // If |sequence| isn't empty immediately after the pop, re-enqueue it to
63 // maintain the invariant that a non-empty Sequence is always referenced
64 // by either a PriorityQueue or a SchedulerWorkerThread. If it is empty
65 // andthere are live references to it, it will be enqueued when a Task is
gab 2016/06/10 16:15:20 "and there"
robliao 2016/06/10 18:03:41 Done.
66 // added to it. Otherwise, it will be destroyed at the end of this scope.
67 if (!sequence_became_empty)
68 outer_->delegate_->ReEnqueueSequence(std::move(sequence));
69
70 // Calling WakeUp() guarantees that this SchedulerWorkerThread will run
71 // Tasks from Sequences returned by the GetWork() method of |delegate_|
72 // until it returns nullptr. Resetting |wake_up_event_| here doesn't break
73 // this invariant and avoids a useless loop iteration before going to
74 // sleep if WakeUp() is called while this SchedulerWorkerThread is awake.
75 wake_up_event_.Reset();
76 }
77
78 DCHECK(!detached_worker || !IsWakeUpPending()) <<
79 "This thread was detached and woken up at the same time.";
gab 2016/06/10 16:15:20 Is this bad (i.e. someone did something wrong) or
robliao 2016/06/10 18:03:41 Yep, very bad. If the thread is signaled after the
80 }
81
82 void Join() { PlatformThread::Join(thread_handle_); }
83
84 void WakeUp() { wake_up_event_.Signal(); }
85
86 bool IsWakeUpPending() { return wake_up_event_.IsSignaled(); }
87
88 private:
89 Worker(SchedulerWorkerThread* outer)
90 : outer_(outer),
91 wake_up_event_(WaitableEvent::ResetPolicy::MANUAL,
92 WaitableEvent::InitialState::NOT_SIGNALED) {
93 DCHECK(outer_);
94 }
95
96 void Initialize() {
97 const size_t kDefaultStackSize = 0;
98 PlatformThread::CreateWithPriority(kDefaultStackSize, this,
99 &thread_handle_,
100 outer_->thread_priority_);
101 }
102
103 void WaitForWork() {
104 DCHECK(outer_);
105 const TimeDelta sleep_time = outer_->delegate_->GetSleepTimeout();
106 if (sleep_time.is_max()) {
107 // Calling TimedWait with TimeDelta::Max is not recommended per
108 // http://crbug.com/465948.
109 wake_up_event_.Wait();
110 } else {
111 wake_up_event_.TimedWait(sleep_time);
112 }
113 wake_up_event_.Reset();
gab 2016/06/10 16:15:20 Why not keep this event AUTOMATIC if you're going
robliao 2016/06/10 18:03:41 IsSignaled apparently resets the WaitableEvent! It
114 }
115
116 PlatformThreadHandle thread_handle_;
117
118 SchedulerWorkerThread* outer_;
119
120 // Event signaled to wake up this SchedulerWorkerThread.
121 WaitableEvent wake_up_event_;
122
123 DISALLOW_COPY_AND_ASSIGN(Worker);
124 };
125
17 std::unique_ptr<SchedulerWorkerThread> SchedulerWorkerThread::Create( 126 std::unique_ptr<SchedulerWorkerThread> SchedulerWorkerThread::Create(
18 ThreadPriority thread_priority, 127 ThreadPriority thread_priority,
19 std::unique_ptr<Delegate> delegate, 128 std::unique_ptr<Delegate> delegate,
20 TaskTracker* task_tracker) { 129 TaskTracker* task_tracker,
130 InitialWorkerState worker_state) {
21 std::unique_ptr<SchedulerWorkerThread> worker_thread( 131 std::unique_ptr<SchedulerWorkerThread> worker_thread(
22 new SchedulerWorkerThread(thread_priority, std::move(delegate), 132 new SchedulerWorkerThread(thread_priority, std::move(delegate),
23 task_tracker)); 133 task_tracker));
134 // Creation is single-threaded, so no synchronization is necessary.
gab 2016/06/10 16:15:20 I think what you mean is: // Creation happens bef
robliao 2016/06/10 18:03:41 Yep, exactly what I mean. I was going for the one-
135 if (worker_state == SchedulerWorkerThread::InitialWorkerState::ALIVE) {
136 worker_thread->CreateWorker();
137 if (!worker_thread->worker_) {
138 return nullptr;
139 }
140 }
24 141
25 if (worker_thread->thread_handle_.is_null())
26 return nullptr;
27 return worker_thread; 142 return worker_thread;
28 } 143 }
29 144
30 SchedulerWorkerThread::~SchedulerWorkerThread() { 145 SchedulerWorkerThread::~SchedulerWorkerThread() {
31 DCHECK(ShouldExitForTesting()); 146 DCHECK(ShouldExitForTesting() || !worker_);
gab 2016/06/10 16:15:20 So I thought we said the SWT object itself would a
robliao 2016/06/10 18:03:41 I don't recall a case where we would want the Sche
gab 2016/06/13 19:23:05 Feels we want to keep the ShouldExitForTesting() D
robliao 2016/06/13 23:23:28 It seemed redundant to me as the goal of ShouldExi
gab 2016/06/15 19:40:42 Wasn't it also because the rest of the scheduler a
32 } 147 }
33 148
34 void SchedulerWorkerThread::WakeUp() { 149 void SchedulerWorkerThread::WakeUp() {
35 wake_up_event_.Signal(); 150 AutoSchedulerLock auto_lock(worker_lock_);
151 if (!worker_)
152 CreateWorkerAssertSynchronized();
153
154 if (worker_)
155 worker_->WakeUp();
36 } 156 }
37 157
38 void SchedulerWorkerThread::JoinForTesting() { 158 void SchedulerWorkerThread::JoinForTesting() {
39 { 159 {
40 AutoSchedulerLock auto_lock(should_exit_for_testing_lock_); 160 AutoSchedulerLock auto_lock(should_exit_for_testing_lock_);
41 should_exit_for_testing_ = true; 161 should_exit_for_testing_ = true;
42 } 162 }
43 WakeUp(); 163 WakeUp();
44 PlatformThread::Join(thread_handle_); 164
165 // Normally holding a lock and joining is dangerous. However, since this is
166 // only for testing, we're okay since the only scenario that could impact this
167 // is a call to Detach, which is disallowed by having the delegate always
168 // return false for the CanDetach call.
169 AutoSchedulerLock auto_lock(worker_lock_);
170 if (worker_)
171 worker_->Join();
172 }
173
174 bool SchedulerWorkerThread::WorkerAliveForTesting() const {
175 AutoSchedulerLock auto_lock(worker_lock_);
176 return !!worker_;
45 } 177 }
46 178
47 SchedulerWorkerThread::SchedulerWorkerThread(ThreadPriority thread_priority, 179 SchedulerWorkerThread::SchedulerWorkerThread(ThreadPriority thread_priority,
48 std::unique_ptr<Delegate> delegate, 180 std::unique_ptr<Delegate> delegate,
49 TaskTracker* task_tracker) 181 TaskTracker* task_tracker)
50 : wake_up_event_(WaitableEvent::ResetPolicy::AUTOMATIC, 182 : thread_priority_(thread_priority),
51 WaitableEvent::InitialState::NOT_SIGNALED),
52 delegate_(std::move(delegate)), 183 delegate_(std::move(delegate)),
53 task_tracker_(task_tracker) { 184 task_tracker_(task_tracker) {
54 DCHECK(delegate_); 185 DCHECK(delegate_);
55 DCHECK(task_tracker_); 186 DCHECK(task_tracker_);
56
57 const size_t kDefaultStackSize = 0;
58 PlatformThread::CreateWithPriority(kDefaultStackSize, this, &thread_handle_,
59 thread_priority);
60 } 187 }
61 188
62 void SchedulerWorkerThread::ThreadMain() { 189 std::unique_ptr<SchedulerWorkerThread::Worker> SchedulerWorkerThread::Detach() {
63 delegate_->OnMainEntry(this); 190 DCHECK(!ShouldExitForTesting()) << "Worker was already joined";
191 AutoSchedulerLock auto_lock(worker_lock_);
192 // If a wakeup is pending, then a WakeUp came in while we were deciding to
193 // detach. This means we can't go away anymore since we would break the
194 // guarantee that we call GetWork after a successful wakeup.
195 return worker_->IsWakeUpPending() ? nullptr : std::move(worker_);
196 }
64 197
65 // A SchedulerWorkerThread starts out sleeping. 198 void SchedulerWorkerThread::CreateWorker() {
66 wake_up_event_.Wait(); 199 worker_ = Worker::Create(this);
200 }
67 201
68 while (!task_tracker_->shutdown_completed() && !ShouldExitForTesting()) { 202 void SchedulerWorkerThread::CreateWorkerAssertSynchronized() {
69 // Get the sequence containing the next task to execute. 203 worker_lock_.AssertAcquired();
70 scoped_refptr<Sequence> sequence = delegate_->GetWork(this); 204 CreateWorker();
71
72 if (!sequence) {
73 TimeDelta sleep_time = delegate_->GetSleepTimeout();
74 if (sleep_time.is_max()) {
75 // Calling TimedWait with TimeDelta::Max is not recommended per
76 // http://crbug.com/465948.
77 wake_up_event_.Wait();
78 } else {
79 wake_up_event_.TimedWait(sleep_time);
80 }
81 continue;
82 }
83
84 task_tracker_->RunTask(sequence->PeekTask());
85
86 const bool sequence_became_empty = sequence->PopTask();
87
88 // If |sequence| isn't empty immediately after the pop, re-enqueue it to
89 // maintain the invariant that a non-empty Sequence is always referenced by
90 // either a PriorityQueue or a SchedulerWorkerThread. If it is empty and
91 // there are live references to it, it will be enqueued when a Task is added
92 // to it. Otherwise, it will be destroyed at the end of this scope.
93 if (!sequence_became_empty)
94 delegate_->ReEnqueueSequence(std::move(sequence));
95
96 // Calling WakeUp() guarantees that this SchedulerWorkerThread will run
97 // Tasks from Sequences returned by the GetWork() method of |delegate_|
98 // until it returns nullptr. Resetting |wake_up_event_| here doesn't break
99 // this invariant and avoids a useless loop iteration before going to sleep
100 // if WakeUp() is called while this SchedulerWorkerThread is awake.
101 wake_up_event_.Reset();
102 }
103 } 205 }
104 206
105 bool SchedulerWorkerThread::ShouldExitForTesting() const { 207 bool SchedulerWorkerThread::ShouldExitForTesting() const {
106 AutoSchedulerLock auto_lock(should_exit_for_testing_lock_); 208 AutoSchedulerLock auto_lock(should_exit_for_testing_lock_);
107 return should_exit_for_testing_; 209 return should_exit_for_testing_;
108 } 210 }
109 211
110 } // namespace internal 212 } // namespace internal
111 } // namespace base 213 } // namespace base
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