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Unified Diff: src/core/SkBitmapProcShader.h

Issue 2043393002: Refactoring of GPU NormalMap handling out into its own class (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Small comment fix Created 4 years, 6 months ago
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Index: src/core/SkBitmapProcShader.h
diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h
index 1d374335c2a46b0a2ac3bc66924a891ffe1b069f..5f0b5eeffe526345de475c43fb3fca734871c059 100644
--- a/src/core/SkBitmapProcShader.h
+++ b/src/core/SkBitmapProcShader.h
@@ -21,6 +21,11 @@ public:
bool isOpaque() const override;
+ // SkBitmapProcShader stores bitmap coordinates in a 16bit buffer, as it
+ // communicates between its matrix-proc and its sampler-proc. Until we can
+ // widen that, we have to reject bitmaps that are larger.
+ static bool BitmapIsTooBig(const SkBitmap&);
+
SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)

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