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Side by Side Diff: src/core/SkLightingShader.h

Issue 2043393002: Refactoring of GPU NormalMap handling out into its own class (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Small comment fix Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkLightingShader_DEFINED 8 #ifndef SkLightingShader_DEFINED
9 #define SkLightingShader_DEFINED 9 #define SkLightingShader_DEFINED
10 10
11 #include "SkLights.h" 11 #include "SkLights.h"
12 #include "SkShader.h" 12 #include "SkShader.h"
13 13
14 class SkBitmap; 14 class SkBitmap;
15 class SkMatrix; 15 class SkMatrix;
16 16
17 class SK_API SkLightingShader { 17 class SK_API SkLightingShader {
18 public: 18 public:
19 /** Abstract class that generates or reads in normals for use by SkLightingS hader. Currently
20 implements the GPU side only. Not to be used as part of the API yet. Use d internally by
21 SkLightingShader.
22 */
23 class NormalSource : public SkFlattenable {
24 public:
25 virtual ~NormalSource();
26
27 #if SK_SUPPORT_GPU
28
29 /** Returns a fragment processor that takes no input and outputs a norma l (already rotated)
egdaniel 2016/06/14 18:30:45 in general the no input here isn't true. I believe
dvonbeck 2016/06/14 18:41:44 That would be coming in as a universal though, rig
egdaniel 2016/06/14 19:01:18 Ah right this is asFragmentProcessor, I was thinki
30 as its output color. To be used as a child fragment processor.
31 */
32 virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(
33 GrContext* context,
34 const SkMatrix& viewM,
35 const SkMatrix* localMatrix,
36 SkFilterQuality filterQuality,
37 SkSourceGammaTreatment gammaTreatment) const = 0;
38 #endif
39
40 SK_DEFINE_FLATTENABLE_TYPE(NormalSource)
41 };
42
43 /** Returns a normal source that provides normals sourced from the the norma l map argument.
44 Not to be used as part of the API yet. Used internally by SkLightingShad er.
45
46 @param normal the normal map
47 @param invNormRotation rotation applied to the normal map's norma ls
48 @param normLocalM the local matrix for the normal map
49
50 nullptr will be returned if
51 'normal' is empty
52 'normal' too big (> 65535 on either side)
53
54 The normal map is currently assumed to be an 8888 image where the normal at a texel
55 is retrieved by:
56 N.x = R-127;
57 N.y = G-127;
58 N.z = B-127;
59 N.normalize();
60 The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is
61 (127, 127, 0).
62 */
63 class NormalMapSource {
64 public:
65 static sk_sp<NormalSource> Make(const SkBitmap& normal, const SkVector& invNormRotation,
66 const SkMatrix* normLocalM);
67
68 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
69 };
70
19 /** Returns a shader that lights the diffuse and normal maps with a set of l ights. 71 /** Returns a shader that lights the diffuse and normal maps with a set of l ights.
20 72
21 It returns a shader with a reference count of 1. 73 It returns a shader with a reference count of 1.
22 The caller should decrement the shader's reference count when done with the shader. 74 The caller should decrement the shader's reference count when done with the shader.
23 It is an error for count to be < 2. 75 It is an error for count to be < 2.
24 @param diffuse the diffuse bitmap 76 @param diffuse the diffuse bitmap
25 @param normal the normal map 77 @param normal the normal map
26 @param lights the lights applied to the normal map 78 @param lights the lights applied to the normal map
27 @param invNormRotation rotation applied to the normal map's normals 79 @param invNormRotation rotation applied to the normal map's normals
28 @param diffLocalMatrix the local matrix for the diffuse texture 80 @param diffLocalMatrix the local matrix for the diffuse texture
29 @param normLocalMatrix the local matrix for the normal map 81 @param normLocalMatrix the local matrix for the normal map
30 82
31 nullptr will be returned if: 83 nullptr will be returned if:
32 either 'diffuse' or 'normal' are empty 84 either 'diffuse' or 'normal' are empty
33 either 'diffuse' or 'normal' are too big (> 65535 on a side) 85 either 'diffuse' or 'normal' are too big (> 65535 on a side)
34 'diffuse' and 'normal' aren't the same size 86 'diffuse' and 'normal' aren't the same size
35 87
36 The lighting equation is currently: 88 The lighting equation is currently:
37 result = LightColor * DiffuseColor * (Normal * LightDir) + AmbientCo lor 89 result = LightColor * DiffuseColor * (Normal * LightDir) + AmbientCo lor
38 90
39 The normal map is currently assumed to be an 8888 image where the normal at a texel 91 The normal map is currently assumed to be an 8888 image where the normal at a texel
40 is retrieved by: 92 is retrieved by:
41 N.x = R-127; 93 N.x = R-127;
42 N.y = G-127; 94 N.y = G-127;
43 N.z = B-127; 95 N.z = B-127;
44 N.normalize(); 96 N.normalize();
45 The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is 97 The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is
46 (127, 127, 0). 98 (127, 127, 0).
47 */ 99 */
48 static sk_sp<SkShader> Make(const SkBitmap& diffuse, const SkBitmap& normal, 100 static sk_sp<SkShader> Make(const SkBitmap& diffuse, const SkBitmap& normal,
egdaniel 2016/06/14 18:30:45 We should probably also have a version here that t
egdaniel 2016/06/14 18:35:48 Just saw this change in the next CL :)
dvonbeck 2016/06/14 18:41:44 Acknowledged.
49 sk_sp<SkLights> lights, const SkVector& invNormR otation, 101 sk_sp<SkLights> lights, const SkVector& invNormR otation,
50 const SkMatrix* diffLocalMatrix, const SkMatrix* normLocalMatrix); 102 const SkMatrix* diffLocalMatrix, const SkMatrix* normLocalMatrix);
51 103
52 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() 104 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
53 }; 105 };
54 106
55 #endif 107 #endif
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