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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkLightingShader_DEFINED | 8 #ifndef SkLightingShader_DEFINED |
9 #define SkLightingShader_DEFINED | 9 #define SkLightingShader_DEFINED |
10 | 10 |
11 #include "SkLights.h" | 11 #include "SkLights.h" |
12 #include "SkShader.h" | 12 #include "SkShader.h" |
13 | 13 |
14 class SkBitmap; | 14 class SkBitmap; |
15 class SkMatrix; | 15 class SkMatrix; |
16 | 16 |
17 class SK_API SkLightingShader { | 17 class SK_API SkLightingShader { |
18 public: | 18 public: |
19 class NormalSource : public SkFlattenable { | |
20 public: | |
21 virtual ~NormalSource(); | |
22 | |
23 #if SK_SUPPORT_GPU | |
24 virtual sk_sp<GrFragmentProcessor> asFragmentProcessor( | |
reed1
2016/06/10 19:15:23
use override instead
dvonbeck
2016/06/10 21:00:16
This is not overriding anything, it's the NormalSo
| |
25 GrContext* context, | |
26 const SkMatrix& viewM, | |
27 const SkMatrix* localMatrix, | |
28 SkFilterQuality filterQuality, | |
29 SkSourceGammaTreatment gammaTreatment) const = 0; | |
30 #endif | |
31 | |
32 SK_DEFINE_FLATTENABLE_TYPE(NormalSource) | |
dvonbeck
2016/06/10 18:31:21
FLATTENABLE: Macro
| |
33 }; | |
34 | |
35 class SK_API NormalMapSource { | |
36 public: | |
37 static sk_sp<NormalSource> Make(const SkBitmap& normal, const SkVector& invNormRotation, | |
38 const SkMatrix* normLocalM); | |
39 | |
40 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() | |
dvonbeck
2016/06/10 18:31:21
FLATTENABLE: Macro
| |
41 }; | |
42 | |
19 /** Returns a shader that lights the diffuse and normal maps with a set of l ights. | 43 /** Returns a shader that lights the diffuse and normal maps with a set of l ights. |
20 | 44 |
21 It returns a shader with a reference count of 1. | 45 It returns a shader with a reference count of 1. |
22 The caller should decrement the shader's reference count when done with the shader. | 46 The caller should decrement the shader's reference count when done with the shader. |
23 It is an error for count to be < 2. | 47 It is an error for count to be < 2. |
24 @param diffuse the diffuse bitmap | 48 @param diffuse the diffuse bitmap |
25 @param normal the normal map | 49 @param normal the normal map |
26 @param lights the lights applied to the normal map | 50 @param lights the lights applied to the normal map |
27 @param invNormRotation rotation applied to the normal map's normals | 51 @param invNormRotation rotation applied to the normal map's normals |
28 @param diffLocalMatrix the local matrix for the diffuse texture | 52 @param diffLocalMatrix the local matrix for the diffuse texture |
(...skipping 17 matching lines...) Expand all Loading... | |
46 (127, 127, 0). | 70 (127, 127, 0). |
47 */ | 71 */ |
48 static sk_sp<SkShader> Make(const SkBitmap& diffuse, const SkBitmap& normal, | 72 static sk_sp<SkShader> Make(const SkBitmap& diffuse, const SkBitmap& normal, |
49 sk_sp<SkLights> lights, const SkVector& invNormR otation, | 73 sk_sp<SkLights> lights, const SkVector& invNormR otation, |
50 const SkMatrix* diffLocalMatrix, const SkMatrix* normLocalMatrix); | 74 const SkMatrix* diffLocalMatrix, const SkMatrix* normLocalMatrix); |
51 | 75 |
52 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() | 76 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
53 }; | 77 }; |
54 | 78 |
55 #endif | 79 #endif |
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