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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcState.h" | 8 #include "SkBitmapProcState.h" |
9 #include "SkColor.h" | 9 #include "SkColor.h" |
10 #include "SkEmptyShader.h" | 10 #include "SkEmptyShader.h" |
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45 @param diffuse the diffuse bitmap | 45 @param diffuse the diffuse bitmap |
46 @param normal the normal map | 46 @param normal the normal map |
47 @param lights the lights applied to the normal map | 47 @param lights the lights applied to the normal map |
48 @param invNormRotation rotation applied to the normal map's normals | 48 @param invNormRotation rotation applied to the normal map's normals |
49 @param diffLocalM the local matrix for the diffuse coordinates | 49 @param diffLocalM the local matrix for the diffuse coordinates |
50 @param normLocalM the local matrix for the normal coordinates | 50 @param normLocalM the local matrix for the normal coordinates |
51 */ | 51 */ |
52 SkLightingShaderImpl(const SkBitmap& diffuse, const SkBitmap& normal, | 52 SkLightingShaderImpl(const SkBitmap& diffuse, const SkBitmap& normal, |
53 const sk_sp<SkLights> lights, | 53 const sk_sp<SkLights> lights, |
54 const SkVector& invNormRotation, | 54 const SkVector& invNormRotation, |
55 const SkMatrix* diffLocalM, const SkMatrix* normLocalM) | 55 const SkMatrix* diffLocalM, const SkMatrix* normLocalM, |
56 sk_sp<SkLightingShader::NormalSource> normalSource) | |
56 : INHERITED(diffLocalM) | 57 : INHERITED(diffLocalM) |
57 , fDiffuseMap(diffuse) | 58 , fDiffuseMap(diffuse) |
58 , fNormalMap(normal) | 59 , fNormalMap(normal) |
59 , fLights(std::move(lights)) | 60 , fLights(std::move(lights)) |
60 , fInvNormRotation(invNormRotation) { | 61 , fInvNormRotation(invNormRotation) { |
61 | 62 |
62 if (normLocalM) { | 63 if (normLocalM) { |
63 fNormLocalMatrix = *normLocalM; | 64 fNormLocalMatrix = *normLocalM; |
64 } else { | 65 } else { |
65 fNormLocalMatrix.reset(); | 66 fNormLocalMatrix.reset(); |
66 } | 67 } |
67 // Pre-cache so future calls to fNormLocalMatrix.getType() are threadsaf e. | 68 // Pre-cache so future calls to fNormLocalMatrix.getType() are threadsaf e. |
68 (void)fNormLocalMatrix.getType(); | 69 (void)fNormLocalMatrix.getType(); |
69 | 70 |
71 fNormalSource = std::move(normalSource); | |
70 } | 72 } |
71 | 73 |
72 bool isOpaque() const override; | 74 bool isOpaque() const override; |
73 | 75 |
74 #if SK_SUPPORT_GPU | 76 #if SK_SUPPORT_GPU |
75 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, | 77 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, |
76 const SkMatrix& viewM, | 78 const SkMatrix& viewM, |
77 const SkMatrix* localMatrix, | 79 const SkMatrix* localMatrix, |
78 SkFilterQuality, | 80 SkFilterQuality, |
79 SkSourceGammaTreatment) const override; | 81 SkSourceGammaTreatment) const override; |
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110 | 112 |
111 private: | 113 private: |
112 SkBitmap fDiffuseMap; | 114 SkBitmap fDiffuseMap; |
113 SkBitmap fNormalMap; | 115 SkBitmap fNormalMap; |
114 | 116 |
115 sk_sp<SkLights> fLights; | 117 sk_sp<SkLights> fLights; |
116 | 118 |
117 SkMatrix fNormLocalMatrix; | 119 SkMatrix fNormLocalMatrix; |
118 SkVector fInvNormRotation; | 120 SkVector fInvNormRotation; |
119 | 121 |
122 sk_sp<SkLightingShader::NormalSource> fNormalSource; | |
123 | |
120 friend class SkLightingShader; | 124 friend class SkLightingShader; |
121 | 125 |
122 typedef SkShader INHERITED; | 126 typedef SkShader INHERITED; |
123 }; | 127 }; |
124 | 128 |
125 //////////////////////////////////////////////////////////////////////////// | 129 //////////////////////////////////////////////////////////////////////////// |
126 | 130 |
127 #if SK_SUPPORT_GPU | 131 #if SK_SUPPORT_GPU |
128 | 132 |
129 #include "GrCoordTransform.h" | 133 #include "GrCoordTransform.h" |
130 #include "GrFragmentProcessor.h" | 134 #include "GrFragmentProcessor.h" |
131 #include "GrInvariantOutput.h" | 135 #include "GrInvariantOutput.h" |
132 #include "GrTextureAccess.h" | 136 #include "GrTextureAccess.h" |
133 #include "glsl/GrGLSLFragmentProcessor.h" | 137 #include "glsl/GrGLSLFragmentProcessor.h" |
134 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 138 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
135 #include "glsl/GrGLSLProgramDataManager.h" | 139 #include "glsl/GrGLSLProgramDataManager.h" |
136 #include "glsl/GrGLSLUniformHandler.h" | 140 #include "glsl/GrGLSLUniformHandler.h" |
137 #include "SkGr.h" | 141 #include "SkGr.h" |
138 #include "SkGrPriv.h" | 142 #include "SkGrPriv.h" |
143 #include "SkBitmapProcShader.h" | |
139 | 144 |
140 class LightingFP : public GrFragmentProcessor { | 145 class LightingFP : public GrFragmentProcessor { |
141 public: | 146 public: |
142 LightingFP(GrTexture* diffuse, GrTexture* normal, const SkMatrix& diffMatrix , | 147 LightingFP(GrTexture* diffuse, const SkMatrix& diffMatrix, const GrTexturePa rams& diffParams, |
143 const SkMatrix& normMatrix, const GrTextureParams& diffParams, | 148 sk_sp<SkLights> lights, sk_sp<GrFragmentProcessor> normalFP) |
144 const GrTextureParams& normParams, sk_sp<SkLights> lights, | |
145 const SkVector& invNormRotation) | |
146 : fDiffDeviceTransform(kLocal_GrCoordSet, diffMatrix, diffuse, diffParam s.filterMode()) | 149 : fDiffDeviceTransform(kLocal_GrCoordSet, diffMatrix, diffuse, diffParam s.filterMode()) |
147 , fNormDeviceTransform(kLocal_GrCoordSet, normMatrix, normal, normParams .filterMode()) | 150 , fDiffuseTextureAccess(diffuse, diffParams) { |
148 , fDiffuseTextureAccess(diffuse, diffParams) | |
149 , fNormalTextureAccess(normal, normParams) | |
150 , fInvNormRotation(invNormRotation) { | |
151 this->addCoordTransform(&fDiffDeviceTransform); | 151 this->addCoordTransform(&fDiffDeviceTransform); |
152 this->addCoordTransform(&fNormDeviceTransform); | |
153 this->addTextureAccess(&fDiffuseTextureAccess); | 152 this->addTextureAccess(&fDiffuseTextureAccess); |
154 this->addTextureAccess(&fNormalTextureAccess); | |
155 | 153 |
156 // fuse all ambient lights into a single one | 154 // fuse all ambient lights into a single one |
157 fAmbientColor.set(0.0f, 0.0f, 0.0f); | 155 fAmbientColor.set(0.0f, 0.0f, 0.0f); |
158 for (int i = 0; i < lights->numLights(); ++i) { | 156 for (int i = 0; i < lights->numLights(); ++i) { |
159 if (SkLights::Light::kAmbient_LightType == lights->light(i).type()) { | 157 if (SkLights::Light::kAmbient_LightType == lights->light(i).type()) { |
160 fAmbientColor += lights->light(i).color(); | 158 fAmbientColor += lights->light(i).color(); |
161 } else { | 159 } else { |
162 // TODO: handle more than one of these | 160 // TODO: handle more than one of these |
163 fLightColor = lights->light(i).color(); | 161 fLightColor = lights->light(i).color(); |
164 fLightDir = lights->light(i).dir(); | 162 fLightDir = lights->light(i).dir(); |
165 } | 163 } |
166 } | 164 } |
167 | 165 |
166 this->registerChildProcessor(std::move(normalFP)); | |
168 this->initClassID<LightingFP>(); | 167 this->initClassID<LightingFP>(); |
169 } | 168 } |
170 | 169 |
171 class LightingGLFP : public GrGLSLFragmentProcessor { | 170 class GLSLLightingFP : public GrGLSLFragmentProcessor { |
172 public: | 171 public: |
173 LightingGLFP() { | 172 GLSLLightingFP() { |
174 fLightDir.fX = 10000.0f; | 173 fLightDir.fX = 10000.0f; |
175 fLightColor.fX = 0.0f; | 174 fLightColor.fX = 0.0f; |
176 fAmbientColor.fX = 0.0f; | 175 fAmbientColor.fX = 0.0f; |
177 fInvNormRotation.set(0.0f, 0.0f); | |
178 } | 176 } |
179 | 177 |
180 void emitCode(EmitArgs& args) override { | 178 void emitCode(EmitArgs& args) override { |
181 | 179 |
182 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 180 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
183 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | 181 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
184 | 182 |
185 // add uniforms | 183 // add uniforms |
186 const char* lightDirUniName = nullptr; | 184 const char* lightDirUniName = nullptr; |
187 fLightDirUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | 185 fLightDirUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
188 kVec3f_GrSLType, kDefault_ GrSLPrecision, | 186 kVec3f_GrSLType, kDefault_ GrSLPrecision, |
189 "LightDir", &lightDirUniNa me); | 187 "LightDir", &lightDirUniNa me); |
190 | 188 |
191 const char* lightColorUniName = nullptr; | 189 const char* lightColorUniName = nullptr; |
192 fLightColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | 190 fLightColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
193 kVec3f_GrSLType, kDefaul t_GrSLPrecision, | 191 kVec3f_GrSLType, kDefaul t_GrSLPrecision, |
194 "LightColor", &lightColo rUniName); | 192 "LightColor", &lightColo rUniName); |
195 | 193 |
196 const char* ambientColorUniName = nullptr; | 194 const char* ambientColorUniName = nullptr; |
197 fAmbientColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag , | 195 fAmbientColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag , |
198 kVec3f_GrSLType, kDefa ult_GrSLPrecision, | 196 kVec3f_GrSLType, kDefa ult_GrSLPrecision, |
199 "AmbientColor", &ambie ntColorUniName); | 197 "AmbientColor", &ambie ntColorUniName); |
200 | 198 |
201 const char* xformUniName = nullptr; | |
202 fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | |
203 kVec2f_GrSLType, kDefault_GrS LPrecision, | |
204 "Xform", &xformUniName); | |
205 | |
206 fragBuilder->codeAppend("vec4 diffuseColor = "); | 199 fragBuilder->codeAppend("vec4 diffuseColor = "); |
207 fragBuilder->appendTextureLookupAndModulate(args.fInputColor, args.f TexSamplers[0], | 200 fragBuilder->appendTextureLookupAndModulate(args.fInputColor, args.f TexSamplers[0], |
208 args.fCoords[0].c_str(), | 201 args.fCoords[0].c_str(), |
209 args.fCoords[0].getType()); | 202 args.fCoords[0].getType()); |
210 fragBuilder->codeAppend(";"); | 203 fragBuilder->codeAppend(";"); |
211 | 204 |
212 fragBuilder->codeAppend("vec4 normalColor = "); | 205 SkString dstNormalName("dstNormal"); |
213 fragBuilder->appendTextureLookup(args.fTexSamplers[1], | 206 this->emitChild(0, nullptr, &dstNormalName, args); |
214 args.fCoords[1].c_str(), | |
215 args.fCoords[1].getType()); | |
216 fragBuilder->codeAppend(";"); | |
217 | 207 |
218 fragBuilder->codeAppend("vec3 normal = normalColor.rgb - vec3(0.5);" ); | 208 fragBuilder->codeAppendf("vec3 normal = %s.xyz;", dstNormalName.c_st r()); |
219 | |
220 fragBuilder->codeAppendf( | |
221 "mat3 m = mat3(%s.x, -%s.y, 0.0, %s.y, %s.x, 0. 0, 0.0, 0.0, 1.0);", | |
222 xformUniName, xformUniName, xformUniName, xform UniName); | |
223 | |
224 // TODO: inverse map the light direction vectors in the vertex shade r rather than | |
225 // transforming all the normals here! | |
226 fragBuilder->codeAppend("normal = normalize(m*normal);"); | |
227 | |
228 fragBuilder->codeAppendf("float NdotL = clamp(dot(normal, %s), 0.0, 1.0);", | 209 fragBuilder->codeAppendf("float NdotL = clamp(dot(normal, %s), 0.0, 1.0);", |
229 lightDirUniName); | 210 lightDirUniName); |
230 // diffuse light | 211 // diffuse light |
231 fragBuilder->codeAppendf("vec3 result = %s*diffuseColor.rgb*NdotL;", lightColorUniName); | 212 fragBuilder->codeAppendf("vec3 result = %s*diffuseColor.rgb*NdotL;", lightColorUniName); |
232 // ambient light | 213 // ambient light |
233 fragBuilder->codeAppendf("result += %s;", ambientColorUniName); | 214 fragBuilder->codeAppendf("result += %s;", ambientColorUniName); |
234 fragBuilder->codeAppendf("%s = vec4(result.rgb, diffuseColor.a);", a rgs.fOutputColor); | 215 fragBuilder->codeAppendf("%s = vec4(result.rgb, diffuseColor.a);", a rgs.fOutputColor); |
235 } | 216 } |
236 | 217 |
237 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, | 218 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, |
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255 if (lightColor != fLightColor) { | 236 if (lightColor != fLightColor) { |
256 pdman.set3fv(fLightColorUni, 1, &lightColor.fX); | 237 pdman.set3fv(fLightColorUni, 1, &lightColor.fX); |
257 fLightColor = lightColor; | 238 fLightColor = lightColor; |
258 } | 239 } |
259 | 240 |
260 const SkColor3f& ambientColor = lightingFP.ambientColor(); | 241 const SkColor3f& ambientColor = lightingFP.ambientColor(); |
261 if (ambientColor != fAmbientColor) { | 242 if (ambientColor != fAmbientColor) { |
262 pdman.set3fv(fAmbientColorUni, 1, &ambientColor.fX); | 243 pdman.set3fv(fAmbientColorUni, 1, &ambientColor.fX); |
263 fAmbientColor = ambientColor; | 244 fAmbientColor = ambientColor; |
264 } | 245 } |
265 | |
266 const SkVector& invNormRotation = lightingFP.invNormRotation(); | |
267 if (invNormRotation != fInvNormRotation) { | |
268 pdman.set2fv(fXformUni, 1, &invNormRotation.fX); | |
269 fInvNormRotation = invNormRotation; | |
270 } | |
271 } | 246 } |
272 | 247 |
273 private: | 248 private: |
274 SkVector3 fLightDir; | 249 SkVector3 fLightDir; |
275 GrGLSLProgramDataManager::UniformHandle fLightDirUni; | 250 GrGLSLProgramDataManager::UniformHandle fLightDirUni; |
276 | 251 |
277 SkColor3f fLightColor; | 252 SkColor3f fLightColor; |
278 GrGLSLProgramDataManager::UniformHandle fLightColorUni; | 253 GrGLSLProgramDataManager::UniformHandle fLightColorUni; |
279 | 254 |
280 SkColor3f fAmbientColor; | 255 SkColor3f fAmbientColor; |
281 GrGLSLProgramDataManager::UniformHandle fAmbientColorUni; | 256 GrGLSLProgramDataManager::UniformHandle fAmbientColorUni; |
282 | |
283 SkVector fInvNormRotation; | |
284 GrGLSLProgramDataManager::UniformHandle fXformUni; | |
285 }; | 257 }; |
286 | 258 |
287 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { | 259 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { |
288 LightingGLFP::GenKey(*this, caps, b); | 260 GLSLLightingFP::GenKey(*this, caps, b); |
289 } | 261 } |
290 | 262 |
291 const char* name() const override { return "LightingFP"; } | 263 const char* name() const override { return "LightingFP"; } |
292 | 264 |
293 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { | 265 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
294 inout->mulByUnknownFourComponents(); | 266 inout->mulByUnknownFourComponents(); |
295 } | 267 } |
296 | 268 |
297 const SkVector3& lightDir() const { return fLightDir; } | 269 const SkVector3& lightDir() const { return fLightDir; } |
298 const SkColor3f& lightColor() const { return fLightColor; } | 270 const SkColor3f& lightColor() const { return fLightColor; } |
299 const SkColor3f& ambientColor() const { return fAmbientColor; } | 271 const SkColor3f& ambientColor() const { return fAmbientColor; } |
300 const SkVector& invNormRotation() const { return fInvNormRotation; } | |
301 | 272 |
302 private: | 273 private: |
303 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new LightingGLFP; } | 274 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLLightingFP; } |
304 | 275 |
305 bool onIsEqual(const GrFragmentProcessor& proc) const override { | 276 bool onIsEqual(const GrFragmentProcessor& proc) const override { |
306 const LightingFP& lightingFP = proc.cast<LightingFP>(); | 277 const LightingFP& lightingFP = proc.cast<LightingFP>(); |
307 return fDiffDeviceTransform == lightingFP.fDiffDeviceTransform && | 278 return fDiffDeviceTransform == lightingFP.fDiffDeviceTransform && |
308 fNormDeviceTransform == lightingFP.fNormDeviceTransform && | |
309 fDiffuseTextureAccess == lightingFP.fDiffuseTextureAccess && | 279 fDiffuseTextureAccess == lightingFP.fDiffuseTextureAccess && |
310 fNormalTextureAccess == lightingFP.fNormalTextureAccess && | |
311 fLightDir == lightingFP.fLightDir && | 280 fLightDir == lightingFP.fLightDir && |
312 fLightColor == lightingFP.fLightColor && | 281 fLightColor == lightingFP.fLightColor && |
313 fAmbientColor == lightingFP.fAmbientColor && | 282 fAmbientColor == lightingFP.fAmbientColor; |
314 fInvNormRotation == lightingFP.fInvNormRotation; | |
315 } | 283 } |
316 | 284 |
317 GrCoordTransform fDiffDeviceTransform; | 285 GrCoordTransform fDiffDeviceTransform; |
318 GrCoordTransform fNormDeviceTransform; | |
319 GrTextureAccess fDiffuseTextureAccess; | 286 GrTextureAccess fDiffuseTextureAccess; |
320 GrTextureAccess fNormalTextureAccess; | |
321 SkVector3 fLightDir; | 287 SkVector3 fLightDir; |
322 SkColor3f fLightColor; | 288 SkColor3f fLightColor; |
323 SkColor3f fAmbientColor; | 289 SkColor3f fAmbientColor; |
324 | |
325 SkVector fInvNormRotation; | |
326 }; | 290 }; |
327 | 291 |
328 //////////////////////////////////////////////////////////////////////////// | 292 //////////////////////////////////////////////////////////////////////////// |
329 | 293 |
330 static bool make_mat(const SkBitmap& bm, | 294 static bool make_mat(const SkBitmap& bm, |
331 const SkMatrix& localMatrix1, | 295 const SkMatrix& localMatrix1, |
332 const SkMatrix* localMatrix2, | 296 const SkMatrix* localMatrix2, |
333 SkMatrix* result) { | 297 SkMatrix* result) { |
334 | 298 |
335 result->setIDiv(bm.width(), bm.height()); | 299 result->setIDiv(bm.width(), bm.height()); |
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350 return true; | 314 return true; |
351 } | 315 } |
352 | 316 |
353 sk_sp<GrFragmentProcessor> SkLightingShaderImpl::asFragmentProcessor( | 317 sk_sp<GrFragmentProcessor> SkLightingShaderImpl::asFragmentProcessor( |
354 GrContext* context, | 318 GrContext* context, |
355 const SkMatrix& viewM, | 319 const SkMatrix& viewM, |
356 const SkMatrix* localMatrix , | 320 const SkMatrix* localMatrix , |
357 SkFilterQuality filterQuali ty, | 321 SkFilterQuality filterQuali ty, |
358 SkSourceGammaTreatment gamm aTreatment) const { | 322 SkSourceGammaTreatment gamm aTreatment) const { |
359 // we assume diffuse and normal maps have same width and height | 323 // we assume diffuse and normal maps have same width and height |
360 // TODO: support different sizes | 324 // TODO: support different sizes, will be addressed when diffuse maps are fa ctored out of |
325 // SkLightingShader in a future CL | |
361 SkASSERT(fDiffuseMap.width() == fNormalMap.width() && | 326 SkASSERT(fDiffuseMap.width() == fNormalMap.width() && |
362 fDiffuseMap.height() == fNormalMap.height()); | 327 fDiffuseMap.height() == fNormalMap.height()); |
363 SkMatrix diffM, normM; | 328 SkMatrix diffM; |
364 | 329 |
365 if (!make_mat(fDiffuseMap, this->getLocalMatrix(), localMatrix, &diffM)) { | 330 if (!make_mat(fDiffuseMap, this->getLocalMatrix(), localMatrix, &diffM)) { |
366 return nullptr; | 331 return nullptr; |
367 } | 332 } |
368 | 333 |
369 if (!make_mat(fNormalMap, fNormLocalMatrix, localMatrix, &normM)) { | |
370 return nullptr; | |
371 } | |
372 | |
373 bool doBicubic; | 334 bool doBicubic; |
374 GrTextureParams::FilterMode diffFilterMode = GrSkFilterQualityToGrFilterMode ( | 335 GrTextureParams::FilterMode diffFilterMode = GrSkFilterQualityToGrFilterMode ( |
375 SkTMin(filterQuality, kMedium_SkFilterQu ality), | 336 SkTMin(filterQuality, kMediu m_SkFilterQuality), |
376 viewM, | 337 viewM, |
377 this->getLocalMatrix(), | 338 this->getLocalMatrix(), |
378 &doBicubic); | 339 &doBicubic); |
379 SkASSERT(!doBicubic); | |
380 | |
381 GrTextureParams::FilterMode normFilterMode = GrSkFilterQualityToGrFilterMode ( | |
382 SkTMin(filterQuality, kMedium_SkFilterQu ality), | |
383 viewM, | |
384 fNormLocalMatrix, | |
385 &doBicubic); | |
386 SkASSERT(!doBicubic); | 340 SkASSERT(!doBicubic); |
387 | 341 |
388 // TODO: support other tile modes | 342 // TODO: support other tile modes |
389 GrTextureParams diffParams(kClamp_TileMode, diffFilterMode); | 343 GrTextureParams diffParams(kClamp_TileMode, diffFilterMode); |
390 SkAutoTUnref<GrTexture> diffuseTexture(GrRefCachedBitmapTexture(context, | 344 SkAutoTUnref<GrTexture> diffuseTexture(GrRefCachedBitmapTexture(context, fDi ffuseMap, |
391 fDiffuseMap, diffParams, | 345 diffParams, gammaTreatment)); |
392 gammaTreatme nt)); | |
393 if (!diffuseTexture) { | 346 if (!diffuseTexture) { |
394 SkErrorInternals::SetError(kInternalError_SkError, "Couldn't convert bit map to texture."); | 347 SkErrorInternals::SetError(kInternalError_SkError, "Couldn't convert bit map to texture."); |
395 return nullptr; | 348 return nullptr; |
396 } | 349 } |
397 | 350 |
398 GrTextureParams normParams(kClamp_TileMode, normFilterMode); | 351 sk_sp<GrFragmentProcessor> normalFP( |
399 SkAutoTUnref<GrTexture> normalTexture(GrRefCachedBitmapTexture(context, | 352 fNormalSource->asFragmentProcessor(context, viewM, localMatrix, filt erQuality, |
400 fNormalMap, n ormParams, | 353 gammaTreatment)); |
401 gammaTreatmen t)); | 354 sk_sp<GrFragmentProcessor> inner ( |
402 if (!normalTexture) { | 355 new LightingFP(diffuseTexture, diffM, diffParams, fLights, std::move (normalFP))); |
403 SkErrorInternals::SetError(kInternalError_SkError, "Couldn't convert bit map to texture."); | |
404 return nullptr; | |
405 } | |
406 | 356 |
407 sk_sp<GrFragmentProcessor> inner ( | |
408 new LightingFP(diffuseTexture, normalTexture, diffM, normM, diffParams, normParams, fLights, | |
409 fInvNormRotation)); | |
410 return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner)); | 357 return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner)); |
411 } | 358 } |
412 | 359 |
413 #endif | 360 #endif |
414 | 361 |
415 //////////////////////////////////////////////////////////////////////////// | 362 //////////////////////////////////////////////////////////////////////////// |
416 | 363 |
417 bool SkLightingShaderImpl::isOpaque() const { | 364 bool SkLightingShaderImpl::isOpaque() const { |
418 return fDiffuseMap.isOpaque(); | 365 return fDiffuseMap.isOpaque(); |
419 } | 366 } |
420 | 367 |
421 SkLightingShaderImpl::LightingShaderContext::LightingShaderContext(const SkLight ingShaderImpl& shader, | 368 SkLightingShaderImpl::LightingShaderContext::LightingShaderContext( |
422 const Context Rec& rec, | 369 const SkLighting ShaderImpl& shader, |
423 SkBitmapProcS tate* diffuseState, | 370 const ContextRec & rec, |
424 SkBitmapProcS tate* normalState) | 371 SkBitmapProcStat e* diffuseState, |
372 SkBitmapProcStat e* normalState) | |
425 : INHERITED(shader, rec) | 373 : INHERITED(shader, rec) |
426 , fDiffuseState(diffuseState) | 374 , fDiffuseState(diffuseState) |
427 , fNormalState(normalState) | 375 , fNormalState(normalState) { |
428 { | |
429 const SkPixmap& pixmap = fDiffuseState->fPixmap; | 376 const SkPixmap& pixmap = fDiffuseState->fPixmap; |
430 bool isOpaque = pixmap.isOpaque(); | 377 bool isOpaque = pixmap.isOpaque(); |
431 | 378 |
432 // update fFlags | 379 // update fFlags |
433 uint32_t flags = 0; | 380 uint32_t flags = 0; |
434 if (isOpaque && (255 == this->getPaintAlpha())) { | 381 if (isOpaque && (255 == this->getPaintAlpha())) { |
435 flags |= kOpaqueAlpha_Flag; | 382 flags |= kOpaqueAlpha_Flag; |
436 } | 383 } |
437 | 384 |
438 fFlags = flags; | 385 fFlags = flags; |
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608 } | 555 } |
609 } | 556 } |
610 | 557 |
611 sk_sp<SkLights> lights(builder.finish()); | 558 sk_sp<SkLights> lights(builder.finish()); |
612 | 559 |
613 SkVector invNormRotation = {1,0}; | 560 SkVector invNormRotation = {1,0}; |
614 if (!buf.isVersionLT(SkReadBuffer::kLightingShaderWritesInvNormRotation)) { | 561 if (!buf.isVersionLT(SkReadBuffer::kLightingShaderWritesInvNormRotation)) { |
615 invNormRotation = buf.readPoint(); | 562 invNormRotation = buf.readPoint(); |
616 } | 563 } |
617 | 564 |
565 sk_sp<SkLightingShader::NormalSource> normalSource( | |
dvonbeck
2016/06/10 18:31:21
FLATTENABLE: Reading NormalSource from bytestream
| |
566 buf.readFlattenable<SkLightingShader::NormalSource>()); | |
567 | |
618 return sk_make_sp<SkLightingShaderImpl>(diffuse, normal, std::move(lights), invNormRotation, | 568 return sk_make_sp<SkLightingShaderImpl>(diffuse, normal, std::move(lights), invNormRotation, |
619 &diffLocalM, &normLocalM); | 569 &diffLocalM, &normLocalM, std::move( normalSource)); |
620 } | 570 } |
621 | 571 |
622 void SkLightingShaderImpl::flatten(SkWriteBuffer& buf) const { | 572 void SkLightingShaderImpl::flatten(SkWriteBuffer& buf) const { |
623 this->INHERITED::flatten(buf); | 573 this->INHERITED::flatten(buf); |
624 | 574 |
625 bool hasNormLocalM = !fNormLocalMatrix.isIdentity(); | 575 bool hasNormLocalM = !fNormLocalMatrix.isIdentity(); |
626 buf.writeBool(hasNormLocalM); | 576 buf.writeBool(hasNormLocalM); |
627 if (hasNormLocalM) { | 577 if (hasNormLocalM) { |
628 buf.writeMatrix(fNormLocalMatrix); | 578 buf.writeMatrix(fNormLocalMatrix); |
629 } | 579 } |
630 | 580 |
631 buf.writeBitmap(fDiffuseMap); | 581 buf.writeBitmap(fDiffuseMap); |
632 buf.writeBitmap(fNormalMap); | 582 buf.writeBitmap(fNormalMap); |
633 | 583 |
634 buf.writeInt(fLights->numLights()); | 584 buf.writeInt(fLights->numLights()); |
635 for (int l = 0; l < fLights->numLights(); ++l) { | 585 for (int l = 0; l < fLights->numLights(); ++l) { |
636 const SkLights::Light& light = fLights->light(l); | 586 const SkLights::Light& light = fLights->light(l); |
637 | 587 |
638 bool isAmbient = SkLights::Light::kAmbient_LightType == light.type(); | 588 bool isAmbient = SkLights::Light::kAmbient_LightType == light.type(); |
639 | 589 |
640 buf.writeBool(isAmbient); | 590 buf.writeBool(isAmbient); |
641 buf.writeScalarArray(&light.color().fX, 3); | 591 buf.writeScalarArray(&light.color().fX, 3); |
642 if (!isAmbient) { | 592 if (!isAmbient) { |
643 buf.writeScalarArray(&light.dir().fX, 3); | 593 buf.writeScalarArray(&light.dir().fX, 3); |
644 } | 594 } |
645 } | 595 } |
646 buf.writePoint(fInvNormRotation); | 596 buf.writePoint(fInvNormRotation); |
597 | |
598 buf.writeFlattenable(fNormalSource.get()); | |
dvonbeck
2016/06/10 18:31:21
FLATTENABLE: Writing NormalSource into buffer here
| |
647 } | 599 } |
648 | 600 |
649 bool SkLightingShaderImpl::computeNormTotalInverse(const ContextRec& rec, | 601 bool SkLightingShaderImpl::computeNormTotalInverse(const ContextRec& rec, |
650 SkMatrix* normTotalInverse) c onst { | 602 SkMatrix* normTotalInverse) c onst { |
651 SkMatrix total; | 603 SkMatrix total; |
652 total.setConcat(*rec.fMatrix, fNormLocalMatrix); | 604 total.setConcat(*rec.fMatrix, fNormLocalMatrix); |
653 | 605 |
654 const SkMatrix* m = &total; | 606 const SkMatrix* m = &total; |
655 if (rec.fLocalMatrix) { | 607 if (rec.fLocalMatrix) { |
656 total.setConcat(*m, *rec.fLocalMatrix); | 608 total.setConcat(*m, *rec.fLocalMatrix); |
(...skipping 20 matching lines...) Expand all Loading... | |
677 | 629 |
678 void* diffuseStateStorage = (char*)storage + sizeof(LightingShaderContext); | 630 void* diffuseStateStorage = (char*)storage + sizeof(LightingShaderContext); |
679 SkBitmapProcState* diffuseState = new (diffuseStateStorage) SkBitmapProcStat e(fDiffuseMap, | 631 SkBitmapProcState* diffuseState = new (diffuseStateStorage) SkBitmapProcStat e(fDiffuseMap, |
680 SkShader::kClamp_TileMode, SkShade r::kClamp_TileMode); | 632 SkShader::kClamp_TileMode, SkShade r::kClamp_TileMode); |
681 SkASSERT(diffuseState); | 633 SkASSERT(diffuseState); |
682 if (!diffuseState->setup(diffTotalInv, *rec.fPaint)) { | 634 if (!diffuseState->setup(diffTotalInv, *rec.fPaint)) { |
683 diffuseState->~SkBitmapProcState(); | 635 diffuseState->~SkBitmapProcState(); |
684 return nullptr; | 636 return nullptr; |
685 } | 637 } |
686 | 638 |
687 void* normalStateStorage = (char*)storage + sizeof(LightingShaderContext) + sizeof(SkBitmapProcState); | 639 void* normalStateStorage = (char*)storage + |
640 sizeof(LightingShaderContext) + | |
641 sizeof(SkBitmapProcState); | |
688 SkBitmapProcState* normalState = new (normalStateStorage) SkBitmapProcState( fNormalMap, | 642 SkBitmapProcState* normalState = new (normalStateStorage) SkBitmapProcState( fNormalMap, |
689 SkShader::kClamp_TileMode, SkShader: :kClamp_TileMode); | 643 SkShader::kClamp_TileMode, SkShader: :kClamp_TileMode); |
690 SkASSERT(normalState); | 644 SkASSERT(normalState); |
691 if (!normalState->setup(normTotalInv, *rec.fPaint)) { | 645 if (!normalState->setup(normTotalInv, *rec.fPaint)) { |
692 diffuseState->~SkBitmapProcState(); | 646 diffuseState->~SkBitmapProcState(); |
693 normalState->~SkBitmapProcState(); | 647 normalState->~SkBitmapProcState(); |
694 return nullptr; | 648 return nullptr; |
695 } | 649 } |
696 | 650 |
697 return new (storage) LightingShaderContext(*this, rec, diffuseState, normalS tate); | 651 return new (storage) LightingShaderContext(*this, rec, diffuseState, normalS tate); |
698 } | 652 } |
699 | 653 |
700 /////////////////////////////////////////////////////////////////////////////// | 654 /////////////////////////////////////////////////////////////////////////////// |
701 | 655 |
702 static bool bitmap_is_too_big(const SkBitmap& bm) { | |
703 // SkBitmapProcShader stores bitmap coordinates in a 16bit buffer, as it | |
704 // communicates between its matrix-proc and its sampler-proc. Until we can | |
705 // widen that, we have to reject bitmaps that are larger. | |
706 // | |
707 static const int kMaxSize = 65535; | |
708 | |
709 return bm.width() > kMaxSize || bm.height() > kMaxSize; | |
710 } | |
711 | |
712 sk_sp<SkShader> SkLightingShader::Make(const SkBitmap& diffuse, const SkBitmap& normal, | 656 sk_sp<SkShader> SkLightingShader::Make(const SkBitmap& diffuse, const SkBitmap& normal, |
713 sk_sp<SkLights> lights, | 657 sk_sp<SkLights> lights, |
714 const SkVector& invNormRotation, | 658 const SkVector& invNormRotation, |
715 const SkMatrix* diffLocalM, const SkMatri x* normLocalM) { | 659 const SkMatrix* diffLocalM, const SkMatri x* normLocalM) { |
716 if (diffuse.isNull() || bitmap_is_too_big(diffuse) || | 660 if (diffuse.isNull() || SkBitmapProcShader::bitmapIsTooBig(diffuse) || |
717 normal.isNull() || bitmap_is_too_big(normal) || | 661 normal.isNull() || SkBitmapProcShader::bitmapIsTooBig(normal) || |
718 diffuse.width() != normal.width() || | 662 diffuse.width() != normal.width() || |
719 diffuse.height() != normal.height()) { | 663 diffuse.height() != normal.height()) { |
720 return nullptr; | 664 return nullptr; |
721 } | 665 } |
722 | |
723 SkASSERT(SkScalarNearlyEqual(invNormRotation.lengthSqd(), SK_Scalar1)); | 666 SkASSERT(SkScalarNearlyEqual(invNormRotation.lengthSqd(), SK_Scalar1)); |
724 | 667 |
668 sk_sp<SkLightingShader::NormalSource> normalSource = | |
669 SkLightingShader::NormalMapSource::Make(normal, invNormRotation, nor mLocalM); | |
670 | |
725 return sk_make_sp<SkLightingShaderImpl>(diffuse, normal, std::move(lights), | 671 return sk_make_sp<SkLightingShaderImpl>(diffuse, normal, std::move(lights), |
726 invNormRotation, diffLocalM, normLoc alM); | 672 invNormRotation, diffLocalM, normLocalM, std::move(normalSource)); |
727 } | 673 } |
728 | 674 |
729 /////////////////////////////////////////////////////////////////////////////// | 675 /////////////////////////////////////////////////////////////////////////////// |
730 | 676 |
731 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) | 677 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) |
732 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) | 678 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) |
733 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 679 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
734 | 680 |
735 /////////////////////////////////////////////////////////////////////////////// | 681 /////////////////////////////////////////////////////////////////////////////// |
OLD | NEW |