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Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 2043393002: Refactoring of GPU NormalMap handling out into its own class (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Refactoring, style fixes Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkBitmapProcShader_DEFINED 8 #ifndef SkBitmapProcShader_DEFINED
9 #define SkBitmapProcShader_DEFINED 9 #define SkBitmapProcShader_DEFINED
10 10
11 #include "SkShader.h" 11 #include "SkShader.h"
12 #include "SkSmallAllocator.h" 12 #include "SkSmallAllocator.h"
13 13
14 struct SkBitmapProcState; 14 struct SkBitmapProcState;
15 class SkBitmapProvider; 15 class SkBitmapProvider;
16 16
17 class SkBitmapProcShader : public SkShader { 17 class SkBitmapProcShader : public SkShader {
18 public: 18 public:
19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, 19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty,
20 const SkMatrix* localMatrix = nullptr); 20 const SkMatrix* localMatrix = nullptr);
21 21
22 bool isOpaque() const override; 22 bool isOpaque() const override;
23 23
24 static bool bitmapIsTooBig(const SkBitmap&);
reed1 2016/06/10 19:15:23 1. Needs a comment explaining what the criteria of
dvonbeck 2016/06/10 21:00:16 Done.
25
24 SK_TO_STRING_OVERRIDE() 26 SK_TO_STRING_OVERRIDE()
25 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) 27 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
26 28
27 #if SK_SUPPORT_GPU 29 #if SK_SUPPORT_GPU
28 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, const SkMatrix& v iewM, 30 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, const SkMatrix& v iewM,
29 const SkMatrix*, SkFilterQual ity, 31 const SkMatrix*, SkFilterQual ity,
30 SkSourceGammaTreatment) const override; 32 SkSourceGammaTreatment) const override;
31 #endif 33 #endif
32 34
33 protected: 35 protected:
(...skipping 25 matching lines...) Expand all
59 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not 61 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not
60 // yet found a situation where the size below isn't big enough. 62 // yet found a situation where the size below isn't big enough.
61 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator; 63 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator;
62 64
63 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive 65 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive
64 // the SkShader. 66 // the SkShader.
65 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh ader::TileMode, 67 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh ader::TileMode,
66 const SkMatrix* localMatrix, SkTBlitterAlloca tor* alloc); 68 const SkMatrix* localMatrix, SkTBlitterAlloca tor* alloc);
67 69
68 #endif 70 #endif
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