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Side by Side Diff: ash/wm/window_cycle_controller.h

Issue 2042913002: Converts MruWindowTracker to work with common types (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: not equal Created 4 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_WINDOW_CYCLE_CONTROLLER_H_ 5 #ifndef ASH_WM_WINDOW_CYCLE_CONTROLLER_H_
6 #define ASH_WM_WINDOW_CYCLE_CONTROLLER_H_ 6 #define ASH_WM_WINDOW_CYCLE_CONTROLLER_H_
7 7
8 #include <memory> 8 #include <memory>
9 9
10 #include "ash/ash_export.h" 10 #include "ash/ash_export.h"
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "base/time/time.h" 12 #include "base/time/time.h"
13 13
14 namespace ui { 14 namespace ui {
15 class EventHandler; 15 class EventHandler;
16 } 16 }
17 17
18 namespace aura {
19 class Window;
20 } // namespace aura
21
22 namespace ash { 18 namespace ash {
23 19
24 class WindowCycleList; 20 class WindowCycleList;
21 class WmWindow;
25 22
26 // Controls cycling through windows with the keyboard via alt-tab. 23 // Controls cycling through windows with the keyboard via alt-tab.
27 // Windows are sorted primarily by most recently used, and then by screen order. 24 // Windows are sorted primarily by most recently used, and then by screen order.
28 // We activate windows as you cycle through them, so the order on the screen 25 // We activate windows as you cycle through them, so the order on the screen
29 // may change during the gesture, but the most recently used list isn't updated 26 // may change during the gesture, but the most recently used list isn't updated
30 // until the cycling ends. Thus we maintain the state of the windows 27 // until the cycling ends. Thus we maintain the state of the windows
31 // at the beginning of the gesture so you can cycle through in a consistent 28 // at the beginning of the gesture so you can cycle through in a consistent
32 // order. 29 // order.
33 class ASH_EXPORT WindowCycleController { 30 class ASH_EXPORT WindowCycleController {
34 public: 31 public:
(...skipping 28 matching lines...) Expand all
63 } 60 }
64 61
65 private: 62 private:
66 // Cycles to the next or previous window based on |direction|. 63 // Cycles to the next or previous window based on |direction|.
67 void Step(Direction direction); 64 void Step(Direction direction);
68 65
69 std::unique_ptr<WindowCycleList> window_cycle_list_; 66 std::unique_ptr<WindowCycleList> window_cycle_list_;
70 67
71 // Tracks what Window was active when starting to cycle and used to determine 68 // Tracks what Window was active when starting to cycle and used to determine
72 // if the active Window changed in when ending cycling. 69 // if the active Window changed in when ending cycling.
73 aura::Window* active_window_before_window_cycle_ = nullptr; 70 WmWindow* active_window_before_window_cycle_ = nullptr;
74 71
75 // Event handler to watch for release of alt key. 72 // Event handler to watch for release of alt key.
76 std::unique_ptr<ui::EventHandler> event_handler_; 73 std::unique_ptr<ui::EventHandler> event_handler_;
77 74
78 base::Time cycle_start_time_; 75 base::Time cycle_start_time_;
79 76
80 DISALLOW_COPY_AND_ASSIGN(WindowCycleController); 77 DISALLOW_COPY_AND_ASSIGN(WindowCycleController);
81 }; 78 };
82 79
83 } // namespace ash 80 } // namespace ash
84 81
85 #endif // ASH_WM_WINDOW_CYCLE_CONTROLLER_H_ 82 #endif // ASH_WM_WINDOW_CYCLE_CONTROLLER_H_
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