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Issue 2042713002: CC Animation: Activate/deactivate ElementAnimations on Layer addition/removal. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/animation/element_animations.h" 5 #include "cc/animation/element_animations.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 10
(...skipping 71 matching lines...) Expand 10 before | Expand all | Expand 10 after
82 set_has_element_in_pending_list(false); 82 set_has_element_in_pending_list(false);
83 83
84 animation_host_->DidDeactivateElementAnimations(this); 84 animation_host_->DidDeactivateElementAnimations(this);
85 UpdateActivation(FORCE_ACTIVATION); 85 UpdateActivation(FORCE_ACTIVATION);
86 } 86 }
87 87
88 void ElementAnimations::ElementRegistered(ElementId element_id, 88 void ElementAnimations::ElementRegistered(ElementId element_id,
89 ElementListType list_type) { 89 ElementListType list_type) {
90 DCHECK_EQ(element_id_, element_id); 90 DCHECK_EQ(element_id_, element_id);
91 91
92 if (!has_element_in_any_list())
93 UpdateActivation(FORCE_ACTIVATION);
94
92 if (list_type == ElementListType::ACTIVE) 95 if (list_type == ElementListType::ACTIVE)
93 set_has_element_in_active_list(true); 96 set_has_element_in_active_list(true);
94 else 97 else
95 set_has_element_in_pending_list(true); 98 set_has_element_in_pending_list(true);
96 } 99 }
97 100
98 void ElementAnimations::ElementUnregistered(ElementId element_id, 101 void ElementAnimations::ElementUnregistered(ElementId element_id,
99 ElementListType list_type) { 102 ElementListType list_type) {
100 DCHECK_EQ(this->element_id(), element_id); 103 DCHECK_EQ(this->element_id(), element_id);
101 if (list_type == ElementListType::ACTIVE) 104 if (list_type == ElementListType::ACTIVE)
102 set_has_element_in_active_list(false); 105 set_has_element_in_active_list(false);
103 else 106 else
104 set_has_element_in_pending_list(false); 107 set_has_element_in_pending_list(false);
108
109 if (!has_element_in_any_list())
110 animation_host_->DidDeactivateElementAnimations(this);
105 } 111 }
106 112
107 void ElementAnimations::AddPlayer(AnimationPlayer* player) { 113 void ElementAnimations::AddPlayer(AnimationPlayer* player) {
108 players_list_->Append(player); 114 players_list_->Append(player);
109 } 115 }
110 116
111 void ElementAnimations::RemovePlayer(AnimationPlayer* player) { 117 void ElementAnimations::RemovePlayer(AnimationPlayer* player) {
112 for (PlayersListNode* node = players_list_->head(); 118 for (PlayersListNode* node = players_list_->head();
113 node != players_list_->end(); node = node->next()) { 119 node != players_list_->end(); node = node->next()) {
114 if (node->value() == player) { 120 if (node->value() == player) {
(...skipping 1315 matching lines...) Expand 10 before | Expand all | Expand 10 after
1430 if (animation_host()) { 1436 if (animation_host()) {
1431 DCHECK(animation_host()->mutator_host_client()); 1437 DCHECK(animation_host()->mutator_host_client());
1432 return animation_host()->mutator_host_client()->GetScrollOffsetForAnimation( 1438 return animation_host()->mutator_host_client()->GetScrollOffsetForAnimation(
1433 element_id()); 1439 element_id());
1434 } 1440 }
1435 1441
1436 return gfx::ScrollOffset(); 1442 return gfx::ScrollOffset();
1437 } 1443 }
1438 1444
1439 } // namespace cc 1445 } // namespace cc
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