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1 # base::Callback<> and base::Bind() | |
2 | |
3 ## Introduction | |
4 | |
5 The templated `Callback<>` class is a generalized function object. Together with | |
6 the `Bind()` function in base/bind.h, they provide a type-safe method for | |
7 performing partial application of functions. | |
8 | |
9 Partial application (or "currying") is the process of binding a subset of a | |
10 function's arguments to produce another function that takes fewer arguments. | |
11 This can be used to pass around a unit of delayed execution, much like lexical | |
12 closures are used in other languages. For example, it is used in Chromium code | |
13 to schedule tasks on different MessageLoops. | |
14 | |
15 A callback with no unbound input parameters (`Callback<void()>`) is called a | |
16 `Closure`. Note that this is NOT the same as what other languages refer to as a | |
17 closure -- it does not retain a reference to its enclosing environment. | |
18 | |
19 ### OneShotCallback<> and RepeatingCallback<> | |
20 | |
21 `OneShotCallback<>` and `RepeatingCallback<>` are next gen callback classes, | |
22 which are under development. | |
23 | |
24 `OneShotCallback<>` is created by `BindOneShot()`, that is a restricted variant | |
25 of `Callback<>` that is a move-only type and can run only once. It can handle | |
26 movable types better as its bound parameter, and has clearer lifetime. Thus, | |
27 thread hopping and result handning of an asynchronous operation are a good fit | |
28 for it. | |
29 | |
30 `RepeatingCallback<>` is created by `BindRepeating()`, that is a loose variant. | |
31 Its internal storage is ref-counted and `RepeatingCallback<>` itself is a | |
32 copyable type. It can run more than once. So, it's suitable for event handlers | |
33 that may happen more than once. It's discouraged to use this for a thread hop, | |
34 since you cannot predict on which thread the callback object is destroyed. | |
35 | |
36 `RepeatingCallback<>` is convertible to `OneShotCallback<>` by the implicit | |
37 conversion. | |
38 | |
39 `Callback<>` is an alias of `RepeatingCallback<>` and `Bind()` is an alias of | |
40 `BindRepeating()` for a historical reason. | |
41 | |
42 ### Memory management and passing | |
43 | |
44 The `RepeatingCallback` objects should be passed by const-reference or by value, | |
45 and stored by copy or by move. The `OneShotCallback` object should be passed by | |
46 value and stored by move. They internally store their state via a refcounted | |
47 class and thus do not need to be deleted. | |
48 | |
49 ## Quick reference for basic usage | |
50 | |
51 ### Binding a bare function | |
52 | |
53 ```cpp | |
54 int Return5() { return 5; } | |
55 Callback<int()> func_cb = Bind(&Return5); | |
56 LOG(INFO) << func_cb.Run(); // Prints 5. | |
57 | |
58 OneShotCallback<int()> func_cb2 = BindOneShot(&Return5); | |
59 LOG(INFO) << std::move(func_cb2).Run(); // Prints 5. | |
vabr (Chromium)
2016/08/24 11:44:06
func_cb2 is neither stored nor passed here (it is
tzik
2016/08/30 11:31:41
Since func_cb2 is a variant of Callback that can b
| |
60 ``` | |
61 | |
62 ### Binding a captureless lambda | |
63 | |
64 ```cpp | |
65 Callback<int()> lambda_cb = Bind([] { return 4; }); | |
66 LOG(INFO) << lambda_cb.Run(); // Print 4. | |
67 | |
68 OneShotCallback<int()> lambda_cb2 = BindOneShot([] { return 3; }); | |
69 LOG(INFO) << std::move(lambda_cb2).Run(); // Print 3. | |
70 | |
71 ``` | |
72 | |
73 ### Binding a class method | |
74 | |
75 The first argument to bind is the member function to call, the second is | |
76 the object on which to call it. | |
77 | |
78 ```cpp | |
79 class Ref : public RefCountedThreadSafe<Ref> { | |
80 public: | |
81 int Foo() { return 3; } | |
82 }; | |
83 | |
84 scoped_refptr<Ref> ref = new Ref(); | |
85 Callback<void()> ref_cb = Bind(&Ref::Foo, ref); | |
86 LOG(INFO) << ref_cb.Run(); // Prints out 3. | |
87 ``` | |
88 | |
89 By default the object must support RefCounted or you will get a compiler | |
90 error. If you're passing between threads, be sure it's RefCountedThreadSafe! | |
91 See "Advanced binding of member functions" below if you don't want to use | |
92 reference counting. | |
93 | |
94 ### Running a Callback | |
95 | |
96 Callbacks can be run with their "Run" method, which has the same signature as | |
97 the template argument to the callback. | |
98 | |
99 `RepeatingCallback<>` can be run directly. | |
100 | |
101 ```cpp | |
102 void DoSomething(const RepeatingCallback<void(int, std::string)>& callback) { | |
103 callback.Run(5, "hello"); | |
104 } | |
105 ``` | |
106 | |
107 ```cpp | |
108 void DoSomething(const RepeatingCallback<double(double)>& callback) { | |
109 double myresult = callback.Run(3.14159); | |
110 myresult += callback.Run(2.71828); | |
111 } | |
112 ``` | |
113 | |
114 `OneShotCallback<>` can be run when it's a rvalue. Use `std::move` or | |
115 `ResetAndReturn` to run it. | |
116 | |
117 ```cpp | |
118 void DoSomething(OneShotCallback<void(int, double)> callback) { | |
119 std::move(callback).Run(1, 0.1); | |
120 } | |
121 ``` | |
122 | |
123 ```cpp | |
124 void DoSomething(OneShotCallback<void()> callback) { | |
125 ResetAndReturn(&callback).Run(); | |
126 } | |
127 ``` | |
128 | |
129 `RepeatingCallback<>` can be run more than once (they don't get deleted or | |
130 marked when run). However, this precludes using `Passed` (see below). | |
131 | |
132 ### Passing unbound input parameters | |
133 | |
134 Unbound parameters are specified at the time a callback is Run(). They are | |
135 specified in the Callback template type: | |
136 | |
137 ```cpp | |
138 void MyFunc(int i, const std::string& str) {} | |
139 Callback<void(int, const std::string&)> cb = Bind(&MyFunc); | |
140 cb.Run(23, "hello, world"); | |
141 ``` | |
142 | |
143 ### Passing bound input parameters | |
144 | |
145 Bound parameters are specified when you create the callback as arguments to | |
146 `Bind()`. They will be passed to the function and the runner of the callback | |
147 doesn't see those values or even know that the function it's calling. | |
148 | |
149 ```cpp | |
150 void MyFunc(int i, const std::string& str) {} | |
151 Callback<void()> cb = Bind(&MyFunc, 23, "hello world"); | |
152 cb.Run(); | |
153 ``` | |
154 | |
155 A callback with no unbound input parameters (`Callback<void()>`, | |
156 `OneShotCallback<void()>` and `RepeatingCallback<void()>`) is called a | |
157 `Closure`, `OneShotClosure` and `RepeatingClosure`, respectively. | |
158 So we could have also written: | |
159 | |
160 ```cpp | |
161 Closure cb = Bind(&MyFunc, 23, "hello world"); | |
162 ``` | |
163 | |
164 When calling member functions, bound parameters just go after the object | |
165 pointer. | |
166 | |
167 ```cpp | |
168 Closure cb = Bind(&MyClass::MyFunc, this, 23, "hello world"); | |
169 ``` | |
170 | |
171 ### PARTIAL BINDING OF PARAMETERS | |
172 | |
173 You can specify some parameters when you create the callback, and specify | |
174 the rest when you execute the callback. | |
175 | |
176 ```cpp | |
177 void MyFunc(int i, const std::string& str) {} | |
178 Callback<void(const std::string&)> cb = Bind(&MyFunc, 23); | |
179 cb.Run("hello world"); | |
180 ``` | |
181 | |
182 ## Quick reference for advanced binding | |
183 | |
184 ### Binding a class method with weak pointers | |
185 | |
186 ```cpp | |
187 Bind(&MyClass::Foo, GetWeakPtr()); | |
188 ``` | |
189 | |
190 The callback will not be run if the object has already been destroyed. | |
191 | |
192 **DANGER**: weak pointers are not threadsafe, so don't use this when you pass it | |
193 between threads! | |
194 | |
195 ### Binding a class method with manual lifetime management | |
196 | |
197 ```cpp | |
198 Bind(&MyClass::Foo, Unretained(this)); | |
199 ``` | |
200 | |
201 This disables all lifetime management on the object. You're responsible for | |
202 making sure the object is alive at the time of the call. You break it, you own | |
203 it! | |
204 | |
205 ### Binding a class method and having the callback own the instance | |
206 | |
207 ```cpp | |
208 MyClass* myclass = new MyClass; | |
209 Bind(&MyClass::Foo, Owned(myclass)); | |
210 ``` | |
211 | |
212 The object will be deleted when the callback is destroyed, even if it's not run | |
213 (like if you post a task during shutdown). Potentially useful for "fire and | |
214 forget" cases. | |
215 | |
216 Also, smart pointers (e.g. `std::unique_ptr<>`) are supported as the receiver. | |
217 | |
218 ```cpp | |
219 std::unique_ptr<MyClass> myclass(new MyClass); | |
220 Bind(&MyClass::Foo, std::move(myclass)); | |
221 ``` | |
222 | |
223 ### Ignoring return values | |
224 | |
225 Sometimes you want to call a function that returns a value in a callback that | |
226 doesn't expect a return value. | |
227 | |
228 ```cpp | |
229 int DoSomething(int arg) { cout << arg << endl; } | |
230 Callback<void(int)> cb = | |
231 Bind(IgnoreResult(&DoSomething)); | |
232 ``` | |
233 | |
234 ## Quick reference for binding parameters to Bind() | |
235 | |
236 Bound parameters are specified as arguments to `Bind()` and are passed to the | |
237 function. A callback with no parameters or no unbound parameters is called a | |
238 `Closure` (`Callback<void()>` and `Closure` are the same thing). | |
239 | |
240 ### Passing parameters owned by the callback | |
241 | |
242 ```cpp | |
243 void Foo(int* arg) { cout << *arg << endl; } | |
244 int* pn = new int(1); | |
245 Closure foo_callback = Bind(&foo, Owned(pn)); | |
246 ``` | |
247 | |
248 The parameter will be deleted when the callback is destroyed, even if it's | |
249 not run (like if you post a task during shutdown). | |
250 | |
251 ### Passing parameters as a unique_ptr | |
252 | |
253 ```cpp | |
254 void TakesOwnership(std::unique_ptr<Foo> arg) {} | |
255 std::unique_ptr<Foo> f(new Foo); | |
256 // f becomes null during the following call. | |
257 RepeatingClosure cb = BindRepeating(&TakesOwnership, Passed(std::move(f))); | |
258 ``` | |
259 | |
260 Ownership of the parameter will be with the callback until it is run, when | |
261 ownership is passed to the callback function. This means the callback can only | |
262 be run once. If the callback is never run, it will delete the object when it's | |
263 destroyed. | |
264 | |
265 ```cpp | |
266 void TakesOwnership(std::unique_ptr<Foo> arg) {} | |
267 std::unique_ptr<Foo> f(new Foo); | |
268 // f becomes null during the following call. | |
269 OneShotClosure cb = BindOneShot(&TakesOwnership, std::move(f)); | |
270 ``` | |
271 | |
272 Parameters bound by `BindOneShot()` are passed out even without `Passed`. | |
273 | |
274 ### Passing movable objects | |
275 | |
276 ```cpp | |
277 void TakesMovableObject(std::vector<char> obj) {} | |
278 std::vector<char> buf; | |
279 Closure cb = Bind(&TakesMovableObject, Passed(&buf)); | |
280 std::move(cb).Run(); | |
281 ``` | |
282 | |
283 When a bound argument is wrapped by `Passed()`, `Bind` moves the argument into | |
284 its internal storage rather than copying it, and moves out it when the callback | |
285 is run. | |
286 | |
287 | |
288 ```cpp | |
289 void TakesMovableObject(std::vector<char> obj) {} | |
290 std::vector<char> buf; | |
291 OneShotClosure cb = BindOneShot(&TakesMovableObject, std::move(buf)); | |
292 std::move(cb).Run(); | |
293 ``` | |
294 | |
295 `OneShotCallback` moves out bound arguments even without `Passed`. | |
296 | |
297 | |
298 ```cpp | |
299 void TakesMovableObject(std::vector<char> buf) {} | |
300 std::vector<char> buf; | |
301 Closure cb = Bind(&TakesMovableObject, std::move(buf)); | |
302 cb.Run(); | |
303 ``` | |
304 | |
305 In contrast, when an object is bound with `std::move` into a `RepeatingCallback` , | |
306 the bound object is copied when the callback is run. | |
307 | |
308 ### Passing parameters as a scoped_refptr | |
309 | |
310 ```cpp | |
311 void TakesOneRef(scoped_refptr<Foo> arg) {} | |
312 scoped_refptr<Foo> f(new Foo); | |
313 Closure cb = Bind(&TakesOneRef, f); | |
314 ``` | |
315 | |
316 This should "just work." The closure will take a reference as long as it is | |
317 alive, and another reference will be taken for the called function. | |
318 | |
319 ```cpp | |
320 void DontTakeRef(Foo* arg) {} | |
321 scoped_refptr<Foo> f(new Foo); | |
322 Closure cb = Bind(&DontTakeRef, RetainedRef(f)); | |
323 ``` | |
324 | |
325 `RetainedRef` holds a reference to the object and passes a raw pointer to | |
326 the object when the Callback is run. | |
327 | |
328 ### Passing parameters by reference | |
329 | |
330 Const references are *copied* unless ConstRef is used. Example: | |
331 | |
332 ```cpp | |
333 void foo(const int& arg) { printf("%d %p\n", arg, &arg); } | |
334 int n = 1; | |
335 Closure has_copy = Bind(&foo, n); | |
336 Closure has_ref = Bind(&foo, ConstRef(n)); | |
337 n = 2; | |
338 foo(n); // Prints "2 0xaaaaaaaaaaaa" | |
339 has_copy.Run(); // Prints "1 0xbbbbbbbbbbbb" | |
340 has_ref.Run(); // Prints "2 0xaaaaaaaaaaaa" | |
341 ``` | |
342 | |
343 Normally parameters are copied in the closure. | |
344 | |
345 **DANGER**: `ConstRef` stores a const reference instead, referencing the | |
346 original parameter. This means that you must ensure the object outlives the | |
347 callback! | |
348 | |
349 ## Implementation notes | |
350 | |
351 ### Where is this design from: | |
352 | |
353 The design `Callback` and `Bind` is heavily influenced by C++'s | |
354 tr1::function/tr1::bind, and by the "Google Callback" system used inside Google. | |
355 | |
356 ### Customizing the behavior | |
357 | |
358 There are several injection points that controls `Bind` behavior from outside of | |
359 its implementation. | |
360 | |
361 ```cpp | |
362 template <typename Receiver> | |
363 struct IsWeakReceiver { | |
364 static constexpr bool value = false; | |
365 }; | |
366 | |
367 template <typename Obj> | |
368 struct UnwrapTraits { | |
369 template <typename T> | |
370 T&& Unwrap(const T&& obj) { | |
371 return std::forward<T>(obj); | |
372 } | |
373 }; | |
374 ``` | |
375 | |
376 If `IsWeakReceiver<Receiver>::value` is true on a receiver of a method, `Bind` | |
377 checks if the receiver is null and cancels the invocation if it's null. | |
378 You can specialize `IsWeakReceiver` to make an external smart pointer as a | |
379 weak pointer. | |
380 | |
381 `UnwrapTraits<BoundObject>::Unwrap()` is called for each bound arguments right | |
382 before `Callback` calls the target function. You can specialize this to define | |
383 an argument wrapper such as Unretained, ConstRef, Owned, RetainedRef and Passed. | |
384 | |
385 ### How the implementation works: | |
386 | |
387 There are three main components to the system: | |
388 1) The `Callback<>` classes. | |
389 2) The `Bind()` functions. | |
390 3) The arguments wrappers (e.g., `Unretained()` and `ConstRef()`). | |
391 | |
392 The Callback classes represent a generic function pointer. Internally, it stores | |
393 a refcounted piece of state that represents the target function and all its | |
394 bound parameters. `Callback` has a constructor that takes a `BindStateBase*` | |
395 and `&Invoker::Run`. A `BindState<>` holds a function object to run, and also | |
396 holds bound parameters. `BindStateBase` is the base class of of `BindState<>`, | |
397 without type information of bound data. In the context of the constructor of | |
398 `Callback`, `Invoker::Run` has the static type of `BindState<>` that identifies | |
399 the function it is representing and all its bound parameters. | |
400 | |
401 `Bind()` creates the `BindState<>` that has the full static type, and erases the | |
402 target function type as well as the type of bound parameters. It does this by | |
403 taking a pointer to the specific `Invoker::Run()` function, and upcasting the | |
404 state of `BindState<>` to a `BindStateBase`. This is safe as long as this | |
405 `BindStateBase` pointer is only used with the stored `Invoker::Run()` pointer. | |
406 | |
407 To `BindState<>` objects are created inside the `Bind()` functions. | |
408 These functions, along with a set of internal templates, are responsible for | |
409 | |
410 - Unwrapping the function signature into return type, and parameters | |
411 - Determining the number of parameters that are bound | |
412 - Creating the BindState storing the bound parameters | |
413 - Performing compile-time asserts to avoid error-prone behavior | |
414 - Returning an `Callback<>` with an arity matching the number of unbound | |
415 parameters and that knows the correct refcounting semantics for the | |
416 target object if we are binding a method. | |
417 | |
418 By default `Bind()` will store copies of all bound parameters, and attempt to | |
419 refcount a target object if the function being bound is a class method. These | |
420 copies are created even if the function takes parameters as const references. | |
421 (Binding to non-const references is forbidden, see bind.h.) | |
422 | |
423 To change this behavior, we introduce a set of argument wrappers (e.g., | |
424 `Unretained()`, and `ConstRef()`). These are simple container templates that | |
425 are passed by value, and wrap a pointer to argument. See the file-level comment | |
426 in base/bind_helpers.h for more info. | |
427 | |
428 These types are passed to the Unwrap() functions, and the IsWeakReceiver<> | |
429 traits respectively to modify the behavior of Bind(). | |
430 | |
431 `ConstRef()` is similar to std::cref. `Unretained()` is specific to Chromium. | |
432 `Owned()` and `RetainedRef()` let `BindState<>` own the exclusive or shared | |
vabr (Chromium)
2016/08/24 11:44:06
optional nit: "own the exclusive or shared ownersh
tzik
2016/08/30 11:31:41
Done.
| |
433 ownership and pass the bound item as a raw pointer to the target function. | |
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