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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrTextureProvider.h" | 8 #include "GrTextureProvider.h" |
9 #include "GrTexturePriv.h" | 9 #include "GrTexturePriv.h" |
10 #include "GrResourceCache.h" | 10 #include "GrResourceCache.h" |
11 #include "GrGpu.h" | 11 #include "GrGpu.h" |
12 #include "../private/GrSingleOwner.h" | 12 #include "../private/GrSingleOwner.h" |
| 13 #include "SkMathPriv.h" |
13 #include "SkTArray.h" | 14 #include "SkTArray.h" |
14 | 15 |
15 #define ASSERT_SINGLE_OWNER \ | 16 #define ASSERT_SINGLE_OWNER \ |
16 SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fSingleOwner);) | 17 SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fSingleOwner);) |
17 | 18 |
18 enum ScratchTextureFlags { | 19 enum ScratchTextureFlags { |
19 kExact_ScratchTextureFlag = 0x1, | 20 kExact_ScratchTextureFlag = 0x1, |
20 kNoPendingIO_ScratchTextureFlag = 0x2, | 21 kNoPendingIO_ScratchTextureFlag = 0x2, |
21 kNoCreate_ScratchTextureFlag = 0x4, | 22 kNoCreate_ScratchTextureFlag = 0x4, |
22 }; | 23 }; |
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191 GrTexture* GrTextureProvider::findAndRefTextureByUniqueKey(const GrUniqueKey& ke
y) { | 192 GrTexture* GrTextureProvider::findAndRefTextureByUniqueKey(const GrUniqueKey& ke
y) { |
192 ASSERT_SINGLE_OWNER | 193 ASSERT_SINGLE_OWNER |
193 GrGpuResource* resource = this->findAndRefResourceByUniqueKey(key); | 194 GrGpuResource* resource = this->findAndRefResourceByUniqueKey(key); |
194 if (resource) { | 195 if (resource) { |
195 GrTexture* texture = static_cast<GrSurface*>(resource)->asTexture(); | 196 GrTexture* texture = static_cast<GrSurface*>(resource)->asTexture(); |
196 SkASSERT(texture); | 197 SkASSERT(texture); |
197 return texture; | 198 return texture; |
198 } | 199 } |
199 return NULL; | 200 return NULL; |
200 } | 201 } |
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