| Index: ash/wm/window_selector_controller.cc
|
| diff --git a/ash/wm/window_selector_controller.cc b/ash/wm/window_selector_controller.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..ff215bd2361f7366231244f5219885edd5025288
|
| --- /dev/null
|
| +++ b/ash/wm/window_selector_controller.cc
|
| @@ -0,0 +1,61 @@
|
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ash/wm/window_selector_controller.h"
|
| +
|
| +#include "ash/session_state_delegate.h"
|
| +#include "ash/shell.h"
|
| +#include "ash/wm/mru_window_tracker.h"
|
| +#include "ash/wm/window_selector.h"
|
| +#include "ash/wm/window_util.h"
|
| +
|
| +namespace ash {
|
| +
|
| +WindowSelectorController::WindowSelectorController() {
|
| +}
|
| +
|
| +WindowSelectorController::~WindowSelectorController() {
|
| +}
|
| +
|
| +// static
|
| +bool WindowSelectorController::CanSelect() {
|
| + // Don't allow a window overview if the screen is locked or a modal dialog is
|
| + // open.
|
| + return !Shell::GetInstance()->session_state_delegate()->IsScreenLocked() &&
|
| + !Shell::GetInstance()->IsSystemModalWindowOpen();
|
| +}
|
| +
|
| +void WindowSelectorController::ToggleOverview() {
|
| + if (window_selector_.get()) {
|
| + window_selector_.reset();
|
| + } else {
|
| + std::vector<aura::Window*> windows = ash::Shell::GetInstance()->
|
| + mru_window_tracker()->BuildMruWindowList();
|
| + // Don't enter overview mode with no windows.
|
| + if (windows.empty())
|
| + return;
|
| +
|
| + // Deactivating the window will hide popup windows like the omnibar or
|
| + // open menus.
|
| + aura::Window* active_window = wm::GetActiveWindow();
|
| + if (active_window)
|
| + wm::DeactivateWindow(active_window);
|
| + window_selector_.reset(new WindowSelector(windows, this));
|
| + }
|
| +}
|
| +
|
| +bool WindowSelectorController::IsSelecting() {
|
| + return window_selector_.get() != NULL;
|
| +}
|
| +
|
| +void WindowSelectorController::OnWindowSelected(aura::Window* window) {
|
| + window_selector_.reset();
|
| + wm::ActivateWindow(window);
|
| +}
|
| +
|
| +void WindowSelectorController::OnSelectionCanceled() {
|
| + window_selector_.reset();
|
| +}
|
| +
|
| +} // namespace ash
|
|
|