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Unified Diff: ash/wm/window_selector.cc

Issue 20415002: Add window overview mode behind --ash-enable-overview-mode flag to F5 key. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 7 years, 5 months ago
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Index: ash/wm/window_selector.cc
diff --git a/ash/wm/window_selector.cc b/ash/wm/window_selector.cc
new file mode 100644
index 0000000000000000000000000000000000000000..39e696455acebe17449849064e3d1fd0fa7cc36e
--- /dev/null
+++ b/ash/wm/window_selector.cc
@@ -0,0 +1,190 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/wm/window_selector.h"
+
+#include <algorithm>
+
+#include "ash/screen_ash.h"
+#include "ash/shell.h"
+#include "ash/shell_window_ids.h"
+#include "ash/wm/window_selector_delegate.h"
+#include "ash/wm/window_util.h"
+#include "base/memory/scoped_ptr.h"
+#include "ui/aura/client/aura_constants.h"
+#include "ui/aura/root_window.h"
+#include "ui/aura/window.h"
+#include "ui/base/events/event.h"
+#include "ui/compositor/scoped_layer_animation_settings.h"
+#include "ui/gfx/interpolated_transform.h"
+#include "ui/gfx/transform_util.h"
+#include "ui/views/corewm/window_animations.h"
+
+namespace ash {
+
+namespace {
+
+const float kCardAspectRatio = 4.0f / 3.0f;
+const int kWindowMargin = 20;
+const int kMinCardsMajor = 3;
+const int kOverviewTransitionMilliseconds = 100;
+
+// Applies a transform to |window| to fit within |target_bounds| while
+// maintaining its aspect ratio.
+void TransformWindowToFitBounds(aura::Window* window,
+ const gfx::Rect& target_bounds) {
+ const gfx::Rect bounds = window->bounds();
+ float scale = std::min(1.0f,
+ std::min((float)target_bounds.width() / bounds.width(),
+ (float)target_bounds.height() / bounds.height()));
+ gfx::Transform transform;
+ gfx::Vector2d offset(
+ 0.5 * (target_bounds.width() - scale * bounds.width()),
+ 0.5 * (target_bounds.height() - scale * bounds.height()));
+ transform.Translate(target_bounds.x() - bounds.x() + offset.x(),
+ target_bounds.y() - bounds.y() + offset.y());
+ transform.Scale(scale, scale);
+ window->layer()->SetTransform(transform);
+}
+
+} // namespace
+
+WindowSelector::WindowSelector(const WindowList& windows,
+ WindowSelectorDelegate* delegate)
+ : windows_(windows),
+ delegate_(delegate) {
+ DCHECK(delegate_);
+ for (size_t i = 0; i < windows_.size(); ++i) {
+ windows_[i]->AddObserver(this);
+ if (windows_[i]->GetProperty(aura::client::kShowStateKey) ==
+ ui::SHOW_STATE_MINIMIZED) {
+ windows_[i]->layer()->SetVisible(true);
+ windows_[i]->layer()->SetOpacity(1);
+ }
+ }
+ PositionWindows();
+ ash::Shell::GetInstance()->AddPreTargetHandler(this);
+}
+
+WindowSelector::~WindowSelector() {
+ for (size_t i = 0; i < windows_.size(); i++) {
+ ui::ScopedLayerAnimationSettings animation_settings(
+ windows_[i]->layer()->GetAnimator());
+ animation_settings.SetPreemptionStrategy(
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
+ animation_settings.SetTransitionDuration(
+ base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds));
+ windows_[i]->RemoveObserver(this);
+ if (windows_[i]->GetProperty(aura::client::kShowStateKey) ==
+ ui::SHOW_STATE_MINIMIZED) {
+ windows_[i]->layer()->SetOpacity(0);
+ windows_[i]->layer()->SetVisible(false);
+ }
+ gfx::Transform transform;
+ windows_[i]->layer()->SetTransform(transform);
+ }
+ ash::Shell::GetInstance()->RemovePreTargetHandler(this);
+}
+
+void WindowSelector::OnEvent(ui::Event* event) {
+ // TODO(flackr): This will prevent anything else from working while overview
+ // mode is active. This should only stop events from being sent to the windows
+ // in the overview but still allow interaction with the launcher / tray and
+ // hotkeys http://crbug.com/264289.
+ EventHandler::OnEvent(event);
+ event->StopPropagation();
+}
+
+void WindowSelector::OnMouseEvent(ui::MouseEvent* event) {
+ if (event->type() != ui::ET_MOUSE_RELEASED)
+ return;
+ HandleSelectionEvent(event);
+}
+
+void WindowSelector::OnGestureEvent(ui::GestureEvent* event) {
+ if (event->type() != ui::ET_GESTURE_TAP)
+ return;
+ HandleSelectionEvent(event);
+}
+
+void WindowSelector::OnWindowDestroyed(aura::Window* window) {
+ WindowList::iterator iter =
+ std::find(windows_.begin(), windows_.end(), window);
+ if (iter != windows_.end()) {
+ windows_.erase(iter);
+ PositionWindows();
+ }
+}
+
+void WindowSelector::HandleSelectionEvent(ui::Event* event) {
+ aura::Window* target = static_cast<aura::Window*>(event->target());
+
+ for (size_t i = 0; i < windows_.size(); i++) {
+ if (windows_[i]->Contains(target)) {
+ // The delegate may delete the WindowSelector, assume the object may no
+ // longer valid after calling this.
+ delegate_->SelectWindow(windows_[i]);
+ return;
+ }
+ }
+}
+
+void WindowSelector::PositionWindows() {
+ Shell::RootWindowList root_window_list = Shell::GetAllRootWindows();
+ for (size_t i = 0; i < root_window_list.size(); ++i) {
+ WindowList windows_in_root;
+ for (size_t j = 0; j < windows_.size(); ++j) {
+ if (windows_[j]->GetRootWindow() == root_window_list[i]) {
+ windows_in_root.push_back(windows_[j]);
+ }
+ }
+ PositionWindowsOnRoot(root_window_list[i], windows_in_root);
+ }
+}
+
+void WindowSelector::PositionWindowsOnRoot(aura::RootWindow* root_window,
+ const WindowList& windows) {
+ gfx::Size window_size;
+ gfx::Rect total_bounds = ScreenAsh::GetDisplayWorkAreaBoundsInParent(
+ Shell::GetContainer(root_window,
+ internal::kShellWindowId_DefaultContainer));
+
+ // Find the minimum number of windows per row that will fit all of the
+ // windows on screen.
+ size_t windows_per_row = 1;
+ if (total_bounds.width() > total_bounds.height())
+ windows_per_row = kMinCardsMajor;
+ for (;; ++windows_per_row) {
+ window_size.set_width(total_bounds.width() / windows_per_row);
+ window_size.set_height(window_size.width() / kCardAspectRatio);
+ if (windows_per_row * (total_bounds.height() /
+ window_size.height()) >= windows.size())
+ break;
+ }
+ // Calculate the Y offset necessary to vertically center the stack.
+ int x_offset = total_bounds.x() + (windows.size() >= windows_per_row ? 0 :
+ (windows_per_row - windows.size()) * window_size.width() / 2);
+ int y_offset = total_bounds.y() + (total_bounds.height() -
+ ((windows.size() + windows_per_row - 1) / windows_per_row) *
+ window_size.height()) / 2;
+ for (size_t i = 0; i < windows.size(); ++i) {
+ ui::ScopedLayerAnimationSettings animation_settings(
+ windows[i]->layer()->GetAnimator());
+ animation_settings.SetPreemptionStrategy(
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
+ animation_settings.SetTransitionDuration(
+ base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds));
+ gfx::Transform transform;
+ int column = i % windows_per_row;
+ int row = i / windows_per_row;
+ gfx::Rect target_bounds(window_size.width() * column + x_offset,
+ window_size.height() * row + y_offset,
+ window_size.width(),
+ window_size.height());
+ target_bounds.Inset(kWindowMargin, kWindowMargin);
+ TransformWindowToFitBounds(windows[i], target_bounds);
+ }
+}
+
+} // namespace ash

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