| Index: ash/wm/window_selector.cc
|
| diff --git a/ash/wm/window_selector.cc b/ash/wm/window_selector.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..39e696455acebe17449849064e3d1fd0fa7cc36e
|
| --- /dev/null
|
| +++ b/ash/wm/window_selector.cc
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| @@ -0,0 +1,190 @@
|
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ash/wm/window_selector.h"
|
| +
|
| +#include <algorithm>
|
| +
|
| +#include "ash/screen_ash.h"
|
| +#include "ash/shell.h"
|
| +#include "ash/shell_window_ids.h"
|
| +#include "ash/wm/window_selector_delegate.h"
|
| +#include "ash/wm/window_util.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "ui/aura/client/aura_constants.h"
|
| +#include "ui/aura/root_window.h"
|
| +#include "ui/aura/window.h"
|
| +#include "ui/base/events/event.h"
|
| +#include "ui/compositor/scoped_layer_animation_settings.h"
|
| +#include "ui/gfx/interpolated_transform.h"
|
| +#include "ui/gfx/transform_util.h"
|
| +#include "ui/views/corewm/window_animations.h"
|
| +
|
| +namespace ash {
|
| +
|
| +namespace {
|
| +
|
| +const float kCardAspectRatio = 4.0f / 3.0f;
|
| +const int kWindowMargin = 20;
|
| +const int kMinCardsMajor = 3;
|
| +const int kOverviewTransitionMilliseconds = 100;
|
| +
|
| +// Applies a transform to |window| to fit within |target_bounds| while
|
| +// maintaining its aspect ratio.
|
| +void TransformWindowToFitBounds(aura::Window* window,
|
| + const gfx::Rect& target_bounds) {
|
| + const gfx::Rect bounds = window->bounds();
|
| + float scale = std::min(1.0f,
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| + std::min((float)target_bounds.width() / bounds.width(),
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| + (float)target_bounds.height() / bounds.height()));
|
| + gfx::Transform transform;
|
| + gfx::Vector2d offset(
|
| + 0.5 * (target_bounds.width() - scale * bounds.width()),
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| + 0.5 * (target_bounds.height() - scale * bounds.height()));
|
| + transform.Translate(target_bounds.x() - bounds.x() + offset.x(),
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| + target_bounds.y() - bounds.y() + offset.y());
|
| + transform.Scale(scale, scale);
|
| + window->layer()->SetTransform(transform);
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| +WindowSelector::WindowSelector(const WindowList& windows,
|
| + WindowSelectorDelegate* delegate)
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| + : windows_(windows),
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| + delegate_(delegate) {
|
| + DCHECK(delegate_);
|
| + for (size_t i = 0; i < windows_.size(); ++i) {
|
| + windows_[i]->AddObserver(this);
|
| + if (windows_[i]->GetProperty(aura::client::kShowStateKey) ==
|
| + ui::SHOW_STATE_MINIMIZED) {
|
| + windows_[i]->layer()->SetVisible(true);
|
| + windows_[i]->layer()->SetOpacity(1);
|
| + }
|
| + }
|
| + PositionWindows();
|
| + ash::Shell::GetInstance()->AddPreTargetHandler(this);
|
| +}
|
| +
|
| +WindowSelector::~WindowSelector() {
|
| + for (size_t i = 0; i < windows_.size(); i++) {
|
| + ui::ScopedLayerAnimationSettings animation_settings(
|
| + windows_[i]->layer()->GetAnimator());
|
| + animation_settings.SetPreemptionStrategy(
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| + ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| + animation_settings.SetTransitionDuration(
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| + base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds));
|
| + windows_[i]->RemoveObserver(this);
|
| + if (windows_[i]->GetProperty(aura::client::kShowStateKey) ==
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| + ui::SHOW_STATE_MINIMIZED) {
|
| + windows_[i]->layer()->SetOpacity(0);
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| + windows_[i]->layer()->SetVisible(false);
|
| + }
|
| + gfx::Transform transform;
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| + windows_[i]->layer()->SetTransform(transform);
|
| + }
|
| + ash::Shell::GetInstance()->RemovePreTargetHandler(this);
|
| +}
|
| +
|
| +void WindowSelector::OnEvent(ui::Event* event) {
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| + // TODO(flackr): This will prevent anything else from working while overview
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| + // mode is active. This should only stop events from being sent to the windows
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| + // in the overview but still allow interaction with the launcher / tray and
|
| + // hotkeys http://crbug.com/264289.
|
| + EventHandler::OnEvent(event);
|
| + event->StopPropagation();
|
| +}
|
| +
|
| +void WindowSelector::OnMouseEvent(ui::MouseEvent* event) {
|
| + if (event->type() != ui::ET_MOUSE_RELEASED)
|
| + return;
|
| + HandleSelectionEvent(event);
|
| +}
|
| +
|
| +void WindowSelector::OnGestureEvent(ui::GestureEvent* event) {
|
| + if (event->type() != ui::ET_GESTURE_TAP)
|
| + return;
|
| + HandleSelectionEvent(event);
|
| +}
|
| +
|
| +void WindowSelector::OnWindowDestroyed(aura::Window* window) {
|
| + WindowList::iterator iter =
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| + std::find(windows_.begin(), windows_.end(), window);
|
| + if (iter != windows_.end()) {
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| + windows_.erase(iter);
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| + PositionWindows();
|
| + }
|
| +}
|
| +
|
| +void WindowSelector::HandleSelectionEvent(ui::Event* event) {
|
| + aura::Window* target = static_cast<aura::Window*>(event->target());
|
| +
|
| + for (size_t i = 0; i < windows_.size(); i++) {
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| + if (windows_[i]->Contains(target)) {
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| + // The delegate may delete the WindowSelector, assume the object may no
|
| + // longer valid after calling this.
|
| + delegate_->SelectWindow(windows_[i]);
|
| + return;
|
| + }
|
| + }
|
| +}
|
| +
|
| +void WindowSelector::PositionWindows() {
|
| + Shell::RootWindowList root_window_list = Shell::GetAllRootWindows();
|
| + for (size_t i = 0; i < root_window_list.size(); ++i) {
|
| + WindowList windows_in_root;
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| + for (size_t j = 0; j < windows_.size(); ++j) {
|
| + if (windows_[j]->GetRootWindow() == root_window_list[i]) {
|
| + windows_in_root.push_back(windows_[j]);
|
| + }
|
| + }
|
| + PositionWindowsOnRoot(root_window_list[i], windows_in_root);
|
| + }
|
| +}
|
| +
|
| +void WindowSelector::PositionWindowsOnRoot(aura::RootWindow* root_window,
|
| + const WindowList& windows) {
|
| + gfx::Size window_size;
|
| + gfx::Rect total_bounds = ScreenAsh::GetDisplayWorkAreaBoundsInParent(
|
| + Shell::GetContainer(root_window,
|
| + internal::kShellWindowId_DefaultContainer));
|
| +
|
| + // Find the minimum number of windows per row that will fit all of the
|
| + // windows on screen.
|
| + size_t windows_per_row = 1;
|
| + if (total_bounds.width() > total_bounds.height())
|
| + windows_per_row = kMinCardsMajor;
|
| + for (;; ++windows_per_row) {
|
| + window_size.set_width(total_bounds.width() / windows_per_row);
|
| + window_size.set_height(window_size.width() / kCardAspectRatio);
|
| + if (windows_per_row * (total_bounds.height() /
|
| + window_size.height()) >= windows.size())
|
| + break;
|
| + }
|
| + // Calculate the Y offset necessary to vertically center the stack.
|
| + int x_offset = total_bounds.x() + (windows.size() >= windows_per_row ? 0 :
|
| + (windows_per_row - windows.size()) * window_size.width() / 2);
|
| + int y_offset = total_bounds.y() + (total_bounds.height() -
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| + ((windows.size() + windows_per_row - 1) / windows_per_row) *
|
| + window_size.height()) / 2;
|
| + for (size_t i = 0; i < windows.size(); ++i) {
|
| + ui::ScopedLayerAnimationSettings animation_settings(
|
| + windows[i]->layer()->GetAnimator());
|
| + animation_settings.SetPreemptionStrategy(
|
| + ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| + animation_settings.SetTransitionDuration(
|
| + base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds));
|
| + gfx::Transform transform;
|
| + int column = i % windows_per_row;
|
| + int row = i / windows_per_row;
|
| + gfx::Rect target_bounds(window_size.width() * column + x_offset,
|
| + window_size.height() * row + y_offset,
|
| + window_size.width(),
|
| + window_size.height());
|
| + target_bounds.Inset(kWindowMargin, kWindowMargin);
|
| + TransformWindowToFitBounds(windows[i], target_bounds);
|
| + }
|
| +}
|
| +
|
| +} // namespace ash
|
|
|