OLD | NEW |
---|---|
(Empty) | |
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ash/wm/window_selector.h" | |
6 | |
7 #include <algorithm> | |
8 | |
9 #include "ash/screen_ash.h" | |
10 #include "ash/shell.h" | |
11 #include "ash/shell_window_ids.h" | |
12 #include "ash/wm/window_selector_delegate.h" | |
13 #include "ash/wm/window_util.h" | |
14 #include "base/memory/scoped_ptr.h" | |
15 #include "ui/aura/client/aura_constants.h" | |
16 #include "ui/aura/root_window.h" | |
17 #include "ui/aura/window.h" | |
18 #include "ui/base/events/event.h" | |
19 #include "ui/compositor/scoped_layer_animation_settings.h" | |
20 #include "ui/gfx/interpolated_transform.h" | |
21 #include "ui/gfx/transform_util.h" | |
22 #include "ui/views/corewm/window_animations.h" | |
23 | |
24 namespace ash { | |
25 | |
26 namespace { | |
27 | |
28 const float kCardAspectRatio = 4.0f / 3.0f; | |
29 const int kWindowMargin = 20; | |
30 const int kMinCardsMajor = 3; | |
31 const int kOverviewTransitionMilliseconds = 100; | |
32 | |
33 // Applies a transform to |window| to fit within |target_bounds| while | |
34 // maintaining its aspect ratio. | |
35 void TransformWindowToFitBounds(aura::Window* window, | |
36 const gfx::Rect& target_bounds) { | |
37 const gfx::Rect bounds = window->bounds(); | |
38 float scale = std::min(1.0f, | |
39 std::min((float)target_bounds.width() / bounds.width(), | |
sky
2013/07/30 16:39:19
static_cast
flackr
2013/07/31 20:06:12
Done.
| |
40 (float)target_bounds.height() / bounds.height())); | |
41 gfx::Transform transform; | |
42 gfx::Vector2d offset( | |
43 0.5 * (target_bounds.width() - scale * bounds.width()), | |
44 0.5 * (target_bounds.height() - scale * bounds.height())); | |
45 transform.Translate(target_bounds.x() - bounds.x() + offset.x(), | |
46 target_bounds.y() - bounds.y() + offset.y()); | |
47 transform.Scale(scale, scale); | |
48 window->layer()->SetTransform(transform); | |
sky
2013/07/30 16:39:19
Why go through layer directly? Additionally, what
flackr
2013/07/31 20:06:12
Calling SetTransform on Window now, done.
If some
| |
49 } | |
50 | |
51 } // namespace | |
52 | |
53 WindowSelector::WindowSelector(const WindowList& windows, | |
54 WindowSelectorDelegate* delegate) | |
55 : windows_(windows), | |
56 delegate_(delegate) { | |
57 DCHECK(delegate_); | |
58 for (size_t i = 0; i < windows_.size(); ++i) { | |
59 windows_[i]->AddObserver(this); | |
60 if (windows_[i]->GetProperty(aura::client::kShowStateKey) == | |
61 ui::SHOW_STATE_MINIMIZED) { | |
62 windows_[i]->layer()->SetVisible(true); | |
63 windows_[i]->layer()->SetOpacity(1); | |
64 } | |
65 } | |
66 PositionWindows(); | |
67 ash::Shell::GetInstance()->AddPreTargetHandler(this); | |
68 } | |
69 | |
70 WindowSelector::~WindowSelector() { | |
71 for (size_t i = 0; i < windows_.size(); i++) { | |
72 ui::ScopedLayerAnimationSettings animation_settings( | |
73 windows_[i]->layer()->GetAnimator()); | |
74 animation_settings.SetPreemptionStrategy( | |
75 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
76 animation_settings.SetTransitionDuration( | |
77 base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds)); | |
78 windows_[i]->RemoveObserver(this); | |
79 if (windows_[i]->GetProperty(aura::client::kShowStateKey) == | |
80 ui::SHOW_STATE_MINIMIZED) { | |
81 windows_[i]->layer()->SetOpacity(0); | |
82 windows_[i]->layer()->SetVisible(false); | |
83 } | |
84 gfx::Transform transform; | |
85 windows_[i]->layer()->SetTransform(transform); | |
86 } | |
87 ash::Shell::GetInstance()->RemovePreTargetHandler(this); | |
88 } | |
89 | |
90 void WindowSelector::OnEvent(ui::Event* event) { | |
91 // TODO(flackr): This will prevent anything else from working while overview | |
92 // mode is active. This should only stop events from being sent to the windows | |
93 // in the overview but still allow interaction with the launcher / tray and | |
94 // hotkeys http://crbug.com/264289. | |
95 EventHandler::OnEvent(event); | |
96 event->StopPropagation(); | |
97 } | |
98 | |
99 void WindowSelector::OnMouseEvent(ui::MouseEvent* event) { | |
100 if (event->type() != ui::ET_MOUSE_RELEASED) | |
sky
2013/07/30 16:39:19
I believe this code means you can mouse down on on
flackr
2013/07/31 20:06:12
It seems that we send the released event to the wi
| |
101 return; | |
102 HandleSelectionEvent(event); | |
103 } | |
104 | |
105 void WindowSelector::OnGestureEvent(ui::GestureEvent* event) { | |
106 if (event->type() != ui::ET_GESTURE_TAP) | |
107 return; | |
108 HandleSelectionEvent(event); | |
109 } | |
110 | |
111 void WindowSelector::OnWindowDestroyed(aura::Window* window) { | |
112 WindowList::iterator iter = | |
113 std::find(windows_.begin(), windows_.end(), window); | |
114 if (iter != windows_.end()) { | |
sky
2013/07/30 16:39:19
Shouldn't this be a DCHECK?
flackr
2013/07/31 20:06:12
Done.
| |
115 windows_.erase(iter); | |
116 PositionWindows(); | |
117 } | |
118 } | |
sky
2013/07/30 16:39:19
What if windows_ goes empty here?
flackr
2013/07/31 20:06:12
Bad things happen, since you have no more targets
| |
119 | |
120 void WindowSelector::HandleSelectionEvent(ui::Event* event) { | |
121 aura::Window* target = static_cast<aura::Window*>(event->target()); | |
122 | |
123 for (size_t i = 0; i < windows_.size(); i++) { | |
124 if (windows_[i]->Contains(target)) { | |
125 // The delegate may delete the WindowSelector, assume the object may no | |
126 // longer valid after calling this. | |
127 delegate_->SelectWindow(windows_[i]); | |
128 return; | |
129 } | |
130 } | |
131 } | |
132 | |
133 void WindowSelector::PositionWindows() { | |
134 Shell::RootWindowList root_window_list = Shell::GetAllRootWindows(); | |
135 for (size_t i = 0; i < root_window_list.size(); ++i) { | |
136 WindowList windows_in_root; | |
137 for (size_t j = 0; j < windows_.size(); ++j) { | |
sky
2013/07/30 16:39:19
nit: 2 thoughts here, its up to you if you want to
flackr
2013/07/31 20:06:12
I suspect this will change somewhat with alt-tab c
| |
138 if (windows_[j]->GetRootWindow() == root_window_list[i]) { | |
sky
2013/07/30 16:39:19
nit: no {}
flackr
2013/07/31 20:06:12
Done.
| |
139 windows_in_root.push_back(windows_[j]); | |
140 } | |
141 } | |
142 PositionWindowsOnRoot(root_window_list[i], windows_in_root); | |
sky
2013/07/30 16:39:19
Do you want to invoke this if windows_in_root is e
flackr
2013/07/31 20:06:12
Added early exit in PositionWindowsOnRoot.
| |
143 } | |
144 } | |
145 | |
146 void WindowSelector::PositionWindowsOnRoot(aura::RootWindow* root_window, | |
147 const WindowList& windows) { | |
148 gfx::Size window_size; | |
149 gfx::Rect total_bounds = ScreenAsh::GetDisplayWorkAreaBoundsInParent( | |
150 Shell::GetContainer(root_window, | |
151 internal::kShellWindowId_DefaultContainer)); | |
152 | |
153 // Find the minimum number of windows per row that will fit all of the | |
154 // windows on screen. | |
155 size_t windows_per_row = 1; | |
156 if (total_bounds.width() > total_bounds.height()) | |
157 windows_per_row = kMinCardsMajor; | |
158 for (;; ++windows_per_row) { | |
sky
2013/07/30 16:39:19
Seems like there has to be a better way to calcula
flackr
2013/07/31 20:06:12
Done.
| |
159 window_size.set_width(total_bounds.width() / windows_per_row); | |
160 window_size.set_height(window_size.width() / kCardAspectRatio); | |
161 if (windows_per_row * (total_bounds.height() / | |
162 window_size.height()) >= windows.size()) | |
163 break; | |
164 } | |
165 // Calculate the Y offset necessary to vertically center the stack. | |
166 int x_offset = total_bounds.x() + (windows.size() >= windows_per_row ? 0 : | |
167 (windows_per_row - windows.size()) * window_size.width() / 2); | |
168 int y_offset = total_bounds.y() + (total_bounds.height() - | |
169 ((windows.size() + windows_per_row - 1) / windows_per_row) * | |
170 window_size.height()) / 2; | |
171 for (size_t i = 0; i < windows.size(); ++i) { | |
172 ui::ScopedLayerAnimationSettings animation_settings( | |
173 windows[i]->layer()->GetAnimator()); | |
174 animation_settings.SetPreemptionStrategy( | |
175 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
176 animation_settings.SetTransitionDuration( | |
177 base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds)); | |
178 gfx::Transform transform; | |
179 int column = i % windows_per_row; | |
180 int row = i / windows_per_row; | |
181 gfx::Rect target_bounds(window_size.width() * column + x_offset, | |
182 window_size.height() * row + y_offset, | |
183 window_size.width(), | |
184 window_size.height()); | |
185 target_bounds.Inset(kWindowMargin, kWindowMargin); | |
186 TransformWindowToFitBounds(windows[i], target_bounds); | |
187 } | |
188 } | |
189 | |
190 } // namespace ash | |
OLD | NEW |