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Side by Side Diff: ash/wm/window_cycle_controller.h

Issue 20415002: Add window overview mode behind --ash-enable-overview-mode flag to F5 key. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 7 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_WINDOW_CYCLE_CONTROLLER_H_ 5 #ifndef ASH_WM_WINDOW_CYCLE_CONTROLLER_H_
6 #define ASH_WM_WINDOW_CYCLE_CONTROLLER_H_ 6 #define ASH_WM_WINDOW_CYCLE_CONTROLLER_H_
7 7
8 #include <list> 8 #include <list>
9 #include <vector> 9 #include <vector>
10 10
11 #include "ash/ash_export.h" 11 #include "ash/ash_export.h"
12 #include "ash/wm/window_selector_delegate.h"
12 #include "base/basictypes.h" 13 #include "base/basictypes.h"
13 #include "base/memory/scoped_ptr.h" 14 #include "base/memory/scoped_ptr.h"
14 #include "ui/aura/client/activation_change_observer.h" 15 #include "ui/aura/client/activation_change_observer.h"
15 #include "ui/aura/window_observer.h" 16 #include "ui/aura/window_observer.h"
16 17
17 namespace aura { 18 namespace aura {
18 class RootWindow; 19 class RootWindow;
19 class Window; 20 class Window;
20 namespace client { 21 namespace client {
21 class ActivationClient; 22 class ActivationClient;
22 } 23 }
23 } 24 }
24 25
25 namespace ui { 26 namespace ui {
26 class EventHandler; 27 class EventHandler;
27 } 28 }
28 29
29 namespace ash { 30 namespace ash {
30 31
31 class WindowCycleList; 32 class WindowCycleList;
33 class WindowSelector;
32 34
33 // Controls cycling through windows with the keyboard, for example, via alt-tab. 35 // Controls cycling through windows with the keyboard, for example, via alt-tab.
34 // Windows are sorted primarily by most recently used, and then by screen order. 36 // Windows are sorted primarily by most recently used, and then by screen order.
35 // We activate windows as you cycle through them, so the order on the screen 37 // We activate windows as you cycle through them, so the order on the screen
36 // may change during the gesture, but the most recently used list isn't updated 38 // may change during the gesture, but the most recently used list isn't updated
37 // until the cycling ends. Thus we maintain the state of the windows 39 // until the cycling ends. Thus we maintain the state of the windows
38 // at the beginning of the gesture so you can cycle through in a consistent 40 // at the beginning of the gesture so you can cycle through in a consistent
39 // order. 41 // order.
40 class ASH_EXPORT WindowCycleController 42 class ASH_EXPORT WindowCycleController
41 : public aura::client::ActivationChangeObserver, 43 : public aura::client::ActivationChangeObserver,
42 public aura::WindowObserver { 44 public aura::WindowObserver,
45 public WindowSelectorDelegate {
sky 2013/07/25 21:18:37 Is there a reason for baking the overview into thi
flackr 2013/07/25 21:34:33 Eventually, we'll use overview (WindowSelector) fo
43 public: 46 public:
44 enum Direction { 47 enum Direction {
45 FORWARD, 48 FORWARD,
46 BACKWARD 49 BACKWARD
47 }; 50 };
48 explicit WindowCycleController( 51 explicit WindowCycleController(
49 aura::client::ActivationClient* activation_client); 52 aura::client::ActivationClient* activation_client);
50 virtual ~WindowCycleController(); 53 virtual ~WindowCycleController();
51 54
52 // Returns true if cycling through windows is enabled. This is false at 55 // Returns true if cycling through windows is enabled. This is false at
53 // certain times, such as when the lock screen is visible. 56 // certain times, such as when the lock screen is visible.
54 static bool CanCycle(); 57 static bool CanCycle();
55 58
56 // Cycles between windows in the given |direction|. If |is_alt_down| then 59 // Cycles between windows in the given |direction|. If |is_alt_down| then
57 // interprets this call as the start of a multi-step cycle sequence and 60 // interprets this call as the start of a multi-step cycle sequence and
58 // installs a key filter to watch for alt being released. 61 // installs a key filter to watch for alt being released.
59 void HandleCycleWindow(Direction direction, bool is_alt_down); 62 void HandleCycleWindow(Direction direction, bool is_alt_down);
60 63
61 // Cycles between windows without maintaining a multi-step cycle sequence 64 // Cycles between windows without maintaining a multi-step cycle sequence
62 // (see above). 65 // (see above).
63 void HandleLinearCycleWindow(); 66 void HandleLinearCycleWindow();
64 67
65 // Informs the controller that the Alt key has been released and it can 68 // Informs the controller that the Alt key has been released and it can
66 // terminate the existing multi-step cycle. 69 // terminate the existing multi-step cycle.
67 void AltKeyReleased(); 70 void AltKeyReleased();
68 71
72 // Enters overview mode. This is essentially the window cycling mode however
73 // not released on releasing the alt key and allows selecting with the mouse
74 // or touch rather than keypresses.
75 void ToggleOverview();
76
69 // Returns true if we are in the middle of a window cycling gesture. 77 // Returns true if we are in the middle of a window cycling gesture.
70 bool IsCycling() const { return windows_.get() != NULL; } 78 bool IsCycling() const { return windows_.get() != NULL; }
71 79
72 // Returns the WindowCycleList. Really only useful for testing. 80 // Returns the WindowCycleList. Really only useful for testing.
73 const WindowCycleList* windows() const { return windows_.get(); } 81 const WindowCycleList* windows() const { return windows_.get(); }
74 82
75 // Set up the observers to handle window changes for the containers we care 83 // Set up the observers to handle window changes for the containers we care
76 // about. Called when a new root window is added. 84 // about. Called when a new root window is added.
77 void OnRootWindowAdded(aura::RootWindow* root_window); 85 void OnRootWindowAdded(aura::RootWindow* root_window);
78 86
79 // Returns the set of windows to cycle through. This method creates 87 // Returns the set of windows to cycle through. This method creates
80 // the vector based on the current set of windows across all valid root 88 // the vector based on the current set of windows across all valid root
81 // windows. As a result it is not necessarily the same as the set of 89 // windows. As a result it is not necessarily the same as the set of
82 // windows being iterated over. 90 // windows being iterated over.
83 // If |mru_windows| is not NULL, windows in this list are put at the head of 91 // If |mru_windows| is not NULL, windows in this list are put at the head of
84 // the window list. 92 // the window list.
85 // If |top_most_at_end| the window list will return in ascending order instead 93 // If |top_most_at_end| the window list will return in ascending order instead
86 // of the default descending. 94 // of the default descending.
87 static std::vector<aura::Window*> BuildWindowList( 95 static std::vector<aura::Window*> BuildWindowList(
88 const std::list<aura::Window*>* mru_windows, 96 const std::list<aura::Window*>* mru_windows,
89 bool top_most_at_end); 97 bool top_most_at_end);
90 98
99 // WindowSelectorDelegate:
100 virtual void SelectWindow(aura::Window* window) OVERRIDE;
101
91 private: 102 private:
92 // Call to start cycling windows. You must call StopCycling() when done. 103 // Call to start cycling windows. You must call StopCycling() when done.
93 void StartCycling(); 104 void StartCycling();
94 105
95 // Cycles to the next or previous window based on |direction|. 106 // Cycles to the next or previous window based on |direction|.
96 void Step(Direction direction); 107 void Step(Direction direction);
97 108
98 // Installs an event filter to watch for release of the alt key. 109 // Installs an event filter to watch for release of the alt key.
99 void InstallEventFilter(); 110 void InstallEventFilter();
100 111
101 // Stops the current window cycle and cleans up the event filter. 112 // Stops the current window cycle and cleans up the event filter.
102 void StopCycling(); 113 void StopCycling();
103 114
104 // Checks if the window represents a container whose children we track. 115 // Checks if the window represents a container whose children we track.
105 static bool IsTrackedContainer(aura::Window* window); 116 static bool IsTrackedContainer(aura::Window* window);
106 117
107 // Overridden from aura::client::ActivationChangeObserver: 118 // Overridden from aura::client::ActivationChangeObserver:
108 virtual void OnWindowActivated(aura::Window* gained_active, 119 virtual void OnWindowActivated(aura::Window* gained_active,
109 aura::Window* lost_active) OVERRIDE; 120 aura::Window* lost_active) OVERRIDE;
110 121
111 // Overridden from WindowObserver: 122 // Overridden from WindowObserver:
112 virtual void OnWindowAdded(aura::Window* window) OVERRIDE; 123 virtual void OnWindowAdded(aura::Window* window) OVERRIDE;
113 virtual void OnWillRemoveWindow(aura::Window* window) OVERRIDE; 124 virtual void OnWillRemoveWindow(aura::Window* window) OVERRIDE;
114 virtual void OnWindowDestroying(aura::Window* window) OVERRIDE; 125 virtual void OnWindowDestroying(aura::Window* window) OVERRIDE;
115 126
127 scoped_ptr<WindowSelector> window_selector_;
116 scoped_ptr<WindowCycleList> windows_; 128 scoped_ptr<WindowCycleList> windows_;
117 129
118 // Event handler to watch for release of alt key. 130 // Event handler to watch for release of alt key.
119 scoped_ptr<ui::EventHandler> event_handler_; 131 scoped_ptr<ui::EventHandler> event_handler_;
120 132
121 // List of windows that have been activated in containers that we cycle 133 // List of windows that have been activated in containers that we cycle
122 // through, sorted by most recently used. 134 // through, sorted by most recently used.
123 std::list<aura::Window*> mru_windows_; 135 std::list<aura::Window*> mru_windows_;
124 136
125 aura::client::ActivationClient* activation_client_; 137 aura::client::ActivationClient* activation_client_;
126 138
127 DISALLOW_COPY_AND_ASSIGN(WindowCycleController); 139 DISALLOW_COPY_AND_ASSIGN(WindowCycleController);
128 }; 140 };
129 141
130 } // namespace ash 142 } // namespace ash
131 143
132 #endif // ASH_WM_WINDOW_CYCLE_CONTROLLER_H_ 144 #endif // ASH_WM_WINDOW_CYCLE_CONTROLLER_H_
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