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Side by Side Diff: gm/bitmapshader.cpp

Issue 204143004: update bitmapshader to avoid potential rendering error for kA8_Config (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase code Created 6 years, 9 months ago
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1 1
2 /* 2 /*
3 * Copyright 2013 Google Inc. 3 * Copyright 2013 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "gm.h" 8 #include "gm.h"
9 9
10 #include "SkBitmap.h" 10 #include "SkBitmap.h"
(...skipping 17 matching lines...) Expand all
28 SkPaint circlePaint; 28 SkPaint circlePaint;
29 circlePaint.setColor(SK_ColorBLACK); 29 circlePaint.setColor(SK_ColorBLACK);
30 30
31 bm->allocPixels(SkImageInfo::MakeA8(20, 20)); 31 bm->allocPixels(SkImageInfo::MakeA8(20, 20));
32 bm->eraseColor(SK_ColorTRANSPARENT); 32 bm->eraseColor(SK_ColorTRANSPARENT);
33 33
34 SkCanvas canvas(*bm); 34 SkCanvas canvas(*bm);
35 canvas.drawCircle(10, 10, 10, circlePaint); 35 canvas.drawCircle(10, 10, 10, circlePaint);
36 } 36 }
37 37
38 static void adopt_shader(SkPaint* paint, SkShader* shader) { 38 static void adopt_shader(SkPaint* paint, SkShader* shader, SkMatrix s) {
39 shader->setLocalMatrix(s);
39 paint->setShader(shader); 40 paint->setShader(shader);
40 SkSafeUnref(shader); 41 SkSafeUnref(shader);
41 } 42 }
42 43
43 class BitmapShaderGM : public GM { 44 class BitmapShaderGM : public GM {
44 public: 45 public:
45 46
46 BitmapShaderGM() { 47 BitmapShaderGM() {
47 this->setBGColor(SK_ColorGRAY); 48 this->setBGColor(SK_ColorGRAY);
48 draw_bm(&fBitmap); 49 draw_bm(&fBitmap);
49 draw_mask(&fMask); 50 draw_mask(&fMask);
50 } 51 }
51 52
52 protected: 53 protected:
53 virtual SkString onShortName() { 54 virtual SkString onShortName() {
54 return SkString("bitmapshaders"); 55 return SkString("bitmapshaders");
55 } 56 }
56 57
57 virtual SkISize onISize() { 58 virtual SkISize onISize() {
58 return SkISize::Make(75, 100); 59 return SkISize::Make(150, 100);
59 } 60 }
60 61
61 virtual void onDraw(SkCanvas* canvas) { 62 virtual void onDraw(SkCanvas* canvas) {
62 SkPaint paint; 63 SkPaint paint;
63 64
64 adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader::kCl amp_TileMode, 65 for (int i = 0; i < 2; i++) {
65 SkShader::kClamp_TileM ode)); 66 SkMatrix s;
67 s.reset();
68 if (1 == i) {
69 s.setScale(1.5, 1.5);
70 s.postTranslate(2, 2);
71 }
66 72
67 // draw the shader with a bitmap mask 73 canvas->save();
68 canvas->drawBitmap(fMask, 0, 0, &paint); 74 adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader: :kClamp_TileMode,
69 canvas->drawBitmap(fMask, 30, 0, &paint); 75 SkShader::kClamp_T ileMode), s);
70 76
71 canvas->translate(0, 25); 77 // draw the shader with a bitmap mask
78 canvas->drawBitmap(fMask, 0, 0, &paint);
79 canvas->drawBitmap(fMask, 30, 0, &paint);
72 80
73 canvas->drawCircle(10, 10, 10, paint); 81 canvas->translate(0, 25);
74 canvas->drawCircle(40, 10, 10, paint); // no blue circle expected
75 82
76 canvas->translate(0, 25); 83 canvas->drawCircle(10, 10, 10, paint);
84 canvas->drawCircle(40, 10, 10, paint); // no blue circle expected
77 85
78 adopt_shader(&paint, SkShader::CreateBitmapShader(fMask, SkShader::kRepe at_TileMode, 86 canvas->translate(0, 25);
79 SkShader::kRepeat_Tile Mode));
80 paint.setColor(SK_ColorRED);
81 87
82 // draw the mask using the shader and a color 88 // clear the shader, colorized by a solid color with a bitmap mask
83 canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint); 89 paint.setShader(NULL);
84 canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint); 90 paint.setColor(SK_ColorGREEN);
91 canvas->drawBitmap(fMask, 0, 0, &paint);
92 canvas->drawBitmap(fMask, 30, 0, &paint);
93
94 canvas->translate(0, 25);
95
96 adopt_shader(&paint, SkShader::CreateBitmapShader(fMask, SkShader::k Repeat_TileMode,
97 SkShader::kRepeat_ TileMode), s);
98 paint.setColor(SK_ColorRED);
99
100 // draw the mask using the shader and a color
101 canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint);
102 canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint);
103 canvas->restore();
104 canvas->translate(60, 0);
105 }
85 } 106 }
86 107
87 private: 108 private:
88 SkBitmap fBitmap; 109 SkBitmap fBitmap;
89 SkBitmap fMask; 110 SkBitmap fMask;
90 111
91 typedef GM INHERITED; 112 typedef GM INHERITED;
92 }; 113 };
93 114
94 ////////////////////////////////////////////////////////////////////////////// 115 //////////////////////////////////////////////////////////////////////////////
95 116
96 static GM* MyFactory(void*) { return new BitmapShaderGM; } 117 static GM* MyFactory(void*) { return new BitmapShaderGM; }
97 static GMRegistry reg(MyFactory); 118 static GMRegistry reg(MyFactory);
98 119
99 } 120 }
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