| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2013 Google Inc. | 3 * Copyright 2013 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 | 9 |
| 10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
| (...skipping 17 matching lines...) Expand all Loading... |
| 28 SkPaint circlePaint; | 28 SkPaint circlePaint; |
| 29 circlePaint.setColor(SK_ColorBLACK); | 29 circlePaint.setColor(SK_ColorBLACK); |
| 30 | 30 |
| 31 bm->allocPixels(SkImageInfo::MakeA8(20, 20)); | 31 bm->allocPixels(SkImageInfo::MakeA8(20, 20)); |
| 32 bm->eraseColor(SK_ColorTRANSPARENT); | 32 bm->eraseColor(SK_ColorTRANSPARENT); |
| 33 | 33 |
| 34 SkCanvas canvas(*bm); | 34 SkCanvas canvas(*bm); |
| 35 canvas.drawCircle(10, 10, 10, circlePaint); | 35 canvas.drawCircle(10, 10, 10, circlePaint); |
| 36 } | 36 } |
| 37 | 37 |
| 38 static void adopt_shader(SkPaint* paint, SkShader* shader) { | 38 static void adopt_shader(SkPaint* paint, SkShader* shader, SkMatrix s) { |
| 39 shader->setLocalMatrix(s); |
| 39 paint->setShader(shader); | 40 paint->setShader(shader); |
| 40 SkSafeUnref(shader); | 41 SkSafeUnref(shader); |
| 41 } | 42 } |
| 42 | 43 |
| 43 class BitmapShaderGM : public GM { | 44 class BitmapShaderGM : public GM { |
| 44 public: | 45 public: |
| 45 | 46 |
| 46 BitmapShaderGM() { | 47 BitmapShaderGM() { |
| 47 this->setBGColor(SK_ColorGRAY); | 48 this->setBGColor(SK_ColorGRAY); |
| 48 draw_bm(&fBitmap); | 49 draw_bm(&fBitmap); |
| 49 draw_mask(&fMask); | 50 draw_mask(&fMask); |
| 50 } | 51 } |
| 51 | 52 |
| 52 protected: | 53 protected: |
| 53 virtual SkString onShortName() { | 54 virtual SkString onShortName() { |
| 54 return SkString("bitmapshaders"); | 55 return SkString("bitmapshaders"); |
| 55 } | 56 } |
| 56 | 57 |
| 57 virtual SkISize onISize() { | 58 virtual SkISize onISize() { |
| 58 return SkISize::Make(75, 100); | 59 return SkISize::Make(150, 100); |
| 59 } | 60 } |
| 60 | 61 |
| 61 virtual void onDraw(SkCanvas* canvas) { | 62 virtual void onDraw(SkCanvas* canvas) { |
| 62 SkPaint paint; | 63 SkPaint paint; |
| 63 | 64 |
| 64 adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader::kCl
amp_TileMode, | 65 for (int i = 0; i < 2; i++) { |
| 65 SkShader::kClamp_TileM
ode)); | 66 SkMatrix s; |
| 67 s.reset(); |
| 68 if (1 == i) { |
| 69 s.setScale(1.5, 1.5); |
| 70 s.postTranslate(2, 2); |
| 71 } |
| 66 | 72 |
| 67 // draw the shader with a bitmap mask | 73 canvas->save(); |
| 68 canvas->drawBitmap(fMask, 0, 0, &paint); | 74 adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader:
:kClamp_TileMode, |
| 69 canvas->drawBitmap(fMask, 30, 0, &paint); | 75 SkShader::kClamp_T
ileMode), s); |
| 70 | 76 |
| 71 canvas->translate(0, 25); | 77 // draw the shader with a bitmap mask |
| 78 canvas->drawBitmap(fMask, 0, 0, &paint); |
| 79 canvas->drawBitmap(fMask, 30, 0, &paint); |
| 72 | 80 |
| 73 canvas->drawCircle(10, 10, 10, paint); | 81 canvas->translate(0, 25); |
| 74 canvas->drawCircle(40, 10, 10, paint); // no blue circle expected | |
| 75 | 82 |
| 76 canvas->translate(0, 25); | 83 canvas->drawCircle(10, 10, 10, paint); |
| 84 canvas->drawCircle(40, 10, 10, paint); // no blue circle expected |
| 77 | 85 |
| 78 adopt_shader(&paint, SkShader::CreateBitmapShader(fMask, SkShader::kRepe
at_TileMode, | 86 canvas->translate(0, 25); |
| 79 SkShader::kRepeat_Tile
Mode)); | |
| 80 paint.setColor(SK_ColorRED); | |
| 81 | 87 |
| 82 // draw the mask using the shader and a color | 88 // clear the shader, colorized by a solid color with a bitmap mask |
| 83 canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint); | 89 paint.setShader(NULL); |
| 84 canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint); | 90 paint.setColor(SK_ColorGREEN); |
| 91 canvas->drawBitmap(fMask, 0, 0, &paint); |
| 92 canvas->drawBitmap(fMask, 30, 0, &paint); |
| 93 |
| 94 canvas->translate(0, 25); |
| 95 |
| 96 adopt_shader(&paint, SkShader::CreateBitmapShader(fMask, SkShader::k
Repeat_TileMode, |
| 97 SkShader::kRepeat_
TileMode), s); |
| 98 paint.setColor(SK_ColorRED); |
| 99 |
| 100 // draw the mask using the shader and a color |
| 101 canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint); |
| 102 canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint); |
| 103 canvas->restore(); |
| 104 canvas->translate(60, 0); |
| 105 } |
| 85 } | 106 } |
| 86 | 107 |
| 87 private: | 108 private: |
| 88 SkBitmap fBitmap; | 109 SkBitmap fBitmap; |
| 89 SkBitmap fMask; | 110 SkBitmap fMask; |
| 90 | 111 |
| 91 typedef GM INHERITED; | 112 typedef GM INHERITED; |
| 92 }; | 113 }; |
| 93 | 114 |
| 94 ////////////////////////////////////////////////////////////////////////////// | 115 ////////////////////////////////////////////////////////////////////////////// |
| 95 | 116 |
| 96 static GM* MyFactory(void*) { return new BitmapShaderGM; } | 117 static GM* MyFactory(void*) { return new BitmapShaderGM; } |
| 97 static GMRegistry reg(MyFactory); | 118 static GMRegistry reg(MyFactory); |
| 98 | 119 |
| 99 } | 120 } |
| OLD | NEW |