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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2013 Google Inc. | 3 * Copyright 2013 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "gm.h" | 8 #include "gm.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
(...skipping 17 matching lines...) Expand all Loading... |
28 SkPaint circlePaint; | 28 SkPaint circlePaint; |
29 circlePaint.setColor(SK_ColorBLACK); | 29 circlePaint.setColor(SK_ColorBLACK); |
30 | 30 |
31 bm->allocPixels(SkImageInfo::MakeA8(20, 20)); | 31 bm->allocPixels(SkImageInfo::MakeA8(20, 20)); |
32 bm->eraseColor(SK_ColorTRANSPARENT); | 32 bm->eraseColor(SK_ColorTRANSPARENT); |
33 | 33 |
34 SkCanvas canvas(*bm); | 34 SkCanvas canvas(*bm); |
35 canvas.drawCircle(10, 10, 10, circlePaint); | 35 canvas.drawCircle(10, 10, 10, circlePaint); |
36 } | 36 } |
37 | 37 |
38 static void adopt_shader(SkPaint* paint, SkShader* shader) { | 38 static void adopt_shader(SkPaint* paint, SkShader* shader, SkMatrix s) { |
| 39 shader->setLocalMatrix(s); |
39 paint->setShader(shader); | 40 paint->setShader(shader); |
40 SkSafeUnref(shader); | 41 SkSafeUnref(shader); |
41 } | 42 } |
42 | 43 |
43 class BitmapShaderGM : public GM { | 44 class BitmapShaderGM : public GM { |
44 public: | 45 public: |
45 | 46 |
46 BitmapShaderGM() { | 47 BitmapShaderGM() { |
47 this->setBGColor(SK_ColorGRAY); | 48 this->setBGColor(SK_ColorGRAY); |
48 draw_bm(&fBitmap); | 49 draw_bm(&fBitmap); |
49 draw_mask(&fMask); | 50 draw_mask(&fMask); |
50 } | 51 } |
51 | 52 |
52 protected: | 53 protected: |
53 virtual SkString onShortName() { | 54 virtual SkString onShortName() { |
54 return SkString("bitmapshaders"); | 55 return SkString("bitmapshaders"); |
55 } | 56 } |
56 | 57 |
57 virtual SkISize onISize() { | 58 virtual SkISize onISize() { |
58 return SkISize::Make(75, 100); | 59 return SkISize::Make(150, 100); |
59 } | 60 } |
60 | 61 |
61 virtual void onDraw(SkCanvas* canvas) { | 62 virtual void onDraw(SkCanvas* canvas) { |
62 SkPaint paint; | 63 SkPaint paint; |
63 | 64 |
64 adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader::kCl
amp_TileMode, | 65 for (int i = 0; i < 2; i++) { |
65 SkShader::kClamp_TileM
ode)); | 66 SkMatrix s; |
| 67 s.reset(); |
| 68 if (1 == i) { |
| 69 s.setScale(1.5, 1.5); |
| 70 s.postTranslate(2, 2); |
| 71 } |
66 | 72 |
67 // draw the shader with a bitmap mask | 73 canvas->save(); |
68 canvas->drawBitmap(fMask, 0, 0, &paint); | 74 adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader:
:kClamp_TileMode, |
69 canvas->drawBitmap(fMask, 30, 0, &paint); | 75 SkShader::kClamp_T
ileMode), s); |
70 | 76 |
71 canvas->translate(0, 25); | 77 // draw the shader with a bitmap mask |
| 78 canvas->drawBitmap(fMask, 0, 0, &paint); |
| 79 canvas->drawBitmap(fMask, 30, 0, &paint); |
72 | 80 |
73 canvas->drawCircle(10, 10, 10, paint); | 81 canvas->translate(0, 25); |
74 canvas->drawCircle(40, 10, 10, paint); // no blue circle expected | |
75 | 82 |
76 canvas->translate(0, 25); | 83 canvas->drawCircle(10, 10, 10, paint); |
| 84 canvas->drawCircle(40, 10, 10, paint); // no blue circle expected |
77 | 85 |
78 adopt_shader(&paint, SkShader::CreateBitmapShader(fMask, SkShader::kRepe
at_TileMode, | 86 canvas->translate(0, 25); |
79 SkShader::kRepeat_Tile
Mode)); | |
80 paint.setColor(SK_ColorRED); | |
81 | 87 |
82 // draw the mask using the shader and a color | 88 // clear the shader, colorized by a solid color with a bitmap mask |
83 canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint); | 89 paint.setShader(NULL); |
84 canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint); | 90 paint.setColor(SK_ColorGREEN); |
| 91 canvas->drawBitmap(fMask, 0, 0, &paint); |
| 92 canvas->drawBitmap(fMask, 30, 0, &paint); |
| 93 |
| 94 canvas->translate(0, 25); |
| 95 |
| 96 adopt_shader(&paint, SkShader::CreateBitmapShader(fMask, SkShader::k
Repeat_TileMode, |
| 97 SkShader::kRepeat_
TileMode), s); |
| 98 paint.setColor(SK_ColorRED); |
| 99 |
| 100 // draw the mask using the shader and a color |
| 101 canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint); |
| 102 canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint); |
| 103 canvas->restore(); |
| 104 canvas->translate(60, 0); |
| 105 } |
85 } | 106 } |
86 | 107 |
87 private: | 108 private: |
88 SkBitmap fBitmap; | 109 SkBitmap fBitmap; |
89 SkBitmap fMask; | 110 SkBitmap fMask; |
90 | 111 |
91 typedef GM INHERITED; | 112 typedef GM INHERITED; |
92 }; | 113 }; |
93 | 114 |
94 ////////////////////////////////////////////////////////////////////////////// | 115 ////////////////////////////////////////////////////////////////////////////// |
95 | 116 |
96 static GM* MyFactory(void*) { return new BitmapShaderGM; } | 117 static GM* MyFactory(void*) { return new BitmapShaderGM; } |
97 static GMRegistry reg(MyFactory); | 118 static GMRegistry reg(MyFactory); |
98 | 119 |
99 } | 120 } |
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