| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrSWMaskHelper.h" | 8 #include "GrSWMaskHelper.h" |
| 9 | 9 |
| 10 #include "GrCaps.h" | 10 #include "GrCaps.h" |
| (...skipping 167 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 178 SK_Scalar1 * rect.fRight, | 178 SK_Scalar1 * rect.fRight, |
| 179 SK_Scalar1 * rect.fBottom); | 179 SK_Scalar1 * rect.fBottom); |
| 180 | 180 |
| 181 // We use device coords to compute the texture coordinates. We take the devi
ce coords and apply | 181 // We use device coords to compute the texture coordinates. We take the devi
ce coords and apply |
| 182 // a translation so that the top-left of the device bounds maps to 0,0, and
then a scaling | 182 // a translation so that the top-left of the device bounds maps to 0,0, and
then a scaling |
| 183 // matrix to normalized coords. | 183 // matrix to normalized coords. |
| 184 SkMatrix maskMatrix; | 184 SkMatrix maskMatrix; |
| 185 maskMatrix.setIDiv(texture->width(), texture->height()); | 185 maskMatrix.setIDiv(texture->width(), texture->height()); |
| 186 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop
)); | 186 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop
)); |
| 187 | 187 |
| 188 GrPipelineBuilder pipelineBuilder(*paint, drawContext->isUnifiedMultisampled
()); | 188 GrPipelineBuilder pipelineBuilder(*paint, drawContext->mustUseHWAA(*paint)); |
| 189 pipelineBuilder.setUserStencil(userStencilSettings); | 189 pipelineBuilder.setUserStencil(userStencilSettings); |
| 190 | 190 |
| 191 pipelineBuilder.addCoverageFragmentProcessor( | 191 pipelineBuilder.addCoverageFragmentProcessor( |
| 192 GrSimpleTextureEffect::Create(texture, | 192 GrSimpleTextureEffect::Create(texture, |
| 193 maskMatrix, | 193 maskMatrix, |
| 194 GrTextureParams::kNone_Fi
lterMode, | 194 GrTextureParams::kNone_Fi
lterMode, |
| 195 kDevice_GrCoordSet))->unr
ef(); | 195 kDevice_GrCoordSet))->unr
ef(); |
| 196 | 196 |
| 197 SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateNonAAFill(color, S
kMatrix::I(), | 197 SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateNonAAFill(color, S
kMatrix::I(), |
| 198 dstRect,
nullptr, &invert)); | 198 dstRect,
nullptr, &invert)); |
| 199 drawContext->drawBatch(pipelineBuilder, clip, batch); | 199 drawContext->drawBatch(pipelineBuilder, clip, batch); |
| 200 } | 200 } |
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