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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrPipelineBuilder_DEFINED | 8 #ifndef GrPipelineBuilder_DEFINED |
9 #define GrPipelineBuilder_DEFINED | 9 #define GrPipelineBuilder_DEFINED |
10 | 10 |
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29 class GrPipelineBuilder : public SkNoncopyable { | 29 class GrPipelineBuilder : public SkNoncopyable { |
30 public: | 30 public: |
31 GrPipelineBuilder(); | 31 GrPipelineBuilder(); |
32 | 32 |
33 /** | 33 /** |
34 * Initializes the GrPipelineBuilder based on a GrPaint and MSAA availabilit
y. Note | 34 * Initializes the GrPipelineBuilder based on a GrPaint and MSAA availabilit
y. Note |
35 * that GrPipelineBuilder encompasses more than GrPaint. Aspects of GrPipeli
neBuilder that have | 35 * that GrPipelineBuilder encompasses more than GrPaint. Aspects of GrPipeli
neBuilder that have |
36 * no GrPaint equivalents are set to default values with the exception of ve
rtex attribute state | 36 * no GrPaint equivalents are set to default values with the exception of ve
rtex attribute state |
37 * which is unmodified by this function and clipping which will be enabled. | 37 * which is unmodified by this function and clipping which will be enabled. |
38 */ | 38 */ |
39 GrPipelineBuilder(const GrPaint&, bool targetHasUnifiedMultisampling); | 39 GrPipelineBuilder(const GrPaint&, bool useHWAA = false); |
40 | 40 |
41 virtual ~GrPipelineBuilder(); | 41 virtual ~GrPipelineBuilder(); |
42 | 42 |
43 /////////////////////////////////////////////////////////////////////////// | 43 /////////////////////////////////////////////////////////////////////////// |
44 /// @name Fragment Processors | 44 /// @name Fragment Processors |
45 /// | 45 /// |
46 /// GrFragmentProcessors are used to compute per-pixel color and per-pixel f
ractional coverage. | 46 /// GrFragmentProcessors are used to compute per-pixel color and per-pixel f
ractional coverage. |
47 /// There are two chains of FPs, one for color and one for coverage. The fir
st FP in each | 47 /// There are two chains of FPs, one for color and one for coverage. The fir
st FP in each |
48 /// chain gets the initial color/coverage from the GrPrimitiveProcessor. It
computes an output | 48 /// chain gets the initial color/coverage from the GrPrimitiveProcessor. It
computes an output |
49 /// color/coverage which is fed to the next FP in the chain. The last color
and coverage FPs | 49 /// color/coverage which is fed to the next FP in the chain. The last color
and coverage FPs |
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311 DrawFace fDrawFace; | 311 DrawFace fDrawFace; |
312 mutable SkAutoTUnref<const GrXPFactory> fXPFactory; | 312 mutable SkAutoTUnref<const GrXPFactory> fXPFactory; |
313 FragmentProcessorArray fColorFragmentProcessors; | 313 FragmentProcessorArray fColorFragmentProcessors; |
314 FragmentProcessorArray fCoverageFragmentProcessors; | 314 FragmentProcessorArray fCoverageFragmentProcessors; |
315 | 315 |
316 friend class GrPipeline; | 316 friend class GrPipeline; |
317 friend class GrDrawTarget; | 317 friend class GrDrawTarget; |
318 }; | 318 }; |
319 | 319 |
320 #endif | 320 #endif |
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