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Side by Side Diff: third_party/WebKit/Source/core/dom/DOMMatrix.cpp

Issue 2041193005: [compositorworker] compositor proxy mutation updates underlying layers (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@compositor-worker-upstream-registration
Patch Set: Use RAII pattern Created 4 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/dom/DOMMatrix.h" 5 #include "core/dom/DOMMatrix.h"
6 6
7 namespace blink { 7 namespace blink {
8 8
9 DOMMatrix* DOMMatrix::create() 9 DOMMatrix* DOMMatrix::create()
10 { 10 {
11 return new DOMMatrix(TransformationMatrix()); 11 return new DOMMatrix(TransformationMatrix());
12 } 12 }
13 13
14 DOMMatrix* DOMMatrix::create(DOMMatrixReadOnly* other) 14 DOMMatrix* DOMMatrix::create(DOMMatrixReadOnly* other)
15 { 15 {
16 return new DOMMatrix(other->matrix(), other->is2D()); 16 return new DOMMatrix(other->matrix(), other->is2D());
17 } 17 }
18 18
19 DOMMatrix* DOMMatrix::create(const SkMatrix44& matrix)
20 {
21 TransformationMatrix transformationMatrix(matrix);
22 return new DOMMatrix(transformationMatrix, transformationMatrix.isAffine());
23 }
24
19 DOMMatrix::DOMMatrix(const TransformationMatrix& matrix, bool is2D) 25 DOMMatrix::DOMMatrix(const TransformationMatrix& matrix, bool is2D)
20 { 26 {
21 m_matrix = TransformationMatrix::create(matrix); 27 m_matrix = TransformationMatrix::create(matrix);
22 m_is2D = is2D; 28 m_is2D = is2D;
23 } 29 }
24 30
25 void DOMMatrix::setIs2D(bool value) 31 void DOMMatrix::setIs2D(bool value)
26 { 32 {
27 if (m_is2D) 33 if (m_is2D)
28 m_is2D = value; 34 m_is2D = value;
(...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after
94 else 100 else
95 m_matrix->scale3d(sx, sy, sz); 101 m_matrix->scale3d(sx, sy, sz);
96 102
97 if (hasTranslation) 103 if (hasTranslation)
98 translateSelf(-ox, -oy, -oz); 104 translateSelf(-ox, -oy, -oz);
99 105
100 return this; 106 return this;
101 } 107 }
102 108
103 } // namespace blink 109 } // namespace blink
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