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Unified Diff: src/gpu/effects/GrYUVEffect.h

Issue 2041113004: sk_sp for gpu. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Make it run. Created 4 years, 6 months ago
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Index: src/gpu/effects/GrYUVEffect.h
diff --git a/src/gpu/effects/GrYUVEffect.h b/src/gpu/effects/GrYUVEffect.h
index 4f3848e532226bab5a96af48c3757d0a53ac6652..ea439bbb239757ae18e96ac432e802fe9aa6625b 100644
--- a/src/gpu/effects/GrYUVEffect.h
+++ b/src/gpu/effects/GrYUVEffect.h
@@ -18,7 +18,7 @@ namespace GrYUVEffect {
* Creates an effect that performs color conversion from YUV to RGB. The input textures are
* assumed to be kA8_GrPixelConfig.
*/
- const GrFragmentProcessor* CreateYUVToRGB(GrTexture* yTexture, GrTexture* uTexture,
+ sk_sp<GrFragmentProcessor> MakeYUVToRGB(GrTexture* yTexture, GrTexture* uTexture,
GrTexture* vTexture, const SkISize sizes[3],
SkYUVColorSpace colorSpace);
@@ -27,7 +27,7 @@ namespace GrYUVEffect {
* channels to Y, U ,and V channels. The output color is (y, u, v, a) where a is the passed in
* processor's alpha output.
*/
- const GrFragmentProcessor* CreateRGBToYUV(const GrFragmentProcessor*,
+ sk_sp<GrFragmentProcessor> MakeRGBToYUV(sk_sp<GrFragmentProcessor>,
SkYUVColorSpace colorSpace);
/**
@@ -35,16 +35,16 @@ namespace GrYUVEffect {
* channels to U and V channels. The output color is (u, v, 0, a) where a is the passed in
* processor's alpha output.
*/
- const GrFragmentProcessor* CreateRGBToUV(const GrFragmentProcessor*,
+ sk_sp<GrFragmentProcessor> MakeRGBToUV(sk_sp<GrFragmentProcessor>,
SkYUVColorSpace colorSpace);
/**
* Creates a processor that performs color conversion from the passed in fragment processors's
* RGB channels to Y, U, or V (replicated across all four output color channels). The alpha
* output of the passed in fragment processor is ignored.
*/
- const GrFragmentProcessor* CreateRGBToY(const GrFragmentProcessor*, SkYUVColorSpace colorSpace);
- const GrFragmentProcessor* CreateRGBToU(const GrFragmentProcessor*, SkYUVColorSpace colorSpace);
- const GrFragmentProcessor* CreateRGBToV(const GrFragmentProcessor*, SkYUVColorSpace colorSpace);
+ sk_sp<GrFragmentProcessor> MakeRGBToY(sk_sp<GrFragmentProcessor>, SkYUVColorSpace colorSpace);
+ sk_sp<GrFragmentProcessor> MakeRGBToU(sk_sp<GrFragmentProcessor>, SkYUVColorSpace colorSpace);
+ sk_sp<GrFragmentProcessor> MakeRGBToV(sk_sp<GrFragmentProcessor>, SkYUVColorSpace colorSpace);
};
#endif

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