Index: src/gpu/effects/GrYUVEffect.h |
diff --git a/src/gpu/effects/GrYUVEffect.h b/src/gpu/effects/GrYUVEffect.h |
index 4f3848e532226bab5a96af48c3757d0a53ac6652..6d3b158ae9fd93508eb53302cf31eb10859cffa4 100644 |
--- a/src/gpu/effects/GrYUVEffect.h |
+++ b/src/gpu/effects/GrYUVEffect.h |
@@ -18,33 +18,33 @@ namespace GrYUVEffect { |
* Creates an effect that performs color conversion from YUV to RGB. The input textures are |
* assumed to be kA8_GrPixelConfig. |
*/ |
- const GrFragmentProcessor* CreateYUVToRGB(GrTexture* yTexture, GrTexture* uTexture, |
- GrTexture* vTexture, const SkISize sizes[3], |
- SkYUVColorSpace colorSpace); |
+ sk_sp<GrFragmentProcessor> MakeYUVToRGB(GrTexture* yTexture, GrTexture* uTexture, |
+ GrTexture* vTexture, const SkISize sizes[3], |
+ SkYUVColorSpace colorSpace); |
/** |
* Creates a processor that performs color conversion from the passed in processor's RGB |
* channels to Y, U ,and V channels. The output color is (y, u, v, a) where a is the passed in |
* processor's alpha output. |
*/ |
- const GrFragmentProcessor* CreateRGBToYUV(const GrFragmentProcessor*, |
- SkYUVColorSpace colorSpace); |
+ sk_sp<GrFragmentProcessor> MakeRGBToYUV(sk_sp<GrFragmentProcessor>, |
+ SkYUVColorSpace colorSpace); |
/** |
* Creates a processor that performs color conversion from the passed in processor's RGB |
* channels to U and V channels. The output color is (u, v, 0, a) where a is the passed in |
* processor's alpha output. |
*/ |
- const GrFragmentProcessor* CreateRGBToUV(const GrFragmentProcessor*, |
- SkYUVColorSpace colorSpace); |
+ sk_sp<GrFragmentProcessor> MakeRGBToUV(sk_sp<GrFragmentProcessor>, |
+ SkYUVColorSpace colorSpace); |
/** |
* Creates a processor that performs color conversion from the passed in fragment processors's |
* RGB channels to Y, U, or V (replicated across all four output color channels). The alpha |
* output of the passed in fragment processor is ignored. |
*/ |
- const GrFragmentProcessor* CreateRGBToY(const GrFragmentProcessor*, SkYUVColorSpace colorSpace); |
- const GrFragmentProcessor* CreateRGBToU(const GrFragmentProcessor*, SkYUVColorSpace colorSpace); |
- const GrFragmentProcessor* CreateRGBToV(const GrFragmentProcessor*, SkYUVColorSpace colorSpace); |
+ sk_sp<GrFragmentProcessor> MakeRGBToY(sk_sp<GrFragmentProcessor>, SkYUVColorSpace colorSpace); |
+ sk_sp<GrFragmentProcessor> MakeRGBToU(sk_sp<GrFragmentProcessor>, SkYUVColorSpace colorSpace); |
+ sk_sp<GrFragmentProcessor> MakeRGBToV(sk_sp<GrFragmentProcessor>, SkYUVColorSpace colorSpace); |
}; |
#endif |