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Side by Side Diff: src/gpu/effects/GrSimpleTextureEffect.cpp

Issue 2041113004: sk_sp for gpu. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Reserve correctly. Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSimpleTextureEffect.h" 8 #include "GrSimpleTextureEffect.h"
9 #include "GrInvariantOutput.h" 9 #include "GrInvariantOutput.h"
10 #include "GrTexture.h" 10 #include "GrTexture.h"
(...skipping 28 matching lines...) Expand all
39 } 39 }
40 40
41 GrGLSLFragmentProcessor* GrSimpleTextureEffect::onCreateGLSLInstance() const { 41 GrGLSLFragmentProcessor* GrSimpleTextureEffect::onCreateGLSLInstance() const {
42 return new GrGLSimpleTextureEffect; 42 return new GrGLSimpleTextureEffect;
43 } 43 }
44 44
45 /////////////////////////////////////////////////////////////////////////////// 45 ///////////////////////////////////////////////////////////////////////////////
46 46
47 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSimpleTextureEffect); 47 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSimpleTextureEffect);
48 48
49 const GrFragmentProcessor* GrSimpleTextureEffect::TestCreate(GrProcessorTestData * d) { 49 sk_sp<GrFragmentProcessor> GrSimpleTextureEffect::TestCreate(GrProcessorTestData * d) {
50 int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : 50 int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
51 GrProcessorUnitTest::kAlphaTextureIdx; 51 GrProcessorUnitTest::kAlphaTextureIdx;
52 static const SkShader::TileMode kTileModes[] = { 52 static const SkShader::TileMode kTileModes[] = {
53 SkShader::kClamp_TileMode, 53 SkShader::kClamp_TileMode,
54 SkShader::kRepeat_TileMode, 54 SkShader::kRepeat_TileMode,
55 SkShader::kMirror_TileMode, 55 SkShader::kMirror_TileMode,
56 }; 56 };
57 SkShader::TileMode tileModes[] = { 57 SkShader::TileMode tileModes[] = {
58 kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 58 kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
59 kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 59 kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
60 }; 60 };
61 GrTextureParams params(tileModes, d->fRandom->nextBool() ? GrTextureParams:: kBilerp_FilterMode : 61 GrTextureParams params(tileModes, d->fRandom->nextBool() ? GrTextureParams:: kBilerp_FilterMode :
62 GrTextureParams:: kNone_FilterMode); 62 GrTextureParams:: kNone_FilterMode);
63 63
64 static const GrCoordSet kCoordSets[] = { 64 static const GrCoordSet kCoordSets[] = {
65 kLocal_GrCoordSet, 65 kLocal_GrCoordSet,
66 kDevice_GrCoordSet 66 kDevice_GrCoordSet
67 }; 67 };
68 GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kC oordSets))]; 68 GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kC oordSets))];
69 69
70 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); 70 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom);
71 return GrSimpleTextureEffect::Create(d->fTextures[texIdx], matrix, coordSet) ; 71 return GrSimpleTextureEffect::Make(d->fTextures[texIdx], matrix, coordSet);
72 } 72 }
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